Lancer: Tales of the Albatross
Lancer | Campaign
About the adventure
In the far future, humanity spans the stars under the rule of Union, a vast post-scarcity civilization built on the ruins of old empires. But beneath its utopian facade, conflicts rage—corporate wars, insurgencies, and deep-space horrors that must never come to light. That’s where you come in. You are operatives of Albatross, a black-ops unit specializing in high-risk extractions, covert insertions, and classified clean-up operations. When a distress call goes unanswered, when a VIP disappears behind enemy lines, or when something goes horribly wrong in the black, you get the call. This campaign blends stealth, intrigue, and high-stakes mech combat. You’ll pilot cutting-edge frames in infiltration and retrieval missions, navigating a galaxy where the truth is buried, your enemies are many, and your handlers aren’t telling you everything. Stay quiet. Move fast. Get out alive. Welcome to Tales of the Albatross!
Game style
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
3 years on StartPlaying
674 games hosted
Highly rated for: Creativity, Rule of Cool, Teacher
Average response time: 8 hours
Response rate: 100%
Additional details
How to prepare
I plan to run this game on Roll20, so players should have an account. We will be using Discord for voice chat so it is required that players have a mic. Players must also have a way to create, view and modify their character sheet, though for this I recommend comp/con.
What I provide
We are playing online, so I will provide digital game components like maps, tokens, etc. If players wish, they can provide an image for me to use for their character portrait and character token (both pilot and mech). If a player doesn't provide this, I can provide one.
Gameplay details
We will have a session zero that will go over everyone's expectations and desires for the campaign. We'll touch on what to expect as well as things to avoid. If for any reason a player needs to step away or remove themselves, we will be utilizing the safety measures of Open Door and X, N, & O Cards. Open Door is simply to empower the player to step away and rejoin (or leave if necessary) whenever they need to for any reason, no questions asked. X, N, & O Cards function as an indicators to me (the GM) when subject matter arises which causes discomfort to the point it disrupts your experience, you can utilized X, N, & O in the following ways: X: Place an X in the chat to let me know you are uncomfortable with the current content, often resulting in a change, rewind, or skip of the aforementioned content. N: Placing an N in the chat lets me know that you feel the content is heading towards an X card, often resulting in a change or a “fade to back”. O: An O in the chat is a check-in card, where I will stop and check with the entire group to ensure that everyone is comfortable continuing with the content.
Content warnings
• Blood
• Classism
• Death
• Fire
• Guns
• Violence
Safety tools used
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
We'll be starting at license level 0 and starting with Everest mechs. This is to ensure that everything runs smoothly. We'll be making use of Comp/con. Once we work up to it, I am happy to have players use any mechs/weapons/whatever. I want to enable some cool stuff!
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Roll20
• Discord
$15.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Saturday - 10:00 PM UTC
2.75-3.25 Hour Duration
0 / 6 Seats Filled
Requirements
Experience required: Open to all
Age: All Ages