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DONE-01a Almost Gone to Hell (2 hour)

DONE-01a Almost Gone to Hell (2 hour)

The city of Elturel was cast into hell before your eyes! Can your party protect the refugees from devilish deeds as they escape to Baldur's Gate?

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
ENDED
$20.00

/ Session

Details

Once / Tuesday - 1:00 AM UTC

Feb 18

Session Duration / 2–3 hours

2 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Meet your party members

2/5

About the adventure

2 Objectives - 2 Hour duration Based on DDAL 09-01 Escape from Eltugard v1 - 2-2.5 hours ($20) Damnation! The entire city of Elturel and its denizens have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls have been spared that horrible fate, they’re not yet out of danger! Refugees are forming a caravan bound for the nearby city of Baldur’s Gate where they hope to find safety and aid. Can your party keep them safe from devils, bandits, and each other until they reach safety? This adventure is designed for three to seven 1st- to 2nd level characters and is optimized for five characters with an average party level (APL) of 1. Characters outside this level range cannot participate in this adventure.

Meet the Game Master
DMs Guild Writer

1 year on StartPlaying

268 games hosted

Highly rated for: Creativity, Teacher, Rule of Cool

Average response time: 2 hours

Response rate: 100%

About me

Greetings Adventurers and fellow DMs! I'm your friendly GM/DM Justin Donie, known here as Fungeon Master Justin. I specialize in D&D5e games for parties ranging in size from 1 to 12 people (1-6 online, 1-12 in person), with ideal party sizes ranging from 3 to 5 players, comfortably managing an eight-person campaign at the moment. I've run over 700 D&D/RPG sessions in my 40+ years of playing (590+ of those in D&D 5e in the last 10 years), including a good mix of in-person and remote sessions of D&D (AD&D, 2e, 3e, 5e), Star Trek, Star Wars, Shadow Run, and other RPGs, but my focus is definitely D&D. I was fortunate to spend over 10 years working at Wizards of the Coast, and while I was there I got the chance to write the D&D Adventurers League module 09-03 Hungry Shadows (https://forgottenrealms.fandom.com/wiki/Hungry_Shadows) and to be a contributing writer to Baldur's Gate: Descent into Avernus. I offer a range of session type and length options including One-Shots (2-3 and 4-5 hours), Marathon One-Shots (5-6 and 7-8 hours) and Campaigns with serial 1-2 hour or 3-4 hour episodes. In addition to the One-Shots and Campaigns I currently offer, feel free to message me about doing a Custom One-Shot for you and your party! I enjoy running both published content and my own homebrew one-shots and campaigns. I am available for both private individual/group events as well as public events, and if you'd like me to run something you've written, I'm open to discussing that too! Please see my GM Style notes for more information about me and what I do! PARTY COMPOSITION: Recognizing that you might be contacting me as an individual looking to play in a game OR as one person representing a group of people who want to play together, please mention in your contact whether you are looking only for 1 slot for yourself or if you have friends who are planning to join the same scheduled event. I normally only run Neutral and Good characters, but I will run Evil's IF the group playing the Adventure agrees to it and we discuss play style well before game time. So if you want to play an evil character, please contact me before booking. SPECIAL REQUESTS: It's always OK to ask me about shifting dates, times, player counts, etc. to better suit your purposes. If I can make it work from my end, I'll be happy to do so!

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Character creation

Creating your character

Group activity during Session Zero with possible pre-session work by individual players if the group agrees to that.

What to expect

Preparing for the session

SESSION ZERO: Be prepared to discuss what you like and don't like, what you're looking forward to, any "Must haves", "Must not haves", your player character preferences, and any questions you have for me as DM or your fellow players. FIRST SESSION: a) Review the Session Zero notes, b) prepare any questions you want to cover before we begin play, c) have your character sheet as ready to play as you can, d) remember virtual or real dice, e) grab a snack and a drink or two. SUBSEQUENT SESSIONS: a) Review the notes from the previous session, b) prepare any questions you want to cover before we begin play, c) have your character sheet as ready to play as you can (leveled up, spells up to date), d) remember virtual or real dice, e) grab a snack and a drink or two.

What Fungeon Master Justin brings to the table

As your GM, my primary goal is to make sure everyone has a great time, including me! I recognize that every group is different and that the preferences of each group also vary. That's why we'll spend plenty of time in our Session Zero making sure I understand the group's likes and dislikes, preferences and boundaries, and what they are looking for from the adventure. This campaign is based on a story I originated and have been developing for the last five years. I've already run it with two independent groups who ran it to completely different conclusions. I'm sure your group will put their own spin on it as well. THE BASICS VIRTUAL/REMOTE: I use D&D Beyond and grant all player characters assigned to my campaign full access to all relevant materials. I also provide custom story content, original (my own) and AI-generated NPC, location, and item illustrations, and lots and lots of detailed big and small maps, as well as PDF post-game session notes for every episode. Video recordings may be available if the group is open to it. IN PERSON (Puget Sound area only): For those of us lucky enough to play together in person, I also provide battle maps, a huge collection of minis from which to draw, an awe-inspiring selection of dice (if you forgot your own), memorable handouts, eye-popping props, and other additional features which are negotiable based on party/group preferences (music, lighting, etc.). NPC VOICES I love doing a wide range of compelling NPC voices and sound effects, but if you happen to be a group that prefers that I don't do that, I'm OK either way. Just let me know what you prefer.

Homebrew rules

TABLE RULES CRIT PC’s: Nat-20 damage = (1 full damage die value) + (1 rolled damage die value) + (normal bonus) e.g., D12 = (12) + (rolled value) + (normal bonus value) 25% SUPER BLOODIED Target creatures that have 25% or less of their hit points remaining make all attacks at disadvantage. 3 BAD ROLLS If a Player rolls 5 or less 3 times in a row on a d20 roll, they can re-roll the next 3 rolls at or below 5. SPELL SCROLLS Can be used with a casting ability check =10 if the spell is one your class can cast.

Equipment needed to play

Computer

Internet

Mobile Phone

Microphone

Safety

How Fungeon Master Justin creates a safe table

All listed safety tools are available to the group at all times, and we can negotiate in Session Zero which ones the group feels are most important to enjoyable safe play.

Content warnings

Safety tools used

Frequently asked questions