Acq Inc Franchise Opportunity: Fortune favours the Home Office
You're not just adventurers—you’re entry-level franchisees for the most infamous adventuring corporation in the multiverse: Acquisitions Incorporated.
$15.00
/ Session
Details
Weekly / Sunday - 10:00 AM UTC
Session Duration / 4–5 hours
2 / 6 Seats Filled
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Schedule
About the adventure
The realms are in peril. But more importantly… the brand is at risk. You're not just adventurers—you’re entry-level franchisees for the most (in)famous adventuring corporation in the multiverse: Acquisitions Incorporated. With clipboard in one hand and sword in the other, you're tasked with building your own franchise out of Waterdeep, taking on quests, crushing rivals, collecting revenue streams, and maybe saving the world (if there’s time). Filled with: Corporate absurdity and parody of fantasy tropes Dungeon delving, rival firms, and mysterious clients Internal HR nightmares and possibly eldritch outsourcing Your mission? Grow your brand. Expand your territory. Don't die (too much). And never forget to file your quarterly reports.
Game style
Rule of Cool (RoC)
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
79 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Average response time: 8 hours
Response rate: 100%
About me
Hi, I’m DM Asmo – I specialize in crafting custom campaigns tailored specifically to each group’s unique style and preferences. Over the years, I’ve developed a passion for designing immersive adventures where every session is personalized and memorable. My approach is collaborative and detail-oriented: I work closely with you to build a rich narrative and dynamic challenges that reflect your group’s play style. Whether you’re seeking a story-driven epic, a gritty survival quest, or a quirky, offbeat adventure, my custom campaigns are designed to keep every player engaged from start to finish. I bring extensive experience, a love for innovative storytelling, and a commitment to quality that ensures every campaign is as unique as the heroes who undertake it. Let’s work together to bring your next unforgettable gaming experience to life! I look forward to forging epic tales with you
View Profile →Character creation
Creating your character
Level: Start at Level 1 – you are fresh hires or field transfers. Creation Tool: FoundryVTT – you’ll receive a link with access to all relevant sourcebooks, including Acquisitions Incorporated, etc. Or DnDBeyond if you prefer with the beyond 20 extension. Franchise Roles: You’ll select a Franchise Role (like Obviator, Cartographer, or Loremonger) during Session 0—these are separate from class/subclass and give fun corporate-themed powers. Stats: Point Buy or Standard Array only. Allowed Content: All official WOTC material is allowed. No UA or third-party content unless discussed. Session 0 Includes: Setting your franchise HQ (haunted tower? cursed bakery?) Deciding team dynamics and corporate hierarchy Backstory ties to the Acq Inc universe or rival franchises
Paladin, Cleric, Fighter, Warlock
What to expect
Preparing for the session
Required: Forge account for FoundryVtt (I will provide link + access to books) Mic for voice chat (Webcam optional) Discord or Google Meet access Stable internet connection Character concept ready, including class and possible franchise role Optional (but helpful): Headphones for clean audio Basic knowledge of your class Your corporate catchphrase or a marketing plan (not required, but you’ll get style points)
What Pacts & Polyhedrals - Asmo brings to the table
Platform: Foundry VTT Voice: Discord or Google Meet Game Length: Multi-session campaign with flexible session goals Style: Roleplay-rich, comedy-driven, with punchy tactical combat Features: Fully prepped maps and combat zones, enhanced with fog of war, lighting, and flavor Handouts and in-world memos: letters from head office, field notes, contracts, and complaint forms Integrated Acq Inc mechanics: downtime franchise growth, profit margins, office space upgrades Corporate NPCs voiced: Get ready to meet Head Office supervisors, rival CEOs, and chaotic interns Ambient sound & music to match each mission or misstep Session recaps: optional weekly recaps in memo/email format from the "home office" Access to most source materials for character creation on foundry and a good selection on dnd beyond
Equipment needed to play
Computer
Microphone
Headphones
Physical Dice
Platforms used
Safety
How Pacts & Polyhedrals - Asmo creates a safe table
Acquisitions Incorporated 5E Campaign Tone: Absurd bureaucracy meets classic dungeon crawling. Think The Office + The Hobbit. 💼 Campaign Description The realms are in peril. But more importantly… the brand is at risk. You're not just adventurers—you’re entry-level franchisees for the most (in)famous adventuring corporation in the multiverse: Acquisitions Incorporated. With clipboard in one hand and sword in the other, you're tasked with building your own franchise out of Waterdeep, taking on quests, crushing rivals, collecting revenue streams, and maybe saving the world (if there’s time). Filled with: Corporate absurdity and parody of fantasy tropes Dungeon delving, rival firms, and mysterious clients Internal HR nightmares and possibly eldritch outsourcing Your mission? Grow your brand. Expand your territory. Don't die (too much). And never forget to file your quarterly reports.
Content warnings
Safety tools used

