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Vecna: Eve of Ruin - Currently level 12, everyone welcome!
Vecna returns, unraveling fate and twisting reality. Time shatters, secrets stir—can your party stop oblivion or be lost to the void?
$20.00
/ Session
Details
Weekly / Thursday - 5:00 PM UTC
Session Duration / 2.5–3 hours
2 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
The world stands on the edge of annihilation—Vecna has returned, twisting reality and unraveling fate itself. Time fractures, secrets awaken, and only your band of heroes stands between existence and oblivion. Will you rise to legend or be lost to the void? Every battle, every decision, and every alliance will shape the story in this epic fight against ruin. Vecna: Eve of Ruin is a high-level campaign for adventurers from level 10 to 20, delivering a perfect balance of dynamic combat and immersive roleplay where the Rule of Cool reigns. Explore shattered realms, face godlike foes, and wield legendary magic as you forge your legacy. Every session is a mix of thrilling battles and deep storytelling—where strategy, creativity, and heroics shape the adventure. The end is near… will you rise to meet it?
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hi, I’m Chris — and I have a serious addiction to D&D. Since I first started playing around 2010, I’ve never looked back. I began GM-ing in 2017, and it quickly became my passion. With my friends, I helped grow our group to about 10 players, rotating GMs every week. One of my favorite traditions was hosting an annual awards evening where all the GMs ran mini-adventures — a night full of fun, surprises, and great memories. Originally from the UK, I married a South African and now run immersive D&D Weekends out in the wilds of South Africa. Check out what it’s all about at https://waterberg-dnd.co.za. I’m all about the rule of cool over strict rules, crafting epic, player-driven stories that really bring the adventure to life. My greatest strength? Off-the-cuff improvisation — but don’t worry, my worlds are rich in detail with pages of notes for every session. I can’t wait to share some unforgettable adventures with you!
View Profile →Character creation
Creating your character
After signing up to the game you will have access to the D&D Beyond Campaign and Discord Server link to join and create your characters. We are starting with level 10 characters, using either standard array or point buy. Please discuss with me before using any unofficial content (including magic items). Equipment wise: - Each player gets a purse of 2,500gp, this is instead of starting equipment or gold. - You can buy standard equipment priced in the Players Handbook. - Ontop of this common magical items cost 100gp, uncommon items cost 400gp, rare items cost 4,000gp, and consumable magic items, except spell scrolls, costs half. - If purchasing magic items that will be used as armour, the cost of armour is added ontop of the magic item cost (i.e. Mithral Half Plate armour would cost 1,150gp). - You should also purchase any spell components that have a gold value (i.e. revivify diamonds).
What to expect
Preparing for the session
Join the D&D Beyond Campaign, Roll20 Game & Discord Server, create your character and make sure you're internet and mic is working!
What Chris brings to the table
We'll be playing using maps from the adventure (using D&D Beyond Maps). My DM style is very rule of cool and encourage discussion if you disagree with a ruling. I do limited voices (best to my ability) and am very good with ad-libbing content, so encourage creativity!
Homebrew rules
My playstyle leans toward Rules as Fun—I value creating an engaging experience over strict rule adherence. I’m always open to bending the rules if it makes the game more enjoyable. That said, here are a few common homebrew rules I use: - Drinking a potion is a bonus action. Giving one to another player takes a full action. - Area of effect attacks may deal double damage on a Nat 20 or none on a Nat 1. I use this more for cinematic or low-stakes moments—for example, doubling 8 damage on a Nat 1, but not 60. - Failed death saves carry over during combat (we’ll chat about this before it comes up). - When unsure if something should work, I’ll often roll odds/evens to decide. - I try to avoid players feeling useless on their turn. For example, if you save against a stun at the end of your turn, I may still let you act. Same with death saves.
Equipment needed to play
Computer
Internet
Microphone
Mobile Phone
Platforms used
Safety
How Chris creates a safe table
Though I'm a very light hearted DM, Vecna: Eve of Ruin is a high-level Dungeons & Dragons campaign designed with mature themes and intense scenarios to challenge players. Should we encounter a theme that players are uncomfortable with I am very happy to veil it, or avoid it entirely. I am always available for discussing topics, whether before, during or after the game.
Content warnings
Safety tools used