Death on the Reik  (Mythveil Edition)

Death on the Reik (Mythveil Edition)

A barge, a cursed stone, and promises of power. Sail the Reik — where every bend hides nightmares, and blood is the currency of secrets

TYPE

Campaign

EXPERIENCE

Intermediate

AGE

18+
About the adventure

The river flows ever onward—but the Reik carries more than boats. It carries secrets. It carries blood. It carries you. In this second chapter of the legendary Enemy Within campaign, you find yourself cast adrift—pursued by shadows, hunted by cults, and pulled into a mystery that winds from riverbanks to ruined towers, from alchemical horrors to things best left unnamed. A floating sandbox of Gothic horror, political scheming, and twisted fairy tales, Death on the Reik invites players into a dark mirror of the Empire, where nothing is as it seems, and every shore whispers your name. From the depths of the river to the echoes of forgotten bloodlines—your story is carved in current and flame.

2 SEATS LEFT
$15.00

/ Session

Details

Weekly / Sunday – 2:00 PM UTC

Aug 3 / Session 12

2–3 Hour Duration

4 / 6 Seats Filled

GAME MASTER

Dunchan Hunter

he/him

5.0

(29)

Schedule

Sun, Aug 03 | 2:00 PM – Session 12

Sun, Aug 10 | 2:00 PM – Session 13

Each player will be charged when a session starts.

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Meet the Game Master
Hispanic/Latinx
Cosplayer
Multi-lingual

3 years on StartPlaying

253 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

Average response time: 2 hours

Response rate: 100%

About me

Looking for the cinematic GM your dreams warned you about? That’s me. I was raised by shadows and storybooks. My first GM screen was a cereal box in the '80s. My dice were chipped, my imagination wasn’t. Since then, I’ve told tales in blood-soaked crypts, neon back-alleys, and forgotten cities beneath the sand. I'm not just a Game Master. I'm a narrative architect, a ritualist of consequence, and a collector of unsaid things. I hold a Master’s in History, Religion, and Philosophy—so even my monsters come with footnotes. Over the decades, I’ve run games for hundreds of players, hosted LARP chronicles for over 300 attendees, and built Mythveil Chronicles, a living multiverse where every table echoes across timelines. When you play at my table, you're not just part of a story. You are a legend in the making.

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Reviews (29)

Proficiencies

Players say this GM is great at:

Creativity

Storytelling

Sets the Mood

Gregorsky avatar

Gregorsky

Played 22 sessions

Dunchan is a great StoryTeller who sets an awesome mood and runs an intriguing plot with immersive scenes in the Vampire Dark Ages campaign I'm currently a player in. He's really good at picking up details and quirks in the player characters and making those part of the story. Aswell as presenting intriguing NPCs to interact with and well written correnspondence and riddles. I have enjoyed the game sessions a lot!

Chillilisous avatar

Chillilisous

Played 17 sessions

Fantastic GM, it was my first time playing WFRP4e and using Foundry and he was extremely helpful and patient with explaining the rules. In the adventure he does a fantastic job of balancing storytelling and prep with allowing players to be creative. Everything is included in Foundry to allow the players extra resources and to simplify some mechanics eg. contested rolls. Overall cant recommend this GM enough.

Jonathan Beddow avatar

Jonathan Beddow

Played 14 sessions

My favorite moment was when we pulled a total 180 and joined the baddies and beat up our old NPC party mates

Aegis avatar

Aegis

Played 12 sessions

I’m really enjoying his ‘Nightmare in Sylvania’ campaign. It places players in the horror/grimdark world and mechanics of Warhammer Fantasy as they battle Strahd and the undead. He uses very nice, detailed battlemaps, a great soundtrack, and evocative short animations to introduce new scenes. The effect is immersive and fun. Dunchan is excellent at rolepaying NPCs and allows players to engage in interactive roleplay. He also patiently explains rules and the UI.

Jacob avatar

Jacob

Played 10 sessions

Dunchan is amazing with his storytelling and atmosphere. The tension provided during the Cthulu campaign is truly masterful! Would highly recommend this DM for any campaign/game!

Ori0n avatar

Ori0n

Played 10 sessions

Dunchan is one of the best GM's I've ever played with! The depth of his story is unfathomable, we are still exploring subplots, red hearings, dead ends, and major foes. He gives us just enough information, both in game and real world to allow us to both figure out the mystery AND learn some real history. I'm loving this game, and really enjoying everything Dunchan has put into it!

