Icewind Dale: Rime of The Frostmaiden

Icewind Dale: Rime of The Frostmaiden

Creepy things happen in the Dale: voices in your mind, blood on the snow, wizards who talk like cowboys, an endless night of 2 years.

TYPE

Campaign

LEVELS

1–12

EXPERIENCE

Open to all

AGE

18+
FULL
$22.50

/ Session

Details

Weekly / Sunday – 5:15 PM UTC

Jul 13 / Session 12

3–3.25 Hour Duration

6 / 6 Seats Filled

Schedule

Sun, Jul 13 | 5:15 PM – Session 12

Sun, Jul 20 | 5:15 PM – Session 13

Sun, Jul 27 | 5:15 PM – Session 14

Sun, Aug 03 | 5:15 PM – Session 15

Sun, Aug 10 | 5:15 PM – Session 16

Sun, Aug 17 | 5:15 PM – Session 17

Sun, Aug 24 | 5:15 PM – Session 18

Sun, Aug 31 | 5:15 PM – Session 19

Sun, Sep 07 | 5:15 PM – Session 20

This game will begin once 3 players have joined
About the adventure

Welcome to Icewind Dale, where the wind can flay your face off and the friendliest locals are the ones who only glare at you. Ten-Towns survives on fishing, folklore, and fear — mostly of frostbite and whatever's howling just beyond the torchlight. The sun hasn’t shown its face in a while, and folks are starting to whisper that something’s not right. (Not that it’s ever been great, mind you.) That’s where you come in. Maybe you're chasing rumors, escaping something worse, or just didn’t check the weather before heading north — but you're here now, and Ten-Towns needs help, whether it knows it or not. This is a survival story with strange lights, hidden truths, and choices that might echo louder than you'd expect. And if you're lucky? You might just find something worth fighting for beneath all that ice.

Game style

Roleplay Heavy

Rules as Written (RaW)

Meet the Game Master

5.0

(63)

Published Writer
Artist
Teacher/Educator

3 years on StartPlaying

226 games hosted

Highly rated for: Creativity, Teacher, Knows the Rules

Average response time: 2 hours

Response rate: 100%

About me

Back in the day, I played AD&D every Sunday at noon. The DMs were two brothers who took turns. I had never really been friends with them before that. We played until dinner. We were into it. I played Felris Quickfingers, Svirfneblin Jester. I could never figure out how anyone DMed the game and I never cared to learn. The same could be said for working in a middle school, which I had also sworn off ever doing, but found myself doing one day. I started social groups using DnD and Pathfinder. It was awesome teaching kids DnD and building relationships that way. Eventually, I switched to playing with friends and family during the pandemic. Now, I DM almost exclusively. I foolishly thought I would DM to inspire my players to also become DMs. In the meantime, I discovered I love the range of creativity this hobby brings out in us all, and all the ways it brings people together.

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Character creation

Creating your character

We use 2024 rules and the character sheets on Roll 20. You may import one from Characters in Roll 20 or using the Beyond 20 app to import from D&D Beyond.

What to expect

Preparing for the session

To prep for your game, ask me about the Start Set intro sessions I run monthly! Check out my page: https://startplaying.games/gm/sweetieking

What Jake Ware brings to the table

We will use Discord for voice and Roll 20 as our virtual table top. You may use your own dice or the virtual dice on your Roll 20 character sheet. I have a wacky style and joke a lot, but am beholden to the rules the best I can be. I prefer and use the 2024 ruleset. I have no problem rejecting cool stuff in favor of the rules.

Equipment needed to play

Internet

Microphone

Platforms used
Safety

How Jake Ware creates a safe table

I generally encourage everyone to be honest about any topics they wish to keep out of our games, but I honestly don't spend a lot of time going over safety issues.

Content warnings

Safety tools used

Frequently asked questions