LANCER: Outer Rim Bebop | Bounty Hunters | Friday Night Mecha
Lancer, Lancer Battlegroup | Campaign
About the adventure
Towards the proximal end of the Orion arm, far from Earth and the Capital worlds of humanity, is a patch of space with no official designation; this “empty” corridor is known as the Long Rim. On paper, the Long Rim is a barren no-man’s land choked with space junk, littered with mined-out rocks and the remnants of old battles — a place where humanity’s debris coalesces either through the complex ballet of competing gravities, or by deliberate direction. In reality, the Long Rim is the primary thoroughfare for ships in transit between the most distant active blink gate from the galactic core, Rao Co Station, and the Dawnline Shore, a hotly contested frontier territory. Often passed over by the larger narratives that grip the galaxy, the Long Rim has become one of the largest and most heavily trafficked sub-blink shipping lanes in known space, moving millions of tons of food, medical supplies, construction materials, electronics, colonists, and sensitive materiel in a steady stream. Pilgrims and wanderers, landhunters, small-time mercenaries and charter captains, Horizon collectivists and Horus adherents — the people in Union’s margins find a perilous, but potentially profitable, home in the Long Rim. It is a wild place, often violent, with no central power to claim total control. As much as there can be a consensus of the Rim’s population, a lack of a central power is not a bad thing: Free of Union’s vast bureaucracy, a person can disappear; free of Union’s vast bureaucracy, legends can be made. But for every legend made in the Rim, there are many more who die in obscurity. The Rim's freedom is only guaranteed as long as one can keep it, and only the people who live get to tell their stories... 🟢 As Lancers you are exceptionally skilled mech pilots, the most sought after resource in the colonies. 🟢 You and your crew will be part of a team of Bounty Hunters, sent to the Long Rim to ply your talents on this lawless trade route. 🟢This is a campaign that will take pilots from rookies to legendary status.
Game style
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Additional details
How to prepare
Bring a mic and a PC. We'll be using discord for voice. And Foundry for virtual tabletop. We'll go over our safety tools and anything else at our Session Zero.
What I provide
Foundry tabletop. Discord server. Books. Maps. Tokens. Artwork. Music.
Gameplay details
Players can expect high-octane mecha action with complex tactical combat and roleplay!
Content warnings
Safety tools used
• Breaks
• Debriefing
• Lines and Veils
• Open Door
• Session 0
How will character creation work
Characters will begin at License Level 1. We'll use COMP/CON, a free app created by the publishers, to create characters. And we'll be uploading them to Foundry for actual play.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
$18.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 5:00 AM UTC
3-3.5 Hour Duration
2 / 6 Seats Filled
Requirements
Experience required: Open to all
Age: 18+