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Stolen Fate: Twin Destinies of the Starlit Sentinel, Ignite!

Stolen Fate: Twin Destinies of the Starlit Sentinel, Ignite!

Sparkling heroes, unleash your true colors! See the world, capture cards of fate, outwit recurring rivals, and protect the world's precious free will.

TYPE

Campaign

LEVELS

11–20

EXPERIENCE

Intermediate

AGE

All Ages
About the adventure

"Stop right there, thief of destiny! In the name of the zodiac and our free will, I'll capture your cards and seal your fate! Shining Starlight Unerring Arrow!" In the far reaches of the multiverse, someone shuffles a deck, and lays out the first spread in a reading that will seal fate forever. In doing so, prophecy will live again... and the free will of all will die, subjugated under those who hold the cards. Forces unforeseen have scattered these cards all across the world, to be discovered among places and people touched by their own destiny. People like you, who know that destiny is to be seized. You grew up captivated by tales of bygone heroes–ordinary people who made a wish upon a zodiac star, and who answered its call when it made them their emissaries: "Starlit Sentinels." They would live among their precious homes and loved ones by day, then transform into and protect those same communities under the light of the stars. You've followed their agents' examples, carving out a heroic destiny of your own as you've made your way in the world. And now, a card of destiny floats into your possession, twinkling with a trinket of captured starlight. Perhaps your greatest wish has been granted, after all... 💫 Assume a magical whatever-you-identify-as alter ego! 👿 Shower hideous monsters in cleansing starlight! 🫶 Draw strength from your relationships! ♥️ Nudge the cards of fate in your favor! ⚖️ Balance conflicting fates and lives! 🗺️ Make your mark across the world!

Game style

Rule of Cool (RoC)

2 SEATS LEFT
$25.00

/ Session

Details

Weekly / Monday – 12:00 AM UTC

Jul 28 / Session 19

Campaign Length / 40–50 Sessions

3–3.5 Hour Duration

4 / 6 Seats Filled

GAME MASTER

Saoirse, Veil Adept

she/her

5.0

(19)

Schedule

Mon, Jul 28 | 12:00 AM – Session 19

Mon, Aug 04 | 12:00 AM – Session 20

Mon, Aug 11 | 12:00 AM – Session 21

Mon, Aug 18 | 12:00 AM – Session 22

Mon, Aug 25 | 12:00 AM – Session 23

Each player will be charged when a session starts.

Meet the Game Master
LGBTQ+
Queer
Disabled
Neurodivergent
Women/Femme Identifying

2 years on StartPlaying

253 games hosted

Highly rated for: Inclusive, Creativity, Knows the Rules

About me

To you who join me at the table, welcome home! Through astronomy modeling to folklore research, amidst fraught years in game design school and software engineering, from comic stage plays to dramatic recitals... I've taken a twisting path to role-playing games. Each of these former roles has taught me invaluable lessons, which I bring to the table. Confidence in my ability to improvise character moments. A systematizing mind to design challenges that test characters to their limits. Technical aptitude to use virtual tabletops to their fullest. An instinct for tapping into characters' hidden motives and how they can elevate drama. And an abiding appreciation for the shared humanity that binds us all together. Let us weave new stories together, full of mirth and mischief, love and laughter, and no shortage of groan-inducing puns.

View Profile →
Reviews (19)

Proficiencies

Players say this GM is great at:

Inclusive

Creativity

Knows the Rules

Jerone avatar

Jerone

Played 73 sessions

I wanted to make a superhero. I'm playing a superhero. It feels like a superhero. I can't ask for more than that. Great, epic, and challenging combat with incredible indulgences for role-playing and working in outside elements to the game. Big thumbs up!

Valkyri avatar

Valkyri

Played 54 sessions

excellent understanding of the rules, but still allows for cool moments to happen and creativity to shine through

Maverick avatar

Maverick

Played 41 sessions

Saoirse is one of the best GMs I ever had the pleasure of playing with. She is extremely knowledgeable about the game and can really feel the character concepts you want to go with and recommend material for it. At the same time she is prepared for anything and adapts the situation to it. Her roleplaying skills are also on par. If you want really good roleplay paired with some of the toughest fights you ever had look no further, because you found your one stop for everything !

