The Moon of Orantis
On a moon of Orantis, magic unravels. Journey through jungle, desert and beyond to restore the balance before the light of Ora fades forever.
$20.00
/ Session
Details
Bi-weekly / Thursday - 12:00 AM UTC
Jan 29 / Session 16
Session Duration / 2–3.5 hours
5 / 6 Seats Filled
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Schedule
About the adventure
Join an established, welcoming group for our third long-term campaign. If you’ve been searching for a genuine table—one that’s inclusive, creative, and full of laughter—this is a rare opportunity to join something special. We are only roughly 12 sessions in. The world of Ryn is vast and waiting, and your story in it has only just begun The Moon of Orantis is a rich, story-driven Dungeons & Dragons fantasy campaign set on Ryn, a moon orbiting the luminous gas giant Orantis. The world is alive with glowing jungles, endless shifting deserts, and ancient powers that blur the line between light and shadow. Players step into a mythic saga of balance and corruption, where every choice shapes the fragile magic that sustains life itself. Our story began in Glowleaf Village, where bioluminescent forests shelter a people devoted to harmony. But the light is faltering, and the rise of Umbral forces threatens to unravel reality. You’ll uncover long-lost ruins, confront living shadows, and chase whispers of the first magic—Aum, the source from which the others split. This is a collaborative, roleplay-focused campaign that blends deep worldbuilding with cinematic storytelling. Expect moral choices, heartfelt character arcs, and a tone that balances wonder with mystery. Combat is meaningful, but the heart of the story lies in the connections you forge; with your party, and with the world itself.
Game style
Roleplay Heavy
Sandbox / Open World
Rule of Cool (RoC)
Game themes
Meet the Game Master
4 years on StartPlaying
85 games hosted
Highly rated for: Storytelling, Creativity, World Builder
Average response time: Under 1 hour
Response rate: 100%
About me
Hello all! I’m Seth (Aby) , an avid Game Master and player of 5th edition Dungeons and Dragons, Monster of the Week and other PbtA games. I am happy to run games for new and experienced players alike. I typically run homebrew games, but I have been known to occasionally run published adventures as well. Let’s go questing!
View Profile →Character creation
Creating your character
Game Rules for Player Characters in Ryn 1. Rynchildren: The Unique Beings of Ryn No Races, Only Uniqueness: Every character is a Rynchild, a one-of-a-kind creation of Orantis. While mechanics from traditional races (elf, dwarf, human, etc.) still apply, these designations do not exist in Ryn. Instead, characters describe their appearance and abilities in ways that feel personal and distinctive: "I was born with crystalline patterns across my skin, reflecting the Lumina Crystal's glow." "I’m swift and lithe, with long, moss-like hair and glowing green eyes." 2. No Class Titles, Only Descriptions What You Do, Not What You Are: Classes (e.g., monk, sorcerer, warlock) are represented by their mechanics, but in Ryn, no one uses these labels. Instead, characters describe their skills or powers in terms of their uniqueness: "I have learned to focus my inner strength to deliver devastating strikes and protect others." "I weave energy from the leylines into protective shields and fiery blasts."
The Party is currently made up of: A Sorcerer A Cleric A Druid A Monk and a Bard
What to expect
Preparing for the session
All players will be required to have a mic, a discord account and a roll 20 account. Having at least a lose grasp on the rules is ideal, but if not I am more than willing to help. If using DnD Beyond, The Beyond20 web extension is needed as well.
What Seth (SideQuest Games) brings to the table
In The Moon of Orantis, I focus on crafting deep, tailored stories that grow from player choices. The world is reactive, not railroaded—your decisions genuinely shape the fate of Ryn. Every action has weight, and the story will evolve around the paths you carve together. You can expect a richly atmospheric experience supported by mood music, evocative imagery, and detailed battlemaps when combat arises. I strike a balance between cinematic storytelling and tactical encounters, offering both emotional depth and strategic challenge. Player agency is at the heart of the campaign. I encourage creativity, roleplay, and character-driven choices that influence the greater narrative. Whether you’re chasing ancient secrets or forging bonds in the heart of the wilds, the world will respond to you. This group is already tightly knit and thrives on immersive storytelling, collaboration, and emotional investment. You’ll be joining a welcoming table that loves to roleplay deeply, celebrate each other’s moments, and explore a world that rewards curiosity and courage.
Homebrew rules
-Crunchy Crits - Bonus Action Potion for yourself, giving to a teammate is a full action. -When an NPC dies, they cannot be revived by potions or magic -Reskinned and re-flavoured spells, features abilities- creativity welcome.
Equipment needed to play
Computer
Microphone
Headphones
Platforms used
Safety
How Seth (SideQuest Games) creates a safe table
This game will contain fantasy violence, coarse language and themes of horror. We will employ Lines and Veils, and a scheduled break during gameplay. We will discuss table rules in a session zero and players may inform the group of any themes that are not okay with them.
Content warnings
Safety tools used

