SPLAT || alchemy, magic, and a painted world
Monster of the Week | Campaign
About the adventure
The city of Utopia was, for the most part, appropriately named. The development of Chroma had brought the city from the brink of ruin into a long awaited second golden age- paintings came to life, colors washed over every surface, alchemists worked tirelessly and developed wonder after wonder. What complaint could anyone possibly have? Things were decidedly less idyllic living in the Gutters, the part of the city below the shining spires, where the runoff collected. The port's water looked beautiful from up above with its layer of iridescence, but everyone living down below was aware of the things that dragged themselves out of that water. Someone needs to deal with them, and if the Queen's knights aren't going to do it, it might just have to be you. Splat is a MOTW game based on steampunk and gaslamp fantasy- its setting is a city-state governed by a queen and her knights, where industry left a considerable gap between the rich and poor even before alchemists discovered a way to make magical pigment that could allow anyone with the money to perform feats beyond human limitations, but the consequences fall on the most desperate part of the population, and the undercity has grown to resent the side effects and tension between the two halves of the city has grown. In the midst of this civil strife, monsters stalk the streets, and people who've taken the pigment into their own bodies seem more or less then human, and a lot of questions about the city's past remain unanswered. Will you be the one to find out what's really going on?
Game Master Reviews (9)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Voices
Casper is one of the best GMs I've had! They're very patient and gladly accommodating outside of game time, as well as funny, entertaining, and a chill, but in-character atmosphere, in-game. Though I still have trouble focusing sometimes, the way Casper approaches the situation doesn't make me feel bad if I take too long or accidentally de-rail the entire session. The game isn't what I thought it would be, but despite my initial misconceptions and misunderstandings, I stuck around. Now they couldn't make me leave if they wanted to. XD Every session, I arrive nervous (for personal reasons), but when Casper gets the story rolling, I'm reminded of why I started to love DnD in the first place. I'm lucky to have found such an amazing group that clicks like we do, and It was all thanks to Casper being a sweet person, a fun GM, and most importantly; The voice of my character's goat. Thanks, Casper. < 3 And for everyone reading this- Drink some water, do a puzzle, and tell your friends how much you appreciate them. Good luck, and may the odds be ever in your favour~!!
I have been playing TTRPGs for years and years and i can say confidently that Casper makes me feel at home at the table. He is respectful, funny, and clever in a way that respects every person- characters and players both. They have been accommodating and lovely with our group, and have been a blast.
Cas is great for players who love an intricate world to play in! He has a way of making simple descriptions and small maps feel so real. He also has dozens of NPCs on tap to fill out the world, each with a fun voice to accompany them. His urban fantasy worlds feel fully lived in, which makes it so easy for my characters to fit into their own niche within the setting.
Additional details
How to prepare
All my players need is a mic and a discord account. if you want to seek out the free resources evilhat has online that's cool! if you don't that's also fine and I will give you all the papers you need. All I ask is that you come to session 0 with the vaguest possible idea of the kind of character you want to play- since so much of character building happens when you decide your connections to the other characters, it's perfectly okay if you don't have it all figured out. I'll walk you through it, and off you an empty fillable gdoc for the character sheet stuff.
What I provide
This game will be RP heavy, and I do stick to rule of cool within reasonable boundaries: if there is something that it makes sense for your character to be able to do but you can't quite find the rule for it, I'll allow that, as long as it's fun and in the spirit of your character. In the spirit of characters, in general: I'm a writer and will be bringing that to the table. I do character voices, create resources like documents you would have access to, and visual aids like face claims for NPCs so you have a general idea of the vibes of the person you're speaking to. I'll also offer visual aids for the environment- less dnd maps on a grid and more images of the buildings in the town you're walking past, what's in the window of shops, things to get you grounded in your landscape. I enjoy both creating the story you're running around in and being a fan of the story you're creating: you are the main characters, and I won't try to railroad you, you can go wherever and do whatever speaks to your characters. I'll give you a road to drive on.
Gameplay details
At session 0 we'll be sitting down and talking about what everyone's comfort levels are and establish a rough list of Hard Nos, and things that I will simply not include onscreen in campaign. If one of my players is afraid of insects, we will not be fighting giant insects, for instance. If those Hard Nos are a poor fit for my campaign (if the uncanny valley is a hard no and you can't listen to descriptions of supernaturally beautiful nightmares created by paint) I may simply gently suggest you tag yourself out, no hard feelings. I keep an open door. If at any point something is getting described in two much detail and you need a skip ahead, I invite people to send an x card- since we'll be playing on discord, you can either do that via the public voice channel or in my dms, which I will be keeping nearby during game. If you've gotten triggered and simply need things to proceed in a specific way to be comfortable, send an N and we'll talk things out. Pre-arc we will discuss the beats an arc might hit and I will ask everyone how they need those things to be handled. As a general rule- abusers will be punished, and dark topics are brought in so that PCs can have the catharsis of defending themselves and others from harm. You will not be asked to be okay with abuse in any form, if it appears you are invited to respond appropriately, and if the rolls don't shake out to allow you to protect those you need to protect, we'll find other ways to make it right (including necromancy!) We will be handling some heavy topics, but as a PTSD sufferer myself I will be respectful of boundaries and I expect my players to be respectful of mine. While this campaign takes place in a classist society and has some of the shittiness that entails, I will not be going grimdark and I do ask that everyone bring characters to the table that won't go in that direction either. Lets all be respectful of each other- the party should be a team, and conflict between characters is only fun if everyone is on the same page about it. After heavy sessions or conflict-heavy sessions I will be checking in and encouraging my players to check in with each other and make sure conflict in character stays in character.
Content warnings
• Animal Death
• Blood
• Body Horror
• Character Death
• Confronting Abuser
• Death
• Extreme Violence
• Fire
• Guns
• Kidnapping
• Language/Cursing
• Memory Erasing
• Mental Illness
• Mind Control
• Murder
• Mutilation
• Nightmares about Traumatic Events
• Panic Attacks
• PTSD
• Scars
• Trauma
• Violence
• Medical Issues
• Deep or Large Bodies of Water
• Drowning
• Execution
• Lifechanging Injury
• Uncanny Valley
Safety tools used
• Luxton Technique
• Luxton Technique Discussion
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
I would like everyone to come to session 0 with a vague concept that's open to change- for the most part it's okay if you've got nothing and it's okay if you've got a character fully built, but monster of the week allows us to go around the table and build connections to other players, and I would like to ensure there's space in your character's backstory for that to be feasible. We're starting at level 0 and monster of the week allows you to select a stat block from your playbook. it's okay if you don't consider this too deeply beforehand: when we get to the session I'll be discussing if anyone has accidental playbook overlap (it's probably okay! but some playbooks are better for it than others). I'm also open to explaining anything about the system to newer players and I'll be discussing the drawbacks of some playbooks, so I don't want anyone to be heartbroken if their concept works better with a different playbook or what-have-you. For the most part concept creation will happen at session 0 and you can finish your sheet before session 1, but however much you get done is fine.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Beginner
Platforms used
• Discord
$10.00
/ Session
Each player will be charged when a session starts.
Details
Bi-weekly / Sunday - 5:00 PM UTC
May 11 / Session 0
2-3 Hour Duration
5 / 5 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: 18+