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Friday Nights Curse of Strahd | 2024 Rules | Level 3

Friday Nights Curse of Strahd | 2024 Rules | Level 3

Dungeons & Dragons 5e | Campaign

About the adventure

Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited. Curse of Strahd is a story of gothic horror, presented here as Dungeons & Dragons roleplaying game adventure for a party of four to six adventurers of levels 1–10. A balance of character classes is helpful, since the adventurers will face a variety of challenges. Each character class will certainly have its moment to shine. Curse of Strahd is a great adventure for beginners and veterans. most groups finish it out at around 30 weekly 3 hour sessions. team work is key and careful planning for this adventure.

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Party notes

Using 2024 rules and Starting at level 3

Streamer

3 years on StartPlaying

285 games hosted

Highly rated for: Creativity, Visual Aid, Storytelling

Average response time: 24+ hours

Response rate: 100%

Game Master Reviews (21)

Proficiencies

Players say this GM is great at:

Creativity

Visual Aid

Storytelling

raw552 joehorror avatar

raw552 joehorror

New review

Played 2 sessions

he's really good gm i enjoy how he runs the games and he make every fun and funny. you wont regret have him as your gm

Carl avatar

Carl

Played 1 sessions

I had an absolute blast playing Sean's holiday one shot. He's a great storyteller and allows his players to flex their creativity.

Kay avatar

Kay

Played 1 sessions

Patient, knows the rules. Sean has a sense of humour that makes the game enjoyable. Detailed maps that enhance the roleplay, including efficient use of tools. Good natured, and great voice acting. Recommend!

Mumen avatar

Mumen

Played 1 sessions

Sean has the best handle on Foundry I've seen. Extremely talented and engaging DM. Music, art, great maps and voice overs. Highly recommend for all.

Roger P avatar

Roger P

Played 23 sessions

Great DM always fun to play with very knowledgeable and understanding. Keeps players engaged and always down for some player antics.

Prophet avatar

Prophet

Played 48 sessions

Sean is one of my favorite DM's. He is extremely creative and it's easy to immerse yourself into his worlds. He is very patient and easy to work with. There is no way you cannot enjoy yourself playing in his campaigns!

Additional details

How to prepare

Will they need a webcam? NO Will they need a Mic? YES Will they need to read the rules ahead of time? YES Will they need to create characters? We would discuss on character creation when being created Will they need install software? Have Discord account Foundry VTT account and DND beyond account Will players need to bring their own dice and printout of their character sheet? Everything will be on Foundry VTT and for character sheets it would be on DND Beyond

What I provide

I will be giving handouts on discord. For maps and Illustration it will be on Foundry VTT.

Gameplay details

We will have a combination of Session 0 / 1 depending on the experience we have around the table and Easy to understand combat with encouragement of improv as I would award players with Inspiration if it is really good out of the box thinking

Content warnings

• Alcoholism

• Blood

• Body Horror

• Character Death

• Drowning

• Hostages

• Murder

• Spiders

• Violence

Safety tools used

Aftercare

Breaks

Lines and Veils

Session 0

X, N, and O Cards

How will character creation work

You will create your character on DND Beyond and I will import it to Foundry VTT. I would ask you during game to import your characters from DND beyond to foundry when you receive items, learned new spells or when you lvl up your character.

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Medium

Experience level

Open to all

Platforms used

D&D Beyond

Foundry VTT

FULL
$25.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Saturday - 1:30 AM UTC

Jun 21 / Session 3

3-4 Hour Duration

6 / 6 Seats Filled

Schedule

Sat, Jun 21 | 1:30 AM - Session 3

Sat, Jun 28 | 1:30 AM - Session 4

Requirements

Experience required: Open to all

Age: 18+