Network Zero: Expose the Truth of the Supernatural
Hunter: The Vigil, Chronicles of Darkness | Campaign
About the adventure
It started with an anonymous forum post on a dark web page devoted to the occult. Someone kept smelling smoke in their apartment despite no fire. With some digging, you were able to learn that the apartment complex was built atop the remains of a mall that burned down a few years ago. You knew this was your chance to make it big, so you gathered your equipment and a few of your friends to investigate. You were mocked for believing in ghosts, but this would finally show the world that everything was real. Assuming you made it out alive of course. Almost everybody’s seen that grainy video of two glowing orbs taken in a haunted Romanian castle. There’s also a popular clip of a tall, thin man dressed in a neat black suit hovering behind two kids camping in the Appalachian Mountains. Oh, and who could forget that viral, eight-second gif of pitch-black, red-eyed lions lunging at a tourist’s jeep in the savannah. The videos are unsettling, they’re shared across social-media platforms, and most of them are fake. A few, however, are very real— thanks to Network Zero. In this campaign you will play members of the elusive organization of social media influencers, youtubers, invetigative journalists, and conspiracy theorists known as Network Zero. Your mission is simple: use your mastery of modern day technology to prove to humanity that monsters are real. Adventures will be episodic in nature, and will take hunters around the country or even world. We will work together to figure out the details of your cell, and construct back stories and history together. This is a high roleplay game where investigation and planning will be rewarded. You are playing a normal human being going up against powerful supernatural creatures and entities. As such, going into a fight blind, while sometimes unavoidable, is unwise and will be massively against your favor. Clever use of traps, research, ambushes, and weaknesses are key to victory. New players both to the system and RPGs in general are encouraged to join! This is a highly deadly game with very dark themes so safety tools will be taken seriously. A free session 0 will be provided for character creation.
Game style
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Game Master Reviews (14)
Proficiencies
Players say this GM is great at:
Teacher
Inclusive
Knows the Rules
Brandon was a great GM. He had scary voices and very creepy ambianr music/sounds for the ghost hunt. It really made my skin crawl. The details of the haunted location felt terrifying. I think the unpredictableness of what will happen next and the creepy characters in Call of Cthulhu kept things the atmosphere on edge. I joined in the middle of few sessions one-shot and I was pretty comfortable jumping in. And the sessions were short enough to not tire out players. Thank you for an excellent experience.
Had a fantastic session with Brandon! His visuals were spectacular and he created some really exciting ambience and mood. He made sure we all got to speak about any boundaries and other topics we might be concerned about in a horror game and ran a really great session! Can't wait to keep going on this journey!
Brandon did a good job teaching the PF2 system. He was able to handle the non-pregen characters and different playstyles, while explaining the different modes of play. VTT wise he demonstrated skill with the Forge VTT, walking through character creation and import. Combat was smooth and he took the time to explain various tactics and changes. If I get a budget to play regularly, I'd play again, even if it is a system I'm not as keen on.
Additional details
How to prepare
Reading the rulebook before the session is encouraged but not required. An account on the forge to access foundry is needed, alongside a strong enough computer and internet connection to run foundry. A useable mic is also needed.
What I provide
Foundry, theater of the mind combat, system expertise, ambient music, rule of cool, character voices and acting.
Gameplay details
A free session 0 will be provided to go over lines and veils and other safety tools. The game can be stopped at any time no questions asked if needed. I always have an open door if further discussion is needed.
Content warnings
• Blood
• Body Horror
• Character Death
• Cults
• Death
• Gore
• Guns
• Trauma
• Violence
Safety tools used
• Debriefing
• Lines and Veils
• Monte Cook RPG Consent Checklist
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
We will create characters together during session 0. All characters are required to be members of the compact, Network Zero, otherwise all options are available within the Hunter corebook.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 11:00 PM UTC
2-2.5 Hour duration
0 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 18+