Modern Cthulhu Mysteries!|(+18)|High-Roleplay, Rules light
Call of Cthulhu, Mothership | Campaign
About the adventure
If you have ever wanted a roleplay that combines Control, Twin Peaks, Alan Wake, and classic Cthulhu mythos, look no further! [TOP SECRET] [CLASSIFIED] You are an investigator at the Department of Special Investigations (DSI) of the US Government. Your job is to investigate sites and events that have... unconventional evidence. Floating objects. Alien bile. Gravitational anomalies. Ritual sites. [REDACTED]. You name it. Go to the location, collect evidence, interview persons of interest, and determine if there's any perpetrator at large (And I hope, for your sake, there isn't one...) - if there is, apprehend or neutralize them. Once that's done, report back to Headquarters to write up a report and debrief Command of the situation. Simple job. Most of the time. While you're on site doing an investigation, you'll have access to a large pool of resources from Command. Background checks, extra funding for necessary expenses, equipment (including additional armaments, if it becomes absolutely necessary), [REDACTED], and vehicles. Make the most of it, because we need you to get the job done, no matter how impossible to solve it may seem. [This game will be a series of supernatural dramatic investigations, where good in-character roleplay is KEY. Some of of these stories are from Call of Cthulhu modules, others are my own invention. We'll be using the Mothership 1E rules to facilitate play, with pregenerated characters (or if you're determined to learn, you can make your own). We'll be bending the rules when the need arises; rulings not rules!] [We're here for the investigation and the story! Come aboard for a deep look at some intense horror subjects, the human condition, and pure terror in this series of investigations. Bring your in-character voice and a notepad, investigator, you'll be needing it.]
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Additional details
How to prepare
Once you're part of the game, I'll send you access to a link for both a Discord group and a link to the game manual. You don't need to read through everything, but having a basic understanding of what stats exist and what they mean is a great start. Mothership 1E is very straightforward, so I feel confident that, even if you knew nothing about it, you'd catch on quickly! Especially if you're familiar with Call of Cthulhu or other d100 systems.
What I provide
I will bring a full orchestra of music, investigation visuals, maps of important locations, sound effects for damn near everything that can make noise, and a large cast of unusual voices and accents for each NPC you'll encounter. I hope you bring your own character voice!
Gameplay details
Players can expect a LOT of in-character roleplay. Each investigation will be 75% questions and conversation with interesting characters, 25% action (car chases, shoot outs, fist fights, etc). When things pop off, they REALLY pop off! Before each mission, I'll go over a list of themes and topics that will appear during gameplay. It will be very important that everyone gets a solid idea of what will be covered and how the horror will be portrayed before we find ourselves knee deep in it.
Content warnings
Safety tools used
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
I have generated a few premade characters! You are welcome to choose any one of the 5-6 that I provide OR make your own with some rules I will lay out. For making your own character, creation is done using a special static point buy method. I will provide an the details for the character creation process once you're approved for the game, and I will go over it in Session 0 as well, to avoid any misunderstandings. Players are more than welcome to create a character with me during Session 0, I'd love to help!
Players can expect
Combat / Tactics
Low
Roleplay
High
Puzzles
High
Experience level
Intermediate
Platforms used
• Foundry VTT
• Discord
$20.00
/ Session
Each player will be charged when a session starts.
Details
Bi-weekly / Wednesday - 11:30 PM UTC
2.5-3.5 Hour duration
0 / 5 Seats filled
Requirements
Experience required: Intermediate
Age: 18+