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Shtriga Nonna's Hut (MCDM DnD Level 5)

Shtriga Nonna's Hut (MCDM DnD Level 5)

Infiltrate the White Tower and defeat the eye tyrant overmind Xorannox!

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
ENDED
$25.00

/ Session

Details

Once / Monday - 7:00 PM UTC

Nov 11

Session Duration / 3–3.5 hours

6 / 6 Seats Filled

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Meet your party members

6/6

+1
About the adventure

A spy was recently caught in the dwarven city of Cragdeep. In their possession was a mysterious orb covered in strange markings and deep speech glyphs. This orb was discovered to be a map to a location in the underdark called the White Tower, the secret lair of the eye tyrant overmind called Tyract Xorannox. Xorannox is master of the Grasp, a secret organization that seeks to overthrow and subjugate the buried empires of the world. Fearing other spies among her people, the Queen of Cragdeep has reached out to distant heroes and offered a great reward to infiltrate the White Tower, unveil the Grasp’s secret agents, and eliminate Xorannox. Come join this one-shot DnD adventure for 11th-Level characters!

Meet the Game Master

5 years on StartPlaying

1720 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

About me

I have come here to chew bubble gum and crush campaigns. And I'm all out of bubble gum! I love both roleplay and combat and tailor the ratio to the needs of the table. I've run a combat and exploration focused Tomb of Annihilation campaign as well as a roleplay heavy and whimsical Wild Beyond the Witchlight. I can be funny, silly, serious, or weird, and I'm not afraid to improvise and follow the needs of players, even if that means going off the rails or side-questing on a whim. I've been running games on Startplaying for over 3 years and running home campaigns over 30 years. I have a ton of experience and I often bring my own stories, art, and maps to the table. Current Campaigns on Startplaying: Monday 10am EST - Crooked Moon Monday 2pm EST - One-shots Tuesday 10am EST - Vecna: Eve of Ruin Tuesday 3pm EST - Call of the Netherdeep Wednesday 10am EST - Call of the Netherdeep Wednesday 2pm EST - Hoard of the Dragon Queen Thursday 7pm EST - Vecna: Eve of Ruin Friday 2pm EST - Call of the Netherdeep Completed Campaigns on Startplaying: Tomb of Annihilation Storm King’s Thunder Candlekeep (2x) Wild Beyond the Witchlight (3x) Spelljammer: Light of Xaryxis (3x) Journeys Through the Radiant Citadel (2x) Keys from the Golden Vault Dragonlance: Shadow of the Dragon Queen (x2) Book of Many Things (Level 1-11) Adventure Academy (Level 1-10 homebrew) Planescape: Turn of Fortune’s Wheel x2 Curse of Strahd Liveplay Streams: Wild Beyond the Witchlight https://youtu.be/N_fFk-FZcE0?si=2z7wg4Ow6p8zPYN- Curse of Strahd https://www.youtube.com/watch?v=dcJAqFFseKg&t=71s

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Character creation

Creating your character

Characters: -Level 11 (2014 or 2024 rules) -Shared resources available for PHB, Tasha's, Xanathars', and Monsters of the Multiverse -Standard content with possible third party options available with permission (no Ravnica, Strixhaven, Planescape, or Dragonlance) -Multiclass allowed -Point Buy for Ability Scores -Fixed HP -A Bonus Feat! If your background doesn't come with a feat you'll be able to choose one from a limited list below. Dual Wielder Healer Magic Initiate Martial Adept Savage Attacker Skilled Tough Equipment: Standard equipment plus 2000gp for common items from PHB. Magic Items: 1 uncommon, 1 rare, 1 very rare item (GM approval required) *Restricted items: no warning weapons no eversmoking bottles no ability replacement items such as gauntlets of ogre power or headbands of intellect

What to expect

Preparing for the session

Working microphone Discord, DnDbeyond, and Roll20 accounts (all free) Bring a good attitude and be prepared for fun!

What Rob - GM Rah brings to the table

30+ years of experience running roleplaying games, acceptance of the strange, support for the weird, and creativity in crafting stories and managing plots that often fly off the rails. 4 Years and over a thousand professional games hosted on Startplaying. Shared content through campaigns on DnD Beyond. A growing community of great players. An extensive library of art and maps and photoshop skills to customize as needed. I can also provide access to a DnDBeyond campaign with shared resources for all your character options!

Homebrew rules

**Class and Subclass restrictions:** 2014 or 2024 allowed. Non-core need to be cleared ahead of time. **Species restrictions:** Non-core need to be cleared ahead of time. Bugbear racial sneak attack functions like a rogue’s sneak attack (only once per turn) **Spell restrictions: ** We are using mostly 2024 versions of pre-existing spells with a few exceptions. 2014 spells are allowed if no updated version exists. Non-core and homebrew spells need to be cleared ahead of time. No conjure minor elements No silvery barbs Emanation spells (Spirit Guardians, Moonbeam, Conjure Animals, etc) use 2014 rules - damage when a target enters the emanation, starts their turn inside, or if they end their turn inside, limited to 1 per turn. **Backgrounds:** No backgrounds from Ravnica, Strixhaven, Eberron, Planescape, or Dragonlance allowed outside those settings. **Background Bonus Feats:** If your background doesn't come with a feat you'll be able to choose one from a limited list below. Dual Wielder Healer Magic Initiate Martial Adept Savage Attacker Skilled Tough **Paladin Smite:** I allow 1 free smite on a character’s turn. No bonus action required unless the smite is one of the actual smite spells, like thunderous smite, which needs to be declared before an attack. **Grapple, Push, and Shove rules:** To attempt one of these you roll a character’s unarmed strike bonus vs a defendant’s Defense DC, which is calculated as Base 10 + proficiency bonus + strength or dexterity bonus. (any bonus to hit from bless, bardic, flanking, etc. applies) **Disarm rules: ** Similar to the Grapple, Push, and Shove rules above, but a weapon attack can substitute for the attacker’s bonus on the roll. **Surprise rules:** I use the 2014 surprise rules. Surprised creatures have reactions in the first round only after their initiative has come up. **Magic items:** No eversmoking bottles No warning weapons **Potions:** Drink as a bonus action.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Rob - GM Rah creates a safe table

These games may on occasion introduce content outside the warnings. Requests to avoid triggering content outside the listed warnings can be addressed before gametime. We are here to have fun in a safe environment, not add to trauma.

Content warnings

Safety tools used

Frequently asked questions