Plaguelands

Plaguelands

The nation of Esperland has now become Plagueland! Those trapped within its borders must now engineer their own escape.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 SEAT LEFT
$10.00

/ Session

Details

Weekly / Sunday - 4:00 AM UTC

Jan 4 / Session 24

Session Duration / 2–3 hours

4 / 5 Seats Filled

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Schedule

Sun, Jan 04 | 4:00 AM – Session 24

This game will begin once 3 players have joined

Meet your party members

4/5

About the adventure

The small nation of Esperland is experiencing a plague, and the surrounding nations barricade Esperland to avoid the plague spreading. However, this sudden isolation from travel and trading, as well as mass death, causes the nation to collapse into anarchy. The adventurers in Esperland, helping out or making a profit, are now trapped. The people of Esperland band together, as Cities become their own factions, and citizens begin banding together in tribes to survive. Now Esperland will never be done with its plague, and may never be opened to the rest of the world, unless the adventurers help.

Game style

Rule of Cool (RoC)

Theater of the Mind

Roleplay Heavy

Meet the Game Master

4.9

(23)

1 year on StartPlaying

334 games hosted

Highly rated for: Creativity, Teacher, Rule of Cool

Average response time: 2 hours

Response rate: 100%

About me

I am a longtime TTRPG GM that loves D&D & GURPS, with a large library of books, art assets, and time to share with my players, it is my favorite thing to do. I am a huge fan of roleplay and often modify mechanics to benefit storytelling & session fluidity. I use Foundry VTT, which is free to my players, and includes vast customization options for every campaign & every participant. Please take a look at this Google Sheet for all of my GURPS games: https://docs.google.com/spreadsheets/d/1OIi-Yp_5L2k4LvJ_L-YxgZ_YF7QIsZr4h0PIoit8fKM/edit?usp=sharing

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Character creation

Creating your character

Character Creation will take place individually, with each respective player and the GM. Once both parties agree, the characters will be introduced to each other in a Session 0; during which, the players & GM ensure everyone has a solid understanding of the party members' abilities and proficiencies. Characters will be 2nd Level, and character discussion will occur, both during initial creation with the GM and later during/after Session 0.

Safety

How John creates a safe table

The GM and players will have a Session 0 where they discuss content they don't want to see, and how to go forward so everyone is happy. Players can also discuss breaks, as needed, for longer sessions.

Content warnings

Safety tools used

Frequently asked questions