Power behind the Throne (Mythveil Edition Enemy within 3 )
Middenheim burns beneath its masks. One lie can topple a kingdom—and you’re already part of the game.
$20.00
/ Session
Details
Weekly / Sunday - 2:00 PM UTC
May 3 / Session 19
Session Duration / 2–3 hours
3 / 4 Seats Filled
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About the adventure
A political intrigue campaign set in Warhammer Fantasy, focused on manipulation, alliances, and consequences — easy to join, even mid-campaign. You can join even if the campaign is already running — new characters are woven directly into the city’s power structure. No prior experience needed. You’ll be guided into the game through Session 0 and a structured recap. You play individuals caught inside Middenheim’s web of power—nobles, agents, outsiders, or survivors trying to navigate a city where every word matters. Middenheim stands on stone, faith, and ambition. During the Carnival of Fine Masks, every street becomes a stage. Every smile hides intent. Every word can shift the balance of power. What looks like celebration is camouflage. Noble houses scheme in silence. Priests preach with fire. Guilds trade favors like currency. And beneath it all, something watches from the dark. This is not a story about fighting monsters. It is a story about surviving people. Alliances cost. Truth is dangerous. And one mistake can echo through the entire city. In this Mythveil Edition, Middenheim is a living web of intrigue. Choices matter. Rumours spread. Factions react. Nothing resets.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
You’re not looking for a GM. You’re looking for a world that reacts to you. A place where: your choices don’t disappear characters remember you the story moves — with or without you Not for a session. For months of play. For campaigns that actually hold together. That’s what I run. You don’t need experience. You don’t need to be perfect. 👉 You just need to show up. Session 0 is guided. We build everything together — step by step. For decades, I’ve run story-driven campaigns. Today, I run Mythveil Chronicles: a world that continues after you act Built on: real history myth and belief player behaviour system continuity At my table: You don’t just play. 👉 You leave a mark. Most campaigns fade. This one doesn’t.
View Profile →Character creation
Creating your character
.Your story in Middenheim does not begin with numbers. It begins with intent, identity, and a mask you choose to wear. Character creation happens in a dedicated Session Zero before the campaign begins. Together, we build Tier 3 characters—experienced, scarred, and capable enough to survive the politics of the High City. Your skills matter here. Your reputation matters more. Stats follow the official WFRP 4e rules. You may roll or use point allocation; the choice is yours. No homebrew books required—only the Core Rulebook and the official Enemy Within materials. Everything else is handled together in the story. In this campaign, backgrounds shape consequences. Your allies and enemies emerge from the life you choose. A noble’s disgraced cousin, a former soldier with debts, a failed priest haunted by visions—every flaw becomes a thread in Middenheim’s web of intrigue. The city watches you long before you take your first step inside its gates.
Middenheim is no ordinary city. It stands carved into a mountain of stone—holding faith, fury, and ambition in a single, cracking spine. In this third chapter of The Enemy Within, the road ends and the stage begins. The Carnival of Fine Masks brings nobles, priests, spies, and strangers into a single crowded blaze of color… and every smile hides a blade. Politics coils through the streets like smoke. Rumors cling to banners. Alliances change with the weather. We seek sharp minds and brave hearts—players cunning enough to navigate a court where one wrong word can start a war, and one right whisper can change the fate of a kingdom. Whether you're chasing justice, vengeance, or a place to stand, Middenheim will test what you believe—and what you’re willing to betray. 🎞 Mythveil Chronicles brings this tale to life with cinematic storytelling, deep research, atmospheric soundscapes, and characters who breathe, scheme, and remember. This is political gothic fantasy—part intrigue, part mystery, part myth. 💀 Step forward. Claim your mask. Your legend will be written in frost and shadow. Do you dare to see what waits behind the throne?
