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The Eve of War | π² A DND 5e (2024) Campaign | FREE Session 0
Immerse yourself in a rich, homebrewed world. Learn the truth of eons past and shape the future, for better, or worse...
$15.00
/ Session
Details
Weekly / Friday - 12:00 AM UTC
May 15 / Session 63
Session Duration / 3β4 hours
5 / 5 Seats Filled
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Schedule
About the adventure
"Get up at once! The beasts have found us! There's no time! Why won't the gods protect us from the scaled monsters? Grab what you can and run to the woods, we cannot stay here!" This cry was a common one, many years ago. For most of this land's recorded history, Dragons and their fetid kin ruled over everything. Settlements rarely grew to more than a few dozen families before the draconic devils took notice and razed everything to the ground. That was just the way things were back then. People led nomadic lifestyles, living in constant fear that the smoke from their fire was seen by something patrolling the skies, or that they would not have enough food to last the winter, or that the creatures stalking the forests had noticed them... Life was nasty, brutish, and violent. People prayed to the gods of that time, but their efforts seemed to fall on deaf ears. All people knew for certain was how to take care of themselves and to run when the scent of sulfur was in the air. Nothing would save you if a Dragon spotted you after all. This was how the world was, many years ago. Until, finally, the Famed Heroes began to push the monsters back. Finally it seemed the gods had found their chosen champions, ones with the will and strength to hold their own. Never in this land's history was there a group of adventurers strong enough to fight a dragon and live, and these heroes were slaying dragons one at a time, allowing the world to flourish at long last. These heroes fought to drive the Dragons back so that peace could grow in their wake. They built settlements and forged alliances before their passing. Those settlements became towns and then cities, each with their own unique cultures and goals. Guilds began to form and people began to work together for the first time in ages... Our game takes place in the world after long Dragons have been hunted to extinction. Well, at least that's what world believes to be the case... Your characters will be from the western continent, preparing to journey east to the main guildhall of the famous Goldenbrand Guild, the top adventuring guild in the lands, hoping to prove your worth and achieve something more than what you could do on your own. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This campaign will be heavily focused on roleplay. Combat will be present, but we may go 2-3 sessions without it, and plenty of combat encounters may be resolved without needing to draw your sword or cast a spell, if you so wish. We will work together to come up with a few goals for your character to pursue over the course of the campaign. The only aspect of these goals I will control is that they should be something that would make your character want to join the guild to achieve. I want you to have real motivation for pursing the guild. Thanks for reading all that! -Will
Meet the Game Master
2 years on StartPlaying
251 games hosted
Highly rated for: Creativity, Sets the Mood, Storytelling
About me
Avid player and devoted DM. I love to write stories that bring people together. As a player, I recognize that when the party succeeds, I succeed and everyone should get an opportunity to be in the spotlight. As a DM, I enjoy challenge my players to work smarter, not harder.
View Profile βCharacter creation
Creating your character
Character creation will be done during session 0 on DNDBeyond so I can verify rolls done to generate stats. This way, the party (myself included) can get familiar with the character you will be playing and with you as a player! If you need help with DNDBeyond, Roll20, or anything else for this campaign, I will be more than happy to take some extra time to make sure you are comfortable with everything needed to play in this game! A few things to note: 1. Due to the background of this game, Kobolds and Dragonborn will not be playable races for this game. 2. Artificer is the only disallowed class for this game, everything else is fair game so long as it is official WoTC content! Please check with me if you have any questions!
Prepare for an open world adventure full of factions vying for power, interesting NPCs, and frightful monsters seeking your demise. Your choices will shape the outcome of the lands and people will take notice of who you side with. This campaign will span levels 1-15. The current party consists of: Aasimar paladin Aasimar bard Firbolg Fighter Halfling Barbarian (Your character here!)
What to expect
Preparing for the session
Our game will be played on Roll20, but we will communicate primary through a Discord server that I have set up. We will be using virtual player sheets from DNDBeyond so I can share all the things I've purchased with you and so I can easily keep track of the party. !!!Face cams are highly encouraged!!! I will have mine on (I have props and will do physical acting for characters) and find that games where the party is on cam helps everyone to be more aware of who is speaking and helps engage the party more thoroughly. I request that players have Roll20 and DNDBeyond open on Google Chrome so that they may take advantage of the Beyond20 Chrome plugin that makes for a more seamless DND experience.
What Will brings to the table
I will bring the adventure, music, SFXs, voices, content sharing from DNDBeyond, including a myriad of extra races, subclasses, spells, magic items and more from official sourcebooks, Dynamically Lit maps on Roll20 for realism, and everything necessary for you to come to the "table" ready to play!
Equipment needed to play
Computer
Headphones
Internet
Microphone
Webcam
Platforms used
Safety
How Will creates a safe table
Congrats on making it this far, adventurer. The road ahead is twisted and dangerous, but on it, you might just find the answers you're looking for... This game will be roleplay heavy, with combat encounters every 2-3 sessions on average. I will explain the campaign layout during session 0, but feel free to message me with specific questions! Expect a short, but worthwhile session 0. During which, we will discuss elements of safety and respect, set expectations, discuss character ideas, roll for stats, and work to be ready for the journey that lies ahead.
Content warnings
Safety tools used
