Empire and Betrayal

Empire and Betrayal

World of Eldoria is full of magic, wonder, politics and exploration. Any genre you can think of, you can count to be there as it has been made for all

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
6 SEATS LEFT
$20.00

/ Session

Details

Weekly / Wednesday - 6:00 PM UTC

Session Duration / 2–4 hours

0 / 6 Seats Filled

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Schedule

About the adventure

I'm running a medieval high fantasy campaign set in my own homebrew world, where you can be the heroes of an epic tale! Campaign Highlights: Diverse Kingdoms: Explore 5 unique kingdoms inhabited by Humans, Orcs, Elves, Dwarves, Dragonborn, and more. Expanding World: The world evolves weekly with new ideas and adventures, ensuring fresh and exciting experiences. Roleplay & Combat: Engage in thrilling roleplay and dramatic combat, with no idea too farfetched and no character boring. Story: Seven centuries ago, Eldoria was torn apart by the Great War of Nations. Elves, dwarfs, humans, orcs, dragonborn, and other races fought for dominance. Humans and dwarfs allied, while elves, orcs, and dragonborn fought independently. The war left countless lives lost and lands ravaged. In these dark times, the human kingdom formed a council of wizards for protection. Among them was Balthazar, a young wizard obsessed with necromancy. He reanimated fallen soldiers into an undead army, growing ever more powerful and inhumane. The other wizards implored him to stop, but Balthazar refused, seeking to conquer the world with his undead. Recognizing the threat, the wizards allied with elves, dwarfs, and orcs. They formed an unprecedented alliance to stop Balthazar. Epic battles unfolded across their kingdoms, with the united races clashing against the undead. Ultimately, their unity led to victory. In the final battle, the allied wizards banished Balthazar to another plane, ending his threat. In the aftermath, the leaders forged the Pact of the United, binding their kingdoms in peace and cooperation. This pact marked the start of a new era of harmony in Eldoria, turning the Great War of Nations into a distant memory and laying the foundation for a brighter future. But there is always some new danger to take care of, which you my dear adventurers will have to find out along your journey. To become great heroes! Or perhaps some of the finest villain, your destiny to pick

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Sandbox / Open World

Meet the Game Master

4.9

(11)

Streamer
Artist

1 year on StartPlaying

103 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Average response time: 3 hours

Response rate: 100%

About me

Hello there! The name is Jack but people call me Jack and Im a Dungeon Master for DnD for the past 9 years! Im a forever DM who is always looking for a game to play in but I do more like to DM. I have made the wonderful world of Eldoria and I have been working on it for the past 6 years. Its a high medieval fantasy campaign with 5 interesting kingdoms: elfs, humans, dwarfs, orcs and dragonborn. With the world expanding every day! ...or at least depending on my creativity for the week. I like to make a friendly enviroment for all new but also veteran players! Using discord for voice and communication, Owlbear rodeo for maps and DnD beyond for character sheets! But Im not too picky about where you make your character sheet. If you are interesting, Im free 24/6! (I take free on Fridays) Call me, message me or whatever! It will be my pleasure to answer any questions you might have.

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Character creation

Creating your character

Every character has a weaker side and a stronger side. I normal go for rolled stats. At the end of the character sheet (with the ability score improvement and other stuff) the character MUST have a +3 in one of the modifiers representing their strong suit while they MUST also have a -1 modifier that represents their weak suit of the character. (this applies at at lvl 1 up to lvl 3, but my adventures mostly start at lvl 3) I allow only 2 feats per character to be taken at the start, and no more No aarakocras and no warforged (that would go against my campaigns setting, because the warforged were not made yet)

What to expect

Preparing for the session

You will need to have a character in mind, a functional mic, (maybe a webcam), DnDbeyond account would be prefered, discord account (definitely a must have) and... thats it really

What Jack White brings to the table

I use DnD Beyond for characters but I do not personaly own any of the books (I have real life books), For discord I do have servers where the partys will be seated depending on the day when the session takes place, for Owlbear rodeo I have everything ready and prepared from session 1 until session 57 (that includes maps, tokens, story, plot, etc.)

Homebrew rules

Healing potions - you can drink a healing potionas a bonus action (you roll for outcome) or you can use your action to drink it fully (full amound you could have gotten) Critical hits - max roll + modifier + rolled + modifier (1d12 + 3 = 12+3+[rolled] + 3) Scrolls - those who cannot proficiently read magic (fighter, barbarian, paladin) need to roll an arcana check, if you get a nat 1 the scroll does nothing and you cant use it for the next 24 hours

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Jack White creates a safe table

We would be talk about everything that the party has a smaller problem with on session 0, talking about the story itself and the making of characters! This session 0 will of course be for free for everyone to get used to each other and get to know each other as well!

Content warnings

Safety tools used

Frequently asked questions