Stormlord2099 avatar

Stormlord2099

Played 25 sessions

Saoirse is incredibly knowledgeable of the rules, designs fun and uniquely balanced combats that will always have the players on their toes, and will work with you to bring your character fantasy to its maximum potential. If you're looking for a GM, Saoirse is the best around!

Cynthia Lush avatar

Cynthia Lush

Played 25 sessions

Saoirse is without a doubt the best GM I've ever played with. She runs a very well organized table, and the massive amount of effort she puts in is very clear. In addition, she's very willing to "play ball" with inane ideas or concepts, being willing to throw as much craziness at me as I throw at her. I recommend her with a shining 5 stars, she will not disappoint!

Jace Steele avatar

Jace Steele

Thank you for the session! I felt like I had enough room to explore the mechanics of the game and try things out, and as a new player I felt like having some options laid out of what I could try was really helpful too. Also the visuals were amazing, seeing your actions in real time was very entertaining!

Character creation
Creating your character

Prior to your first session, create a character of level and wealth matching the party in your game's Foundry server. I recommend a premium account on Pathbuilder (https://pathbuilder2e.com/), which supports character creation using the table's variant rules and allow for easy import into Foundry via the Pathmuncher module (https://foundryvtt.com/packages/pathmuncher). For detailed character creation options and restrictions, refer to the "Homebrew Rules" section. For information about the current party composition and any third-party rules the table has agreed to use, see the "Recruitment Notes" section. You're also welcome to use the game's dedicated character creation channel on Discord to propose builds and coordinate with other players, or to use the GM as a resource for answering questions or importing characters into the game server.

The current party

◆ Progress: Book 2, Chapter 1, party level 14. ◆ Party Composition: ⋄⋄ Starlight Archer: Morian Lynx, elf wizard (runelord of greed) & witch (devourer of decay, seneschal); familiar sage ⋄⋄ Starlight Dog: Luminara, yaoguai naari monk (monastic archer) & cleric (of Ragathiel, cloistered); medic, eldritch archer ⋄⋄ Starlight Sovereign Dragon: Solvane, human cleric animist (liturgist) & ranger (vindicator); cleric multiclass (of Shyka) ⋄⋄ Starlight Swallow: Tempo Clairis, human aiuvarin cleric (of Qi Zhong, cloistered) & mystic (healing); herbalist, medic, exemplar multiclass ⋄⋄ Starlight Underworld Dragon: Q'zndra, hobgoblin duskwalker Oracle (lore) & thaumaturge (tome/weapon); alchemist multiclass, spirit warrior, rogue multiclass, exemplar multiclass ◆ Additional character options in use: ⋄⋄ Starfinder 2E playtest Party prefers not to use character options not authored by Paizo.

What to expect
Preparing for the session

For the best experience at my table, you'll need: ◆ Familiarity with the Player's Guide (https://downloads.paizo.com/StolenFatePlayersGuide.pdf) ◆ A desktop or laptop computer ◆ Foundry Lightweight Client (https://flc.ruleplaying.com/) or a Chromium-based web browser ◆ A Discord account I also recommend: ◆ A mouse and discrete graphics card ◆ Headphones or earbuds ◆ A video camera ◆ A premium account on Pathbuilder (https://pathbuilder2e.com/) If you need any special accommodations for inclusion at my table, please reach out to me and I'll do my best to provide them.

What Saoirse, Veil Adept brings to the table

In my rendition of "Stolen Fate", you can look forward to: ✨ Star Power: In addition to combining the power of two of your favorite classes, all players will get to combine the destiny-forging power of the harrow with the emotion-fueled power of the Starlit Sentinel archetype. Like your favorite magical girls, you'll draw strength from two worlds... and you'll have to balance both of them to prevail. 🫂 Strength in Togetherness: As you forge bonds with your teammates and the people from all around the world that you protect, you'll gain access to expanded Starlit Sentinel feats tailored to your specific zodiac and the relationships you forge. But be warned... protecting them may mean keeping your true identity a secret. 🌟 Immersion: Enjoy a premium VTT experience with sophisticated automation, varied soundtracks, and an extensive library of assets. You'll experience original and player-driven expansions to the adventure, presented with a professional polish that matches published content.

