🔥Chains of Avernus 🔥Level 1-20🔥 | 🏳️‍⚧️🏳️‍🌈

🔥Chains of Avernus 🔥Level 1-20🔥 | 🏳️‍⚧️🏳️‍🌈

When Baldur’s Gate teeters on the brink of damnation, heroes must defy Hell’s legions—only to uncover a darker plot in the heart of Nessus itself.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$30.00

/ Session

Details

Weekly / Thursday - 6:00 PM UTC

Apr 30 / Session 42

Session Duration / 3–4 hours

4 / 5 Seats Filled

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Schedule

Thu, Apr 30 | 6:00 PM – Session 42

Thu, May 07 | 6:00 PM – Session 43

Meet your party members

4/5

About the adventure

Welcome to Avernus: Highway to Hell, a Dungeons and Dragons 5th edition game that will take you on a high action adventure through Baulder's Gate's most recent apocalypse. In this game, 4 to 6 players will have the chance to immerse themselves in the eternal struggle between Devils and Demons, known as The Blood War. The game will also provide ample space for non-combat choices and character development. The overall vibe of the game will be one of high tension and drama, as players navigate the dangers of the Nine Hells! Are you ready to take on the fires of Avernus, before diving into the rest of the Nine Hells and hopefully making it back in one piece? Join us on this epic journey, and see if you have what it takes to make it to the end Hell's Highway!

Game style

Rule of Cool (RoC)

Meet the Game Master
LGBTQ+
Queer
Neurodivergent
Artist
Teacher/Educator
Game Designer

3 years on StartPlaying

1049 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

🎶 Hello adventurers! Stay a while and listen as we embark on a fantastic journey! 🎶 You can call me Mashby. I've been playing Dungeons & Dragons since 2e when I was a teenager. My favorite system was definitely 3.5e and my longest running game has been in 5e. Previously I've worked as an animator and production designer, and now I am an experience designer specializing in gamified learning. New players and folx with marginalized identities will find a safe space at my table, for it is my firm belief that all people deserve to create and have their stories heard. Collaborative storytelling is the portal through which we can explore the deepest dungeons and the furthest stars together.

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Character creation

Creating your character

Characters can be created during 0 to answer any questions and make sure everyone is comfortable and has their character ready. For character creation you may: 🧠 Create your own original character from scratch 👨🏾‍🤝‍👨🏼 Work with me to create an original character 🎫 Select a pre-generated character 🧬 Accommodations for in-character disabilities or conditions You can choose any character options from: 📕 The Player's Handbook 📗 Tasha's Cauldron of Everything 📘 Xanathar's Guide to Everything 📙 Descent into Avernus Adventure 📒 Combat Wheelchair 🛑 GM permission required for other sources

The current party

This hybrid adventure will start with Descent into Avernus and then move into Chains of Asmodeus! We'll be starting at level 1 and joyriding through the Nine Hells til level 20!

What to expect

Preparing for the session

Before playing, you will need: ✔ Microphone ✔ Discord account (free) ✔ Web browser to access Foundry (free) ✔ Webcam is a plus Optional: 🧛 DnD Beyond account 🧛 Physical dice 🧛 Physical character sheet

What GM Mashby brings to the table

✅ Safe & inclusive space ✅ Wealth of experience teaching new players ✅ An animated world that changes from your actions ✅ Detailed maps & animated tokens ✅ Foundry VTT: a powerful software with dynamic lighting and special effects capabilities

Homebrew rules

We will discuss what homebrew rules the party wants to include in session 0.

Equipment needed to play

Computer

Internet

Microphone

Safety

How GM Mashby creates a safe table

We will go over safety tools and consent in Session 0. I regularly check-in with my players and tailor the adventures to meet their needs and ensure everyone has an amazing experience. A typical session will be everyone joining the Discord voice channel, and then joining the Foundry VTT link a few minutes before the start to load the map and have some time for social chat. After everyone is situated and ready to go then we will jump right into the game. Exploration and Roleplay will be large portions of the game as well as Combat, but these things will be tuned to meet everyone's needs. I like to play games with a healthy mix of role-playing and strategy, keeping time for both serious, dramatic moments and silly, humorous story beats. You can expect the game world to be fully developed, everywhere you go will be saturated in narrative, animated artwork, cartography, voice mods and atmospheric music. My games are a safe space for everyone involved, which we can go over with Lines & Veils. The most important goal for me as the GM is to make sure everyone has a great time playing. In a standard 3 hour game you can expect to have a 20-minute break around mid-session, and quick bio breaks whenever needed.

Content warnings

Safety tools used

Frequently asked questions