Out of the Abyss | Escape the Underdark | Currently 9th Level!

Out of the Abyss | Escape the Underdark | Currently 9th Level!

The Underdark teems with madness—demonic forces rise, and survival means facing horrors no surface-dweller was meant to see.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 SEATS LEFT
$25.00

/ Session

Details

Weekly / Monday - 1:00 AM UTC

Dec 15 / Session 30

Session Duration / 3–4 hours

3 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Mon, Dec 15 | 1:00 AM – Session 30

Mon, Dec 29 | 1:00 AM – Session 31

Mon, Jan 05 | 1:00 AM – Session 32

Mon, Jan 12 | 1:00 AM – Session 33

This game will begin once 2 players have joined

Meet your party members

3/6

About the adventure

Are you ready to face the darkness and delve into the deepest corners of the Underdark? Out of the Abyss takes you on a thrilling journey through a world consumed by madness and chaos, where you’ll struggle to survive the horrors lurking beneath the surface. The adventure begins with your characters being imprisoned by drow, only to find themselves escaping into the twisted and dangerous world of the Underdark. With the demon lords wreaking havoc, you’ll battle nightmarish creatures, make uneasy alliances, and try to stay sane in an environment that seems bent on driving you mad. Can you navigate the deadly labyrinth and prevent the Abyss from spilling into the world above? This is a campaign like no other—perfect for players who love high-stakes drama, intense challenges, and rich, immersive storytelling. Your choices will shape the fate of the Underdark and the world beyond, but beware—every decision may come with unexpected consequences. Prepare to confront not only demons and madness, but also your own fears as you explore ancient ruins, escape the clutches of monstrous beings, and unravel the secrets of an impending apocalyptic event. Join now if you dare to venture into the abyss and prove you have what it takes to survive!

Meet the Game Master

5 years on StartPlaying

402 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Average response time: 6 hours

Response rate: 100%

About me

If you are looking to start an epic story with your quirky character, with a good balance of roleplay and combat encounters, and you appreciate a non-antagonistic relationship between player and DM where your character's autonomy is respected, I am the Dungeon Master for you. I'm very comfortable with the rules of D&D 5e, while also open to house rulings and a general "rule of cool" attitude. My priority when running a campaign is to facilitate a fun experience. I would be honored to run a game for you.

View Profile →
Character creation

Creating your character

Players will create 1st level characters using the Standard Array for ability generation. Characters are free to use player options from any of the following sourcebooks: Player's Handbook Dungeon Master's Guide Elemental Evil Player's Companion Sword Coast Adventurer's Guide Xanathar's Guide to Everything Volo's Guide to Monsters Tasha's Cauldron of Everything Van Richten's Guide to Ravenloft Fizban's Treasury of Dragons The Wild Beyond the Witchlight

What to expect

Preparing for the session

We will conduct the session using Discord (voice-only.) We will do all rolls and combat using Fantasy Grounds Unity. You do not need a license, as my Ultimate license allows for unlimited demo users. You can download the software here: https://www.fantasygrounds.com/

What Fortunato The Bard brings to the table

I have a Fantasy Grounds Unity Ultimate license and many of the DnD 5e sourcebooks, so there is no need to purchase anything.

Homebrew rules

1. Flanking Bonus When a creature is flanked (i.e., two allies are on opposite sides in melee), attackers gain +2 to melee attack rolls against it. 2. Overwhelm Bonus If four or more allies are adjacent to a single enemy in melee combat and at least two are flanking, they gain al +5 to melee attack rolls against that target. This bonus replaces the flanking bonus; they do not stack. 3. Standing from Prone Standing up from prone costs 15 feet of movement instead of the standard half movement speed. 4. Potion Use Bonus Action: Drink a potion for a normal roll of its healing amount. Action: Drink a potion and heal the maximum possible amount.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Fortunato The Bard creates a safe table

Session 0 will be used to create characters and go over the plot and themes. A lines and veils checklist will be provided upon request.

Content warnings

Safety tools used

Frequently asked questions