Ten Thousand Milk-Churning Strike
Rumors of the mythical Sea of Milk have begun spreading far and wide. Join an expedition into the Deep Western ocean to discover the truth!
TYPE
SYSTEM
EXPERIENCE
AGE
$20.00
/ Session
Details
Weekly / Monday – 6:00 PM UTC
Aug 4 / Session 9
2.5–3 Hour Duration
5 / 6 Seats Filled
Schedule
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About the adventure
These words are uttered by ancient sages and priests — and only to fellow priests. Of course, some scoundrel-sages spread this knowledge far and wide, and now even the Realm knows of this song: “In an age unnamed, when the gods thundered across the sky like mortals would walk upon puddles, there was a distant sea of infinite milk. This milk was sweet like honey, thick and viscous like cream, and intoxicating like wine. This Milk of Immortality was once the favored drink of the gods and is what caused the gods to be immortal. Unbridled and raw essence bounding across the world. The violent earthbound gods would constantly challenge the administrative sky-blessed gods to take draughts of this Immortal Milk.” To share it among themselves perfectly, the far western sky and earth gods of Kiliran decided to take a great mountain — taller than Creation itself — and turned it into a pestle, and then they reached out to Vandr, the Serpent That Encircles the World and mount of the Lord Luna, and wound them about the mountain pestle. They stabbed the Sea of Milk with the mountain-turned-pestle and churned the Sea of Milk. From there arose wine and nectar. Drinking the wine gave the greatest of the gods immortality for as long as they are worshipped, while drinking the nectar gave the earthbound gods power, but they lived for as long as the oldest human, which is to say, 800 years. This did not ease their conflict, however. In fact, this delineation caused a great rift, and now the gods wage war with the Forbidden Gods. This war has become a staple reason for many god-vs-demon tales in the West, though the Forbidden Gods are now conflated with demons. The Sea of Milk still exists, though ancient tides have pushed it far away and out of reach, past the Pillar of Water to the West. However, pirates, sea raiders, and seafaring cultures still sing of it, of that ancient infinite Sea of Dew, whereupon the Demon Mountain Pestle lies, which houses a thousand-thousand kings and untold treasures. Kiliran-folk and mendicants from Kiliran say that the sea gods — distinct from the sky gods and the earthbound antigods — actively stop mortals from finding the Sea of Milk in hopes of preventing another cycle of overwhelming violence from ever happening again. To the sounds of this siren song, the Exalts arrive at the seaport of Kiliran, upon the edge of the Wheel of Creation, the farthest mortal port. Here, would-be adventurers and danger-seeking sailors congregate to sail deep into the West Sea, endangering themselves with the near borders of the Wyld, just to find that Sea of Milk.
Game themes
Meet the Game Master
4 years on StartPlaying
877 games hosted
Highly rated for: Creativity, Storytelling, Voices
Average response time: Under 1 hour
Response rate: 100%
About me
I love tabletops, both for the creativity they force both the players and GM to bring to bear, and for the camaraderie they build within everyone. I am not a GM that is incredibly Rule-Heavy, instead I see the Rules as a Guideline for players and their Storyteller to have a similar basis for understanding. I have experience as a Storyteller for Pathfinder 2e, Pokémon Tabletop United/Advanced, Shadowrun, Glitterhearts, Chronicles of Darkness, and more. Homebrew is welcome (upon review). And I am willing to learn new Games if a party gets the itch for something specific. LGBT+ friendly!
View Profile →Character creation
Creating your character
This will be a mixed splat campaign, no Solaroids or Janest. Apocryphals may be accepted on a case-by-case basis. (Alchemicals *may* be accepted in the future)
What to expect
Preparing for the session
As this is an online game using discord and FoundryVTT, players will need access to both as well as microphones to play. While reading the rules ahead of time will help, it is not required.
What Tsire Divyn brings to the table
The Books, A Flexible Mind, A Whole Bushel Full of Patience, and FUN!
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Tsire Divyn creates a safe table
With the number of Tags we have, it's important to note that we will absolutely be doing a session 0 to discuss the Overall tone of the Campaign. Character Creation will also be done during Session 0. Players who join after Session 0 has been conducted can schedule a meeting with me to get caught up on the game and go through character creation and whatnot together.
Content warnings
Safety tools used