Dungeons of Drakkenheim [OFFICIAL] - DM Rax edition

Dungeons of Drakkenheim [OFFICIAL] - DM Rax edition

Beneath the shattered towers of Drakkenheim, delirium mist beckons with forbidden powers, enter the ruins, gain fame, or be warped by its dark madness

TYPE

Campaign

LEVELS

6–13

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
1 SEAT LEFT
$15.00

/ Session

Details

Bi-weekly / Tuesday - 2:00 AM UTC

Mar 3 / Session 25

Session Duration / 3–4 hours

3 / 4 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Tue, Mar 03 | 2:00 AM – Session 25

Tue, Mar 17 | 1:00 AM – Session 26

Tue, Mar 31 | 1:00 AM – Session 27

Meet your party members

3/4

About the adventure

The Dungeons of Drakkenheim 🏰 is a fantastic adventure set in a gothic renaissance ruined city. The campaign is designed with four player characters in mind. We will play Drakkenheim as a series of loosely-connected exploration quests with unpredictable narrative filled with faction conflict. The campaign will challenge characters from 1st to 13th level. # Intro 🔥 DRAKKENHEIM IS NO MORE. An eldritch storm of falling stars devastated the city on that woeful eve, leaving behind a meteorite that would have lasting effects. Fifteen years later, Drakkenheim is a dismal urban wasteland contaminated by otherworldly magic and haunted by hideous monsters. Fantastic wealth, lost knowledge, and powerful artifacts lie ready for the taking by adventurers brave or foolish enough to venture into the ruins. However, even those who survive the dangers of Drakkenheim may not return unmarked by its terrors! EXPLORATION 🗺️. Characters embark on dangerous expeditions into monster-filled ruins, haunted streets, decrepit gardens, shattered mage towers, baroque cathedrals, and ancient castles to plunder treasure and solve mysteries. INTERACTION 💬. Five rival factions clash over the ruins of Drakkenheim. A tangled web of secrets, subterfuge, and sabotage awaits when the factions’ opposing objectives and your characters’ personal goals come into conflict! COMBAT ⚔️. Beyond fierce warriors dispatched by the factions, all manner of otherworldly horrors inhabit Drakkenheim. Characters battle undead husks, predatory beasts, mutated monstrosities, and terrifying abominations produced by the mysterious meteor. Delerium 💎 Iridescent crystals of vast magical potential are found throughout Drakkenheim. Known as delerium, these lambent stones emanate unnatural energies that induce madness and monstrous transformations. Despite these dangers, delerium is ideally suited to crafting magic items and fuelling mighty new spells. Sorcerers, warlocks, wizards, and all manner of occult magicians crave its supernatural power, thus delerium commands a high price within arcane circles and underground markets alike. Many prospectors risk everything to collect a few fragments, but the true origins of the strange mineral remain unknown. The rival factions stand divided over whether the crystals should be destroyed, harnessed, or worshipped, and their simmering disagreements threaten outright war. Broken Realm 🏚️ Drakkenheim was the cosmopolitan capital of Westemär, ruled by the imperious House von Kessel. A decade of bloody civil war erupted after the city’s destruction. The realm was left shattered and the royal line broken. Now, the political order of the wider world lies in shambles, torn apart by religious schism and military conflict, and only a faint hope remains that the city can be rebuilt and the nation restored. Rival Factions ⚜️ In Drakkenheim, five major factions vie for control and influence over the ruined city and its precious resource.

Game style

Rule of Cool (RoC)

Sandbox / Open World

Roleplay Heavy

Theater of the Mind

Meet the Game Master

5.0

(13)

Artist
Voice Actor
Game Designer

4 years on StartPlaying

97 games hosted

Highly rated for: Creativity, Visual Aid, Storytelling

About me

I am a friendly DM with over 20 years of experience DMing. You can expect a ton of preparation on my end to provide a unique experience going through the official modules adapted to better suit the player's style and needs. I run my in-person games on Foundry VTT with good music and nice special effects. Discord is used for voice chat. Webcam is optional. My players would describe me as a well-prepared and friendly DM who knows the rules and how to apply them, but also has a very open attitude when it comes to cooperative storytelling. I am a big fan of philosophy, arts, religions and everything that inspires us and gets us thinking about where we came from, why we are here, what the hell are we supposed to do, and where are we going after this!? I am a very by-the-book dm in terms of rules. I also love voices for role-playing and combat scenarios with more than just a giant slugfest taking place. I want my players to think and feel the way their characters do. To me, it's all about the characters and their interactions with each other. Thinking beyond the character sheet to create cinematic events that people talk about for years. The games I run are mostly drawn from the official Wizards of the Coast publications for 5th edition, with some key supplements from Kobold Press, Sly Flourish, and others. However, in each campaign, I make sure to engage with the player characters' backgrounds, which begins with a session zero in which we create characters together suited to each campaign's theme.

