No Room For A Wallflower: LANCER [Mech Combat/Narrative Driven]

No Room For A Wallflower: LANCER [Mech Combat/Narrative Driven]

Evergreen is under attack. Pirates? Rebels? The burgeoning colony needs your help...

TYPE

CAMPAIGN

SYSTEM

EXPERIENCE

Beginner

AGE

18+
FULL
$25.00

/ Session

Details

Weekly / Sunday – 7:00 PM UTC

Jul 6 / Session 11

Campaign Length / 80–90 Sessions

3–3.5 Hour Duration

4 / 4 Seats Filled

Schedule

Sun, Jul 06 | 7:00 PM – Session 11

This game will begin once 3 players have joined
About the adventure

Evergreen, a colony on the mysterious world of Hercynia, a week of hard-burn travel from the nearest bit of civilization, is in trouble. Mount up, ride into battle, and get wrapped up in a reckoning hundreds of years in the making... You can handle it. You are a Lancer: the best of the best at fighting in mechanized chassis. You'll build the perfect war machine and unleash it on dangerous enemies from this world's past, from the galaxy's dirtiest secret. ~ LANCER is a game system encouraging customization of your mech, crunchy, visceral combat, and engaging narrative play.

Game style

Combat Heavy

Rules as Written (RaW)

Rule of Cool (RoC)

Game themes

Meet the Game Master

5.0

(7)

LGBTQ+
Queer
Teacher/Educator

Less than a year on StartPlaying

36 games hosted

Highly rated for: Inclusive, Creativity, Knows the Rules

About me

Hi! My name is Josh, I've been playing table top RPGs since I was in elementary school. I used to take my little binder full of homebrew rules out to recess and play with my friends (until we got in trouble because the teachers thought we were gambling). I've got significant experience running Pathfinder 1e, D&D3.5e, D&D 5e, Monster of the Week, Interstitial, and LANCER! I love telling stories with people, playing fun games, and meeting cool people!

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Character creation

Creating your character

You may create characters on the official LANCER application. It is called compcon.app simply go there, make an account, and you can build yourself a pilot and your first mech! it walks you right through the process. Afterwards, I can use retrogrademinis to create an isometric pixel art custom mech artwork for your mech, or we can get in call and do it together.

The current party
We are Currently at LL1. New characters will have to fit into one of the following two molds: Evergreen militia who recently got a mech license OR Gray Town 'unlicensed' civilians that join the Evergreen Lancers. Reinforcements from off world do not make sense at the current stage of the adventure. Current Roster: Union Representative - close range support - Officer ex SSC Experiment rescued by Union - close range combat/NHP-head SSC Tech Specialist attached to union Team - Hacker/HORUS specialist Mirrorsmoke Mercenary - rescued Experiment - long range fire support
What to expect

Preparing for the session

A mic will be necessary, and an account on compcon.app is necessary. Foundry is not supported on mobile, so if your only means of engaging is on a phone or iPad, this is probably not the game for you. You will not need to read the rules ahead of time, and this module actually takes place several years before the canon state of the universe in the core book. It may be worth it to watch some mecha anime to get the aesthetics and vibes though.

What Josh brings to the table

VTT, custom maps/tokens, character voices as best I can, Rule of Cool is great and I love letting players do epic stuff. However, I tend to keep in mind what things might mean for the wider world. Letting players do something once means they could try it again later, so I always weigh that against whatever you're trying to do. Then again I did let a player shoot himself out of a longbow once. So, take that with a grain of salt. I use foundryVTT for rolls and exploration, and utilize Isometric maps to add an extra element of immersion. I've also got a full membership for retrogrademinis, allowing us to acquire customized pixel-art isometric tokens for your characters.

Homebrew rules

--Maria's Variant Structure/Stress + Brace buff --Mulligan (one reroll per session) --Expanded Pilot Combat rules for use if we want to make out-of-mech exploration missions more interesting --Scan Tweak (scan grants some information not all, and requires a System Check)

Equipment needed to play

Computer

Headphones

Internet

Microphone

Platforms used
Safety

How Josh creates a safe table

Open Communication is key when collaborating in a story like this. Session 0 will be used to get used to the game mechanics and go over any potential triggers to avoid and redirect from. I like to keep a running list of potential triggers that inform the Lines and Veils, and will routinely rewrite elements to work around them (for example, I was running Curse of Strahd but one of the players had a serious issue with asphyxiation/hanging, so I swapped out all references of that, of Gallows, etc, to something else entirely). I like spending a few minutes at the end of a session Debriefing and talking about how much fun we had and anything I think deserves highlighting, and Stars and Wishes helps with that a lot.

Content warnings

Safety tools used

Frequently asked questions