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Into the Deep: USS Avandar

Into the Deep: USS Avandar

Star Trek Adventures - Second Edition, Star Trek Adventures | Campaign

About the adventure

The Dominion War is over! What will happen in its wake? Starfleet is short on ships and personnel... but exploration is the name of the game. You have volunteered for a long range exploratory mission. There are several ships being rebuilt after the Dominion war, and you have your pick of them! Combining the best elements of tabletop and online roleplaying games this campaign will take place in an audio video meeting, supplemented between games with player and character discussions, images, files, clues and Easter eggs to help expand the mythology, mystery and adventure! The Admiralty has invited the best of the best to volunteer for this mission. In consultation with the best engineers and scientists Starfleet has to offer (and your humble GM), you will prepare your ship to leave the safety of the Federation behind. Star Trek Adventures is all about character, self-determination, dedication to the values of civilization...and high adventure! This campaign takes place after the Dominion War. Ships and personnel are in short supply qne novice and intermediate player characters will be growing into new mid-level roles...and beyond! This campaign, like the Federation, strives for IDIC: infinite diversity in infinite combinations. All players are encouraged to consider this a safe space to explore, and enrich each others' worlds with their perspectives. I am a Rules Flexible GM, not a Rules As Written GM: in other words I follow the STA Second Edition rules but always put the story and the characters above strict adherence to the rules. I value backstory exploration, NPC interactions and growing character relationships. All levels of gamers and star trek fans are welcome, the only requirement is that you care about growing your skill in a cooperative session.

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Theater of the Mind

“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Recruiting notes

This campaign takes place after the Dominion War. Ships and personnel are in short supply qne novice and intermediate player characters will be growing into new mid-level roles...and beyond! I am a Rules Flexible GM, not a Rules As Written GM: in other words I follow the STA Second Edition rules but always put the story and the characters above strict adherence to the rules. I value backstory exploration, NPC interactions and growing character relationships. This campaign, like the Federation, strives for IDIC: infinite diversity in infinite combinations. All players are encouraged to consider this a safe space to explore, and enrich each others' worlds with their perspectives. All levels of gamers and star trek fans are welcome, the only requirement is that you care about growing your skill in a cooperative session.

Podcaster
Neurodivergent
Published Writer
Teacher/Educator
Voice Actor

Less than a year on StartPlaying

1 game hosted

Highly rated for: World Builder, Creativity, Inclusive

Average response time: 2 hours

Response rate: 100%

Additional details

How to prepare

Players are encouraged to prep a quiet environment and a good microphone (and headphones if preferred). Please create a Discord account prior to Session 0. The Star Trek Second Edition Quickstart guide is a free resource you can download to read up on the RPG. Highly recommended! Think about what you want from your game/campaign! In 'Session 0' we will discuss the basics of role-playing, improvisation, team dynamics and consent issues. Gaming is supposed to be your happy place, so this is your chance to make sure 'Star Trek: Into the Deep' is a good fit for you. Let's all aspire to act like our Starfleet heroes (both in-game and above-table) to ensure an inclusive, positive and fun playing environment AND continuing adventure for us all! See you on board!

What I provide

Join us on our journey 'Into the Deep' for immersive, team-based roleplaying adventure! The most important skills in this game will be improvisation, communication. Pack your imagination, creativity, team spirit and enjoyment of role-playing and beam aboard for a deep space exploration Mission! Campaign sessions will be held over Discord audio/text channels (free account required). Occasionally we will use Owlbear Rodeo VTT (free account required) but he 'rule of cool' and 'theater of the mind' are most important! Session 0 will explore character goals and back-story, player preferences and consent. (paid session). Sessions will ALWAYS have a three hour hard limit.

Gameplay details

Players can expect rules-light, character-based, immersive adventure. Imaginative role-playing and team-building will be rewarded. Session 0 will cover character creation, the campaign setting and gameplay style, breaks and our open door policy as covered in Monte Cook's 'Consent in Gaming'.

Content warnings

Safety tools used

Debriefing

Lines and Veils

Monte Cook RPG Consent Checklist

Open Door

Session 0

X, N, and O Cards

How will character creation work

The emphasis is on character creation, starship creation and mission parameters. This will be done during a paid 'Session 0' using BC Holme's excellent Star Trek Adventures character generator. Mid-career or department heads are preferred for this adventure (the joy of this RPG is that it encourages the creation of 'secondary' characters of other ranks/ages, which can be lower ranks or in different departments).

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Open to all

Platforms used

Discord

Owlbear Rodeo

1 SEAT LEFT
$20.00

/ Session

Each player will be charged when a session starts.

Details

Bi-weekly / Monday - 11:00 PM UTC

2.5-3 Hour Duration

5 / 6 Seats Filled

Schedule

Requirements

Experience required: Open to all

Age: 18+