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Dungeons of Drakkenheim: Greyhawk [FRI]

Dungeons of Drakkenheim: Greyhawk [FRI]

An eldritch storm of falling stars devastated the city on that woeful eve, leaving behind a meteorite that would have lasting effects.

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
FULL
$20.00

/ Session

Details

Weekly / Saturday - 12:00 AM UTC

Dec 20 / Session 35

Session Duration / 2.75–3.25 hours

Campaign Length / 25–55 Sessions

6 / 6 Seats Filled

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Schedule

Sat, Dec 20 | 12:00 AM – Session 35

This game will begin once 3 players have joined

Meet your party members

6/6

+1
About the adventure

DRAKKENHEIM IS NO MORE. An eldritch storm of falling stars devastated the city on that woeful eve, leaving behind a meteorite that would have lasting effects. Fifteen years later, Drakkenheim is a dismal urban wasteland contaminated by otherworldly magic and haunted by hideous monsters. Fantastic wealth, lost knowledge, and powerful artefacts lie ready for the taking by adventurers brave or foolish enough to venture into the ruins. However, even those who survive the dangers of Drakkenheim might not return unmarked by its terrors! The material herein will challenge characters from 1st to 13th level. EXPLORATION. Characters embark on dangerous expeditions into monster-filled ruins, haunted streets, decrepit gardens, shattered mage towers, baroque cathedrals, and ancient castles to plunder treasure and solve mysteries. INTERACTION. Five rival factions clash over the ruins of Drakkenheim. A tangled web of secrets, subterfuge, and sabotage awaits when the factions' opposing objectives and your characters' personal goals come into conflict! COMBAT. Beyond fierce warriors dispatched by the factions, all manner of otherworldly horrors inhabit Drakkenheim. Characters battle undead husks, predatory beasts, mutated monstrosities, and terrifying abominations produced by the mysterious meteor.

Game style

Rules as Written (RaW)

Meet the Game Master

5.0

(48)

4 years on StartPlaying

931 games hosted

Highly rated for: Storytelling, Knows the Rules, Creativity

Average response time: 3 hours

Response rate: 100%

About me

Welcome, adventurers, to the realm of pen, dice, and paper! I am your guide, a creative writer, game designer, and fervent enthusiast of role-playing games. My journey began over 35 years ago in a cabin in the woods, where I first rolled the dice as a player of Dungeons & Dragons. Since then, I've more often taken up the mantle of Dungeon Master, weaving tales and guiding heroes through countless adventures. Based in Florida, I share my life with my wonderful wife and our three adventurous 'hobbits'. Here, in the world of Tabletop RPGs, I believe the true magic lies in the Story, the Characters, and the Choices they make. These elements combine to create those unforgettable, truly epic moments that define our journeys. Join me, and let's embark on a narrative adventure where your choices shape the saga.

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Character creation

Creating your character

Characters will be made inside of Fantasy Grounds. PCs start at Level 5. All official sourcebooks from the Forgotten Realm settings is open. You may choose for Ability Scores: Standard Array, Point-Buy, or Random Rolls (done in game).

The current party

Party Composition: 9th Level Paladin, Ranger, Barbarian, Barbarian/Fighter, Bard

What to expect

Preparing for the session

1. Players need a stable internet connection 2. Download Discord (Free) with Mic for audio (video not needed) 3. Free Foundry VTT Account (sign up after link)

What Daniel Shelton brings to the table

I bring to the board a Foundry VTT License, a dedicated Foundry server, as well as many licensed products for 5E D&D. Further, I have access to all the official modules that may factor into the story at various times. In addition, I have a wealth of knowledge and familiarity of TTRPGs as a DM so that you have a solid and positive experience in gameplay. I am an author that brings to the table a rich world in which to explore and I am a teacher that uses those skills to help players understand how the game is played.

Homebrew rules

I curated my House Rules with the aid of my current player base. We adopt some 2014 Rules into the new 2024 Rules (such as Stealth and passive Perception), Levels of Exhaustion for reaching 0 hit points, Optional Rules for slower recoveries, Common Sense fixes to new issues with the new version, Criticals on Checks & Saves (but no roll for impossible events). This makes for a challenging yet fun gameplay with all the shiny new stuff, plus some balance to keep it playable. Two-page House Rule document shared on join.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Daniel Shelton creates a safe table

This game contains the themes of war, danger, and evil not appropriate for the faint of heart. I am also very approachable with any concerns that you may have.

Content warnings

Safety tools used

Frequently asked questions