View Profile →
Character creation

Creating your character

You’ll begin at level 6, and gain levels about every third session. Use any legal method to create your character using any non homebrew available race/class in D&D beyond. I can help you create it in discord 30 minutes before the session starts or we can find a time the day before the session to get you all set up. You can pick a common, uncommon and rare items. (To be approved)

The current party

Are you ready to dive into the ruins of a gothic-renaissance city teeming with intrigue, horror, and hidden power? Join us for a Drakkenheim campaign like no other! Here’s what to expect: Adventure Tone: A blend of grim fantasy and dark mystery, underscored by political faction conflict and eldritch threats lurking in every alley. Player Roles: We welcome creative, team-focused adventurers who enjoy discovery, roleplay, and tactical challenges. Party Collaboration: Because the city itself and its rival factions are main characters in this story, your backstories and motivations can deepen the drama. We encourage creating personal ties to Drakkenheim or to each other for maximum immersion. Campaign Progression: Expect a mix of exploration, interaction, and formidable combat scenarios as you unravel secrets, cut deals with (or double-cross) factions, and confront arcane horrors. House Rules: We apply special critical hit mechanics, exhaustion on being downed, and optional battle scars for the truly dramatic moments. Detailed notes will be provided before we start. Platform & Tools: We play on both Discord and Foundry VTT, with a pinned link in our Discord channel once onboarding is complete.

What to expect

Preparing for the session

You will need a mic, a discord account a D&D beyond account and internet access. I recommend watching my introduction to Drakkenheim as the campaign trailers: https://youtu.be/wN3oiWw8tts

What DM Rax brings to the table

You’ll have access to almost every sourcebook on D&D Beyond, so feel free to create any character of class you can imagine! I incorporate a lot of improvisation, voice modulation, music, and sound effects to make our sessions immersive. I can’t wait to roll some dice and spin an epic tale with you! Prepare yourself for incredibly detailed, multi-level maps designed to test even the most seasoned adventurers. Immerse yourself fully with stunning visuals, immersive sounds, and music tailored for every moment. Be ready to celebrate victories, face defeats, cheer triumphantly, shed tears, meet your demise, and rise again. This is a D&D experience you'll never forget!

Homebrew rules

We have a few

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How DM Rax creates a safe table

Safety Tools & Session 0 🛡️ Lines and Veils 📝 We use a shared Google Doc (or another collaboration tool) listing our Lines (topics that will not appear in the game) and Veils (content that might appear but in a “fade to black” or off-camera way). Before Session 0, I’ll send a link to this document so everyone can review and add or remove items as needed. We’ll confirm these details together in Session 0, ensuring all players feel comfortable. X, N, & O Cards ❌🔶✅ We use X, N, and O signals to communicate comfort levels during live sessions. X (No): “I’m not okay with this; please move on immediately.” N (Maybe): “I’m feeling uncomfortable; let’s steer the scene away or modify it.” O (Okay): “I’m good to continue or even delve deeper.” These signals can be sent via chat messages if you prefer privacy or held up on video if you’re comfortable. I’ll keep an eye on them throughout the game. Session 0 Discussion 🗣️ In addition to reviewing Lines & Veils, during Session 0 we will: Review Themes & Tone 🎨 – We’ll discuss the gothic, urban-wasteland feel of Drakkenheim and any boundaries related to horror elements. Go Over House Rules ⚔️ – We’ll confirm our critical hit and exhaustion rules, as well as any other custom mechanics. Character Creation & Backstories 📝 – We’ll talk about how our characters might know each other and introduce personal plot hooks. Faction Involvement ⚜️ – We’ll check which factions your characters might lean toward or oppose. This helps set up future encounters and story arcs. Scheduling & Communication 📅 – We’ll confirm how we’ll schedule sessions, if we’ll use a shared chat or server, and any additional tools. Technology Setup & FoundryVTT 💻 – We’ll provide a brief tutorial on using FoundryVTT, show you how to import your character from D&D Beyond, and make sure everyone’s comfortable navigating our virtual tabletop environment. Aftercare 💖 Post-Session Check-Ins 🤝 – We’ll spend a few minutes after each session to see how everyone’s feeling and address any concerns or triggers that might’ve come up. This can be in a group chat or as private messages, depending on comfort. Feedback Loop 🔄 – If any adjustments need to be made for future sessions—such as adding a new line or revising how we handle intense content—we’ll do so before the next game. Additional Gameplay Details 🎮 Scheduling & Pacing ⏰ – Expect sessions to last about 3–4 hours. We’ll try to incorporate breaks every hour or so. Player Agency & Factions 🏰 – Your choices regarding which faction to support or undermine can drastically alter the story. Don’t be afraid to experiment—your group’s actions have a lasting impact on Drakkenheim’s fate. Level Progression 🎉 – We’ll be advancing characters from 1st to 13th level; we can decide together whether that’s milestone-based or XP-based. Loot, Downtime & Delerium Research 🔮 – We’ll handle complex tasks, research and crafting during downtime or via short “side” sessions if needed, so the main sessions keep a steady pace of exploration, roleplay and combat.

Content warnings

Safety tools used

Frequently asked questions