Character creation
Creating your character

Your journey doesn’t begin with a stat block. It begins with a whisper. A secret. A scar. And a name that history has not yet learned to fear. At Mythveil, character creation is not paperwork—it’s prophecy. In our collaborative Session Zero, you won’t just build a hero. You’ll awaken someone the Reik has already begun to remember. 🎭 Start low, rise high: You begin not as champions, but as flawed souls—smugglers, ex-soldiers, zealots, or outcasts—each one etched with potential and peril. 🧭 Together we shape your legend: We draw from your concepts, wounds, ambitions, and mysteries. No prewritten roles. No safe templates. Just a living Empire that will answer every one of your choices. 📖 Backstory seeds become plot threads. Relationships spark tension. And your character becomes a cornerstone in a tale that binds cults, nobles, rivers, and ruin. So step aboard not as a pawn on a map— but as a myth in motion. Your name will echo. The Reik remembers.

The current party

Adventurers Wanted: Sail the Reik, Where Shadows Breathe The Reik is no ordinary river. It winds through the Empire like a vein through flesh—carrying life, death, memory… and horror. In this second chapter of the legendary Enemy Within campaign, the warmth of hearth and home is gone. The river is your road now—your refuge, your trap. Bandits, beasts, and worse lurk beyond every bend. Its waters whisper secrets from sunken ruins, cursed cargo, and bloodlines best left forgotten. We seek intrepid souls—clever, bold, and just reckless enough—to brave this drifting nightmare. Whether you're running from your past or chasing something darker, the Reik will test your mettle and mark your soul. 🎞 Mythveil Chronicles delivers cinematic storytelling shaped by haunting soundscapes, rich characters, and immersive visual scenes. This is gothic odyssey afloat—part survival horror, part mystery, part myth. 💀 Join us. Claim your place in the tale. Your legend is written in current and blood. Do you dare to read it?

What to expect
Preparing for the session

🧭 How to Prepare as a Player — This is not just a game. It’s the beginning of legend. You don’t need a rulebook. You don’t need a backstory bible. What you need is intent. To step into Mythveil’s Warhammer is to enter a realm of betrayal, dread, blood-soaked pacts—and moments of glory carved from filth. 🕯️ Bring curiosity. Bring the whisper of a character idea. Bring the willingness to play flawed, desperate, stubborn, brilliant people in a world that doesn’t wait for permission. If you’ve read The Name of the Rose, The Pillars of the Earth, or walked the candlelit corridors of the Warhammer world before, you’ll feel the echoes. If not, no matter. We’ll guide you. 🎭 All levels welcome. But know this: We don’t play a story. We play in it. With sweat, voice, and consequence. 🎲 What to bring: A working mic and stable internet An open heart for character-driven chaos A sense of humor darker than a Middenheim alley And a love for the cinematic Don’t just show up. Step forward. The Reik is waiting.

What Dunchan Hunter brings to the table

You sail the Reik, where every bend hides betrayal, every fogbank whispers cultist lies, and the water remembers blood spilled in Bögenhafen. This is Warhammer Fantasy reimagined as cinematic Gothic—equal parts Spaghetti-Western, Hammer-Horror, and dark political fairytale. 🎧 Ambient soundscapes of creaking barges and river chants 🖥️ Living VTT maps that shift from haunted ruins to cursed towers 🗣️ NPCs who speak with menace, mystery, and memory We wield the full arsenal of Enemy Within lore—twisted dynasties, forbidden cults, chaos corruption—and filter it through the Mythveil lens: poetic, unpredictable, and devastatingly human. Your journey is not scripted. It is carved by choices—yours. And the Reik carries more than secrets. It carries you. 🕯️ Death on the Reik is not a passage. It’s a reckoning. And we’re here to make sure you feel every moment of it.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Platforms used
Safety
How Dunchan Hunter creates a safe table

The Enemy Within is a tale of shadows: corruption, fanaticism, forbidden truths, and quiet madness. It walks the knife’s edge between horror and satire, mystery and moral collapse. To make such a journey meaningful, it must first be safe. At Mythveil, we cultivate a space of respect, trust, and emotional presence. We employ a full suite of safety tools—including Lines & Veils, the X/N/O Card system, and active session debriefings. Open communication is not optional—it’s sacred. This campaign is designed for mature players (18+), not merely in age but in empathy. You are invited to explore fear, failure, and flawed humanity—but never at the cost of your comfort or well-being. ⚖️ We play with intensity. 🛟 But always with care. Because the Reik is cruel. And the only thing darker than its waters… is playing without trust.

Content warnings
Alcohol Use
Safety tools used

Frequently asked questions

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