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Kingmaker: Into the Wilds

Kingmaker: Into the Wilds

Unsworn at a misty crossroads, you receive a dying courier’s warning: “The guilds are watching. Deliver this before the Moon wakes the old stones.”

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
ENDED
$25.00

/ Session

Details

1 player following this game

Bi-weekly / Sunday - 11:00 PM UTC

Session Duration / 4 hours

4 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Meet your party members

4/6

About the adventure

Unsworn at a misty crossroads, you receive a dying courier’s warning: “The guilds are watching. Deliver this before the Moon wakes the old stones.” In the Moonshroud Realms, real power belongs to guilds and factions — the Royal Adventuring Society, the Runners & Couriers Guild, the Nightblades, and the secretive Obsidian Veil. Most adventurers eventually swear oaths and pick a side. Your characters haven’t. You begin as the Unsworn — unaffiliated and free to choose your path… or to build something new. When a dying courier staggers into a foggy crossroads inn and presses a sealed message into your hands, you’re suddenly caught in a web of intrigue that could shift the balance of power across Algar. The guilds are already watching. The mists are rising early. And something ancient is stirring beneath the seven moons. Will you deliver the message and earn favor with one of the guilds? Keep it and stay independent? Or use it to play the factions against each other? Every choice carries weight in a world where actions have lasting consequences. This is a player-driven campaign focused on political intrigue, meaningful decisions, exploration, and classic adventure. Your group’s undecided status is central — being unsworn is not a weakness, but a unique strength and source of tension. Expect tense social encounters, moral gray areas, and a living world that reacts to what you do (and don’t) swear allegiance to. About the DM I’m an experienced DM running multiple concurrent long-term campaigns in the shared Moonshroud Realms setting. I prioritize rules integrity, collaborative storytelling, and making sure every player’s choices feel meaningful. I use custom tools and homebrew to keep the game smooth and immersive while staying true to the grounded tone of the world. Who Should Apply Players who enjoy political intrigue, faction play, and campaigns where loyalty and choice actually matter. People who like thinking about “what does my character believe and who do they trust?” Ideal for those who want their decisions to shape the world rather than just react to it. Apply with a short concept or backstory idea for an unsworn adventurer. Tell me what kind of story or tone excites you most. Looking forward to building something cool with you.

Game style

Rules as Written (RaW)

Meet the Game Master

5.0

(57)

TOP GM
DMs Guild Writer
Artist
Game Designer

3 years on StartPlaying

674 games hosted

Highly rated for: Knows the Rules, Creativity, Visual Aid

About me

UNLEASH YOUR IMAGINATION ON AN UNFORGETTABLE RPG ADVENTURE! Dive into thrilling worlds crafted by a masterful Game Master with over 40 years of epic storytelling! From legendary pre-published campaigns to bespoke sagas tailored just for you, I’ll guide your party through heart-pounding quests filled with danger, mystery, and glory. Whether you’re seeking a seasoned GM to lead your group or a spot in a gripping long-term campaign, your next adventure starts here! ALL HEROES WELCOME—NO EXPERIENCE REQUIRED! New to the tabletop? I’ll teach you the ropes with patience and flair. Veteran adventurer? Brace for mind-blowing challenges that’ll test your skills. Want to spark a family quest or a game night for kids and friends? My flexible day and evening slots make it easy to fit epic fun into your schedule. With a legacy spanning the original AD&D Basic set to modern hits like D&D 5e, Shadowdark, Pathfinder, and Pathfinder 2e, I’ve mastered the art of immersive storytelling. Play via the dynamic Fantasy Grounds VTT! WANT PROOF OF THE EPICNESS? My 100+ active and former players can’t stop raving! Check out glowing reviews on my GM page or join our vibrant Discord community to hear their tales firsthand. Ready to forge your legend? Request a Discord invite and let’s roll the dice on an epic journey together! CHECK OUT OUR LIVE GAME STREAMS https://www.youtube.com/@MoonshroudDND

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Character creation

Creating your character

This campaign has dozens of custom classes, species, archtypes, backgrounds, feats, spells, etc. All of which are available on my Discord server for all players. We will discuss character creation options once you have signed up and had a chance to browse the discord a bit.

The current party

Current Party Makeup Auron Mourninstar - Human Gloomstalker Ranger 3 / Rogue 1 Talanor Cloverknight - High Elf Fighter 1 / Bladesinger Wizard 3 Silus Rulio - Human War Cleric 4 Seren - Wood Elf Hexblade Warlock 4 Surderk - Stone Goliath Champion Fighter 4

What to expect

Preparing for the session

You will need the following: - Fantasy Grounds Unity (at least a demo copy) - Discord - Proper Mic (headset preferred) - Character submitted prior to session 0 I do not live stream or record any sessions.

What BWatford brings to the table

- Custom maps and Fantasy Grounds extensions to enhance play. - Syrinscape for theme music and sound effects. - All software and books needed via Fantasy Grounds. - I will input any characters submitted by PDF into Fantasy Grounds and provide images and tokens if not submitted by the player.

Homebrew rules

Initiative: We reroll imitative every round of combat, this is handled directly by Fantasy Grounds. Delay Turn: When it is your turn in a round you can opt to act later in the round by declaring a lower initiative. Emanation Effects: Once per round damage is the maximum. Skill/Knowledge Checks: You must be proficient in a knowledge or tool to use it. Critical Hits: On a critical hit, the damage is maximum damage plus another die roll instead of doubling dice. Flanking: When a creature and at least one of its allies are adjacent to an enemy and positioned on opposite sides or corners of the enemy's space, they flank that enemy. Attack rolls made by flankers against a flanked enemy have a +1 bonus. A creature does not grant flanking bonus if it is incapacitated, frightened, restrained, or grappled.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How BWatford creates a safe table

This campaign explores grounded high fantasy with political intrigue, moral gray areas, difficult choices, and the consequences of power and loyalty. Expect themes of betrayal, shifting alliances, violence, and the personal cost of decisions. I prioritize player safety and clear communication. We will use the following tools: Lines & Veils discussion during Session 0 (and anytime afterward) X-Card (or equivalent) available at all times — play can pause or skip with no questions asked Open Door policy — you can step away from the table or end your participation at any time Regular check-ins, especially before or after heavy scenes Topics that may appear: Political maneuvering, moral compromise, violence, death, and the weight of loyalty or betrayal. Topics that will not appear without explicit prior consent: sexual violence, graphic torture, child endangerment, or real-world prejudice and bigotry. Your comfort matters. We’ll talk through expectations together before the game starts, and you’re always free to update your boundaries later. I want everyone at the table to feel safe while still being able to explore the darker and more complex sides of the setting.

Content warnings

Violence
Death
Language/Cursing

Safety tools used

Frequently asked questions