Homebrew rules

Character Advancement: By Milestone Starting Wealth: ◆ Permanent items and currency from the Treasure for New Characters table (https://2e.aonprd.com/Rules.aspx?ID=587) ◆ One relic whose seed is a mundane trinket, weapon, or set of armor, with two aspects and the following gifts: ⋄⋄ Two minor gifts and one major gift from either aspect ⋄⋄ At level 13, a second major gift from either aspect ⋄⋄ At level 17, one grand gift from either aspect Armor and weapon relics may substitute property runes for all relic gifts except the first minor gift (https://2e.aonprd.com/Rules.aspx?ID=3256). Variant Rules: ◆ Dual-Class PCs (gain the features and training of two classes) ◆ Free Archetype (gain an extra archetype feat at even levels). ◆ Gradual Ability Boost (boost an attribute at most levels, rather than several at once at levels 5/10/15/20). House Rules: ◆ Expanded Starlit Sentinel Archetype: Players can access a greatly expanded set of feats to customize their Starlit Sentinel, including martial options, new focus spells, and powers unique to each constellation. Free Access: ◆ All options from the Player's Guide (https://downloads.paizo.com/StolenFatePlayersGuide.pdf) ◆ The Exemplar, Gunslinger, and Inventor classes, and their multiclass archetypes ◆ All uncommon options from "Lost Omens: Tian Xia Character Guide" ◆ All other uncommon options from any region in Tian Xia ◆ Uncommon options with a strong association with the character's zodiac sign (see Tian Xia Character Guide 21-23); ask the GM ◆ Your choice of: ⋄⋄ One uncommon/rare ancestry or versatile heritage ⋄⋄ One uncommon/rare archetype ⋄⋄ One uncommon/rare alchemical formula, ritual, or spell ⋄⋄ All uncommon options from one chosen organization or home region ◆ Others with GM approval, typically because they fit the character's fiction Prohibited Character Options: ◆ Options that have the unholy trait or grant a character that trait ◆ Spoiler-marked options from "Stolen Fate" ◆ Options prohibited on a case-by-case basis for breaking genre or causing problematic play patterns. In some cases, the GM can provide a more suitable replacement. Special Notes: All characters gain "Starlit Sentinel Dedication" as a bonus feat at level 2, but they aren't required to finish that dedication before selecting other dedications. Each character must be an agent of a different zodiac sign. Third-Party Character Options: In addition to Paizo-published character options, the GM has access to a selection of third-party character options: ◆ Paizo playtest materials for upcoming source books ◆ Lore-appropriate options from Starfinder 2E ◆ Ancestries from Roll for Combat's Battlezoo line of third-party sourcebooks So long as there is unanimous agreement from all players to introduce this material, the GM will make it available upon request. Check the adventure's recruiting notes for information on which third-party materials, if any, the table is using.

Equipment needed to play

Computer

Internet

Microphone

Platforms used
Safety
How Saoirse, Veil Adept creates a safe table

Stolen Fate presents action and adventure that abides by the Pathfinder Baseline guidelines set forth in Player Core (https://2e.aonprd.com/Rules.aspx?ID=488), with an emphasis on fighting fiends. Players may also want to use the game's magical girl aesthetics as a foundation for exploring some of that genre's signature themes: relationships, coming of age, contested visions of womanhood, the tension between responsibility and desire, and so on. To give the table the freest hand to explore these themes comfortably, I require that all player characters be of at least young adult age for their ancestry. If you're new to one of my tables, be sure to fill out my entrance survey (accessible through preparation materials), so that the table can account for your lines and veils in advance.

Content warnings
Death
Devils / Demons / Fiends
Gore
Mind alteration
Violence
Safety tools used

Frequently asked questions

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