The Wild Beyond the Witchlight: A Whimsical Adventure

The Wild Beyond the Witchlight: A Whimsical Adventure

An enriched version of the roleplay-heavy campaign full of whimsy. Dare you enter the domains of the Fae to get what you once you lost?

TYPE

Campaign

LEVELS

1–8

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
1 SEAT LEFT
$33.00

/ Session

Details

Weekly / Sunday - 10:00 PM UTC

Dec 14 / Session 33

Session Duration / 2.5–3 hours

6 / 7 Seats Filled

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Schedule

Sun, Dec 14 | 10:00 PM – Session 33

Sun, Dec 21 | 10:00 PM – Session 34

Sun, Dec 28 | 10:00 PM – Session 35

This game will begin once 3 players have joined

Meet your party members

6/7

+1
About the adventure

A carnival that only comes once every eight years. A portal to a colorful land full of curious, at times not-quite-sane, characters. A task to obtain several lost items to allow the Feywild to heal. Come into the Feywild and its insanity in a campaign where few things are what they seem and where peculiar, strange, and outright silly situations and characters reign. 🎪 Explore a magical carnival and meet its denizens 🏞️ Enter a mystical land with curious inhabitants 🤝🏼 Ally with colorful characters 👤💰 Get back what was once stolen 🔀 Choose how to solve problems: Will you resort to violence, diplomacy, or more creative ways of dealing with obstacles? The Wild Beyond the Witchlight is one of D&D's more peculiar campaigns: a fantasy-fueled romp through a whimsical land, guided by sheer plot and character development more than combat. In this story, you and a group of adventurers are taken from the carnival into the Feywild and then tasked with recovering several lost things - some lost to themselves - to help recover the realm and save it from evil.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Game themes

Meet the Game Master

5.0

(65)

LGBTQ+
Hispanic/Latinx
Neurodivergent
Published Writer
Multi-lingual

3 years on StartPlaying

739 games hosted

Highly rated for: Inclusive, Teacher, Creativity

About me

Experienced fantasy/comedy writer and GM helping others get into tabletop. My experience as a writer, along with studies on plot and character development and stage experience as an actor and singer, are all put here in service of telling you a story that's memorable and creating a world where you'll be the protagonist. All of my experience and knowledge is at your disposal, and new players will receive guidance not only on how to create characters, but how to better develop them into full, believable people I specialize in bringing out the funny, the quirky, and the odd in campaigns. Reacting to players' actions isn't only a part of the job for me, but my favorite part of it - creating situations and shaping the storyline between the players and the GM is the heart of tabletop roleplaying. If you're laughing or surprised, I've done my work. If you can come out of my table having learned the rules of the game and becoming a fine roleplayer, I've done my work. All my games are LGBTQ+ friendly, and my tables are safe spaces where people from all walks of life are welcome.

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Character creation

Creating your character

You can create your own character or use a premade - you can also ask me to roll you a character with your desired class and race and I will. We'll be creating characters during Session 0, and I'll be available for any help. Creativity and inventiveness when creating characters is both appreciated and encouraged - if I can make any arrangements so your character can function as you'd like, I will, even if it means ignoring or rewriting some written rules. Character stat points can be assigned using standard array or point buy. Dice rolling for stats is not allowed. If you want to create a new character, having an idea of the archetype you'd like to play is ideal, along with some knowledge of your character's origins and personality. I can help you flesh it out during character development. You can also bring characters created on your own if you wish, but it's not necessary - as I'm here to help guide you both on the technical and the creative aspects of character creation.

The current party

Chapter 4 - The Fields of Spring! Find out where the old ruler Oberon has gone to. Current lineup: Cleric, Wizard, Paladin, Rogue, Sorcerer. Lvl 5.

What to expect

Preparing for the session

Access to Discord and a working microphone is a must. Please make sure your microphone indeed works as needed, since troubleshooting your setup during a session robs the other players from their playtime. You can download discord from https://discord.com/ The campaign will be run through Fantasy Grounds, and we'll be using that software to create and keep track of your characters and their abilities. You can download the demo version of Fantasy Grounds from http://www.fantasygrounds.com/, which will be enough for the campaign - no purchase is necessary.

What Tizzy brings to the table

I'll be bringing my own Discord server with a bot set up for dice rolls. I also own the sourcebooks on both Beyond and Fantasy Grounds, and have the DM and player's guide at hand to help answer any doubts and with character creation.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Tizzy creates a safe table

I focus on the experience rather than number-crunching and favor creativity over rules. You can expect a fast-paced, relatively rules light but RPG heavy experience from me. I'm high on comedy and funny situations while doing my best to adapt the story so each character gets some level of development and advancement of their backstory and personal goals. All of my campaigns are illustrated - besides having maps when necessary, players are shown reference images of the places they're visiting and people they're meeting as a means to help them get into their characters and the worlds they inhabit. ------------------------- Safety Information ------------------------- The Wild Beyond the Witchlight is a creative, whimsical campaign that nonetheless can sometimes touch darker subjects. On top of this, there's naturally a chance of unexpected story beats happening in freeform campaigns that could add potentially triggering situations to the campaign. As a GM, I have very specific lines I will not cross - sexual violence and violence against children among them. Yet there are plenty of things outside those subjects that could prove stressful or triggering for some players. To help us avoid such situations as a group, we will host a discussion about lines, veils, and potential triggers during session zero. Just as well, we'll repeat said discussions several times during sessions to ensure the safety and enjoyment of everyone in the group. To help players deal with potential stress resulting from in-game situations, sessions can be stopped at any moment if a player feels triggered, even if the situation creating it wasn't one discussed before and thus not one of the previously agreed-on lines or veils. It is my duty to offer you the safest experience I can, and I'll hold myself to it.

Content warnings

Safety tools used

Frequently asked questions