The Burnock Mill Rebellion (One-shot DnD Level 5)

The Burnock Mill Rebellion (One-shot DnD Level 5)

Navigate fields corrupted by eldritch power and defeat the Starspawn of the Corn.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
3 SEATS LEFT
$25.00

/ Session

Details

Once / Wednesday - 7:00 PM UTC

Dec 4

Session Duration / 3–3.5 hours

3 / 6 Seats Filled

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Schedule

Meet your party members

3/6

About the adventure

A meteorite from the far realm pierced the boundary between worlds and landed in the cornfields near the village of Glenhollow. A strange darkness came upon the fields, locals began to go mad, and terrible monsters emerged to snatch villagers that wandered too close. A great knight rode forth to slay them, but was never seen again. A call has gone out for heroes to brave the fields and stop the eldritch horrors that have taken root among the corn. A DnD one-shot for Level 12 Characters. Game Notes: Prepare a will, because this has the potential to be a deadly adventure.

Meet the Game Master

4 years on StartPlaying

1597 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: 2 hours

Response rate: 100%

About me

I have come here to chew bubble gum and crush campaigns. And I'm all out of bubble gum! I love both roleplay and combat and tailor the ratio to the needs of the table. I've run a combat and exploration focused Tomb of Annihilation campaign as well as a roleplay heavy and whimsical Wild Beyond the Witchlight. I can be funny, silly, serious, or weird, and I'm not afraid to improvise and follow the needs of players, even if that means going off the rails or side-questing on a whim. I've been running games on Startplaying for over 3 years and running home campaigns over 30 years. I have a ton of experience and I often bring my own stories, art, and maps to the table. Current Campaigns on Startplaying: Monday 10am EST - Crooked Moon Monday 2pm EST - One-shots Tuesday 10am EST - Vecna: Eve of Ruin Tuesday 3pm EST - Call of the Netherdeep Wednesday 10am EST - Call of the Netherdeep Wednesday 2pm EST - Hoard of the Dragon Queen Thursday 7pm EST - Vecna: Eve of Ruin Friday 2pm EST - Call of the Netherdeep Completed Campaigns on Startplaying: Tomb of Annihilation Storm King’s Thunder Candlekeep (2x) Wild Beyond the Witchlight (3x) Spelljammer: Light of Xaryxis (3x) Journeys Through the Radiant Citadel (2x) Keys from the Golden Vault Dragonlance: Shadow of the Dragon Queen (x2) Book of Many Things (Level 1-11) Adventure Academy (Level 1-10 homebrew) Planescape: Turn of Fortune’s Wheel x2 Curse of Strahd Liveplay Streams: Wild Beyond the Witchlight https://youtu.be/N_fFk-FZcE0?si=2z7wg4Ow6p8zPYN- Curse of Strahd https://www.youtube.com/watch?v=dcJAqFFseKg&t=71s

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Character creation

Creating your character

Characters: -Level 12 (2014 or 2024 rules) -Shared resources available for PHB, Tasha's, Xanathars', and Monsters of the Multiverse -Standard content with possible third party options available with permission (no Ebon Tides, Objima, Ravnica, Strixhaven, Planescape, or Dragonlance) -Multiclass allowed -Point Buy for Ability Scores -Fixed HP -A Bonus Feat! If your background doesn't come with a feat you'll be able to choose one from a limited list below. Dual Wielder Healer Magic Initiate Martial Adept Savage Attacker Skilled Tough Equipment: Standard equipment plus 3000gp for common items from PHB. Magic Items: 2 uncommon, 1 rare, 1 very rare (GM approval required) *Restricted items: no warning weapons no eversmoking bottles no ability replacement items such as gauntlets of ogre power or headbands of intellect

What to expect

Preparing for the session

Working microphone Discord, DnDbeyond, and Roll20 accounts (all free) Bring a good attitude and be prepared for fun!

What Rob - GM Rah brings to the table

4 Years and over 1500 professional games hosted on Startplaying. Over 30 years of experience running roleplaying games, acceptance of the strange, support for the weird, and creativity in crafting stories and managing plots that often fly off the rails. Shared content through campaigns on DnD Beyond. A growing community of great players. An extensive library of art and maps and photoshop skills to customize as needed. I can also provide access to a DnDBeyond campaign with shared resources for all your character options!

Homebrew rules

Class restrictions: 2014 or 2024 allowed. Non-core classes need to be cleared ahead of time. Subclass restrictions: 2014 or 2024 allowed. Non-core subclasses need to be cleared ahead of time. Species restrictions: Bugbear racial sneak attack functions like a rogue’s sneak attack (only once per turn) Spell restrictions: We are using 2024 versions of pre-existing spells. 2014 spells are allowed if no updated version exists. Non-core and homebrew spells need to be cleared ahead of time. No conjure minor elements No silvery barbs Emanation spells (Spirit Guardians, Moonbeam, Conjure Animals, etc) use 2014 rules - damage when a target enters the emanation, starts their turn inside, or if they end their turn inside, limited to 1 per turn. Backgrounds: No backgrounds from Ravnica, Strixhaven, Eberron, or Dragonlance allowed outside those settings. Background Bonus Feats: If your background doesn't come with a feat you'll be able to choose one from a limited list below. Dual Wielder Healer Magic Initiate Martial Adept Savage Attacker Skilled Tough Paladin Smite: I allow 1 free smite on a character’s turn. No bonus action required unless the smite is one of the actual smite spells, like thunderous smite, which needs to be declared before an attack. Grapple, Push, and Shove rules: To attempt one of these you roll a character’s unarmed strike bonus vs a defendant’s Defense DC, which is calculated as Base 10 + proficiency bonus + strength or dexterity bonus. (any bonus to hit from bless, bardic, flanking, etc. applies) Disarm rules: Similar to the Grapple, Push, and Shove rules above, but a weapon attack can substitute for the attacker’s bonus on the roll. Surprise rules: I use the 2014 surprise rules. Surprised creatures have reactions in the first round only after their initiative has come up. Magic items: No eversmoking bottles No warning weapons

Equipment needed to play

Computer

Internet

Microphone

Safety

How Rob - GM Rah creates a safe table

These games are one-shots which may on occasion introduce content outside the warnings. Requests to avoid triggering content outside the listed warnings can be addressed before gametime. We are here to have fun in a safe environment, not add to trauma.

Content warnings

Safety tools used

Frequently asked questions