Friday Nights Curse of Strahd | 2024 Rules | Level 3
Dungeons & Dragons 5e | Campaign
About the adventure
Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited. Curse of Strahd is a story of gothic horror, presented here as Dungeons & Dragons roleplaying game adventure for a party of four to six adventurers of levels 1–10. A balance of character classes is helpful, since the adventurers will face a variety of challenges. Each character class will certainly have its moment to shine. Curse of Strahd is a great adventure for beginners and veterans. most groups finish it out at around 30 weekly 3 hour sessions. team work is key and careful planning for this adventure.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Using 2024 rules and Starting at level 3
Game Master Reviews (21)
Proficiencies
Players say this GM is great at:
Creativity
Visual Aid
Storytelling
Additional details
How to prepare
Will they need a webcam? NO Will they need a Mic? YES Will they need to read the rules ahead of time? YES Will they need to create characters? We would discuss on character creation when being created Will they need install software? Have Discord account Foundry VTT account and DND beyond account Will players need to bring their own dice and printout of their character sheet? Everything will be on Foundry VTT and for character sheets it would be on DND Beyond
What I provide
I will be giving handouts on discord. For maps and Illustration it will be on Foundry VTT.
Gameplay details
We will have a combination of Session 0 / 1 depending on the experience we have around the table and Easy to understand combat with encouragement of improv as I would award players with Inspiration if it is really good out of the box thinking
Content warnings
• Alcoholism
• Blood
• Body Horror
• Character Death
• Drowning
• Hostages
• Murder
• Spiders
• Violence
Safety tools used
• Aftercare
• Breaks
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
You will create your character on DND Beyond and I will import it to Foundry VTT. I would ask you during game to import your characters from DND beyond to foundry when you receive items, learned new spells or when you lvl up your character.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• D&D Beyond
• Foundry VTT
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Saturday - 1:30 AM UTC
Jun 21 / Session 3
3-4 Hour Duration
6 / 6 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+