After It Fell From The Sky | Dungeons of Drakkenheim | 2024 D&D
Treasure, monsters..secrets..even destiny can be found withIn the ruins of Drakkenheim. What does your Hero hope to discover..and can they survive?
$30.00
/ Session
Details
4 players following this game
Weekly / Sunday - 3:00 PM UTC
Oct 18 / Session 49
Session Duration / 3 hours
4 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
It fell from the sky and now nothing will ever be the same again. 15 years later, the civil war has abated and now some have turned their minds back to a capitol that was all but destroyed and what a few had found amongst the ruins. Now, different forces dream of fashioning new futures and are looking for those of courage and wits to return back from whence everyone else has fled. No one appears to have asked those denizens that lie within the city what they might think... Recent reviews of Egonaught's Dungeons of Drakkenheim campaigns: "Played in Ego's Drakkenheim campaign and had an absolute blast. He includes your character's backstories into the story whenever possible, doesn't railroad anything, and makes sure your in game decisions have consequences. He also does a fun job of roleplaying NPCs that you love to hate which makes roleplaying just that much more enjoyable. Would definitely join his table again for future campaigns." Nathan, played 31 sessions. "Egonaught is a top-tier DM Playing under Egonaught is an absolute blast. Their storytelling is rich, the world-building is immersive, and every session feels like it really matters. They strike a great balance between roleplay, combat, and pure chaos — and they roll with player choices like a pro even if we are stalling on rats. What really sets Ego apart is how much they genuinely care. They regularly check in to see how everyone’s doing, both in and out of character, and they create a space where everyone feels safe, included, and part of the story. The table feels like a community, not just a game and that’s entirely thanks to him. He also fills the party in well with re-caps if you had to skip out on a session. If you get a chance to join one of their campaigns, don’t pass it up. Ego runs unforgettable adventures with heart." Sam, played 36 sessions. Check out this quick YouTube video this introduces this amazing campaign https://www.youtube.com/watch?v=7wnGvCvIkq8
Game style
Sandbox / Open World
Rules as Written (RaW)
Game themes
Meet the Game Master
2 years on StartPlaying
1365 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
Average response time: Under 1 hour
Response rate: 100%
About me
Forty years behind the screen. A lifetime spent learning what makes games worth returning to. Campaigns last years, not weeks. Ten long-term campaigns and over a thousand sessions on this platform. If you have a Hero who never got to finish their story, bring them.
View Profile →Character creation
Creating your character
On our Discord server you will be given access to a dedicated game channel that will highlight the process, any rule clarifications to be aware of, and links to source material I would recommend you try some of prior to play commencing. I will provide you with access to the new 2024 PHB rules through D&D Beyond, and these are the current content options for characters: - 2014 D&D content that has not been replaced under 2024; - Grim Hollow Players Guide; - Dungeons of Drakkenheim; - Cthulhu by Torchlight; - Crooked Moon; - Valda's Spire pf Secrets; - MCDM; - Book of Ebon Tides; - Heliana's Guide to Monster Hunting. Our Heroes will not be starting at Level 1, so try to think about the past that led them here, so places they have been, people they know, any great deeds they might have done. Any new characters joining an existing party will start at the average experience points of the party in the session that they join. If there are further background refinements that you wish to cover, we can do so via the Discord server.
The Party are attempting to take the Cosmological Clocktower at the centre of Drakkenheim. Party is currently Level 10: 🏹 Ranger, Elf; 🥷 Rogue/Warlock, Elf; 🛡️ Paladin/Sorcerer, Aasimar; 🕯️Bloodhunter/Cleric, Human.
What to expect
Preparing for the session
Players should ✅ source a microphone external to the speakers of their PC or Mac (I can recommend one if you need to source a reasonably priced one); ✅ have a PC or Mac that is capable of joining the Foundry VTT reliably; ✅ sign-up for a D&D Beyond account if you do not have one (it is free to do so); ✅ sign-up for a Discord account if you do not have one (it is free to do so); ✅ agree with the Group on who will take notes (I always advise it with any Campaign, even if they're just a set of key points); ✅ remember that this is a game; ✅ be clear with their expectations without being discourteous; ✅ see this as an opportunity to learn from one another as well as to teach.
What Egonaught brings to the table
🌟 I bring with me 40 years of experience as a GM. 🌟 The games I run are generally immersive and story rich, with both film noir and horror influences. 🌟 Combats are less frequent but often brutal affairs. NPCs will usually therefore assume you will role-play with them first (most don't want to die either). 🌟 Those NPCs of significance will have some limited agency to respond to the Party's actions; this isn't a static environment. 🌟 I am not a voice actor AND I will do as many voices as I can, particularly to NPCs of significance to help you gain a sense of them. 🌟 Access to the Foundry VTT on which you will find all the rules you need as a player, along with all of the maps/tokens/audio required to run this Campaign; 🌟 Access to the new 2024 D&D 5e Rules via D&D Beyond; 🌟 A Discord server that will be used audio and text discussion; Heroes are forged in the white heat of adversity. In the beginning, you are nobodies. As the Campaign goes on, you slowly rise to meet the challenge that the Gods themselves have placed before you. I will cheer you on, but silently as the Gods are known to be jealous masters :)
Homebrew rules
The community area on our discord server contains a range of articles on the new D&D 5.5 rules and how we will make rulings on them. This is an open area where all players can discuss and contribute in turn. Specific examples of homebrew includes: - We do allow players to transfer Heroic Inspiration from their characters to another player character as we believe that this encourages both their usage and better team play. - We use the Perkins Crits Rule for Critical Hits, so the extra damage die is maximised. - We treat all Death Saves as Blind D20 Tests, so effects that can aid or harm such checks such as the Bless spell or Exhaustion will now be impactful. All rolls will be shared with the player of that character once Death Saves checks are no longer required. We do not support custom homebrew for individual players outside of reskinning of existing material.
Equipment needed to play
Computer
Internet
Platforms used
Safety
How Egonaught creates a safe table
There will be a Session 0 for this adventure, and everyone should also bring up their expectations for the game. A lack of expectations has been the end of many campaigns; imagine being the player who brought an optimized multiclass fighter to a silly roleplay game or the GM who wanted Game of Thrones level intrigue but is now dealing with a bard named Seymour Butts. So be sure to ask what genre, what level, what type of gameplay, and what safety tools everyone wants. As part of Session 0, we will use a Luxton Technique Discussion to identify the themes, content limits, and safety practices relevant to this table. You never need to disclose personal history, trauma, diagnoses, or the reason for a boundary. However, to determine whether this particular adventure can accommodate a boundary, the GM may need content-based clarification—for example, whether a concern covers all loss of character agency or only particular mechanics or depictions. You may provide that clarification in the group, privately to the GM, or not at all. The aim is to find a shared play experience that is workable and enjoyable for everyone. Not every requested limit can be accommodated in every adventure: a limit may conflict with an expected or central element of the game, or with another player’s needs. If we cannot find an approach that works for the whole table, that is a compatibility outcome, not a judgment on anyone’s boundary. A transcript of Session 0 will be provided on what the group has agreed regarding the Safety Tools listed, along with the outcome of the Luxton Technique discussion. Above the Table discussions will be held on request by a player or the GM.
Content warnings
Safety tools used