What to expect
Preparing for the session
You don’t need to study lore or memorize politics. You only need the tools to step into a living city. Before Session Zero, please make sure you have: 1. A Discord account All communication, lore drops, and scheduling happen there. 2. Foundry VTT access You’ll receive a private link to join the campaign world. Nothing to install—just a browser. 3. A working microphone and stable internet This is a game of conversation, secrets, and negotiation. Your voice is your weapon. 4. A simple character idea Not a full backstory—just a spark: a flaw, an ambition, a fear, a mask. We build the rest together. 5. Two minutes of quiet space This campaign thrives on mood. Bring headphones. Bring focus. Bring curiosity. You don’t need any additional books or rules knowledge. If you’ve never played WFRP before, that’s fine—Middenheim will teach you. Come prepared not just to play a character, but to take your place in a story that watches back. To step into Mythveil’s Warhammer is to enter a realm of betrayal, dread, blood-soaked pacts—and moments of glory carved from filth. 🕯️ Bring curiosity. Bring the whisper of a character idea. Bring the willingness to play flawed, desperate, stubborn, brilliant people in a world that doesn’t wait for permission. If you’ve read The Name of the Rose, The Pillars of the Earth, or walked the candlelit corridors of the Warhammer world before, you’ll feel the echoes. If not, no matter. We’ll guide you. 🎭 All levels welcome. But know this: We don’t play a story. We play in it. With sweat, voice, and consequence. 🎲 What to bring: A working mic and stable internet An open heart for character-driven chaos A sense of humor darker than a Middenheim alley And a love for the cinematic Don’t just show up. Step forward. The Reik is waiting.
What Dunchan Hunter brings to the table
You step into Middenheim, a city of stone, wolves, and whispered deals. My job is to make every shadow, every voice, and every consequence feel real. Here’s what you can expect from me: 🎧 A fully scored narrative Ambient soundscapes for courts, taverns, alleys, rituals, and Carnival nights. Music that carries tension. Silence that carries meaning. 🗣️ Character voices and emotional roleplay Nobles speak with pride. Priests speak with fire. Spies lie with a smile. Every NPC has a heartbeat, a motive, a history. 🖥️ A living Foundry world Detailed maps of Middenheim’s districts, temples, streets, and hidden places. Weather that changes. Crowds that react. A city that feels awake. 📜 Deep-researched storytelling I draw from real medieval politics, ritual symbolism, folklore psychology, and the Enemy Within’s original lore to give the campaign mythic weight without breaking canon. ⚔️ Tactical combat when it matters Deadly. Fast. Consequential. Not constant—but always meaningful. 🎭 A world driven by choices I follow WFRP’s rules as written, but I embrace narrative consequence even more. You will never be railroaded. What you say, do, and reveal shapes the city. 🕯️ A safe, respectful table This campaign demands intensity, but never at your expense. We use clear safety tools, open communication, and aftercare. This isn’t just a game. It’s a negotiation with fate. And Middenheim never forgets a promise.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Dunchan Hunter creates a safe table
Power Behind the Throne is a story about masks, loyalties, and the cost of truth. Intrigue can be sharp. Politics can be cruel. But the table must always be safe, even when the world is not. Here is how we protect each other: 🛟 Full safety toolkit We use Lines & Veils, X/N/O Cards, Stars & Wishes, and open debriefings. You can always step back, pause, or redirect a scene—no justification needed. 🕯️ Emotional awareness This campaign deals with corruption, fanaticism, manipulation, and moral tension. We explore these themes carefully, respectfully, and never at the cost of your well-being. 🤝 Clear communication You can message me privately at any time during a session. Concerns, triggers, or boundaries are addressed immediately and without judgment. ⚖️ Mature table culture (18+) This game relies on trust. We play flawed characters in a flawed world, but never harm the players behind them. 🏛️ Safety over story If a scene goes too far, we fade to black. If tension becomes too heavy, we breathe and reset. Your comfort determines the pace—not the plot. This is a tale of power, masks, and consequence. But here, at this table, you are always safe. ⚖️ We play with intensity. 🛟 But always with care. Because the Reik is cruel. And the only thing darker than its waters… is playing without trust.
Content warnings
Safety tools used


