Sjórseiðr: A sea-faring covenant in Ars Magica
A covenant of magi take their ships across the North Sea, in the shadow of the disappearance of their founding magus and his vision of vis.
TYPE
SYSTEM
EXPERIENCE
AGE
About the adventure
A group of mages, desirous of independence from the sects and princes of mainland Mythic Europe have opted for the relative magical desert of the north Atlantic, their laboratories and libraries residing in their flotilla. This is a troupe-style game: each session will focus on one or two mages, with other players acting as companions and grogs of the mage in-focus.
Game style
Roleplay Heavy
Game themes
Meet the Game Master
About me
I have worked in private game design as Sortilege since 2018, and currently have three RPG books in various stages of writing/editing/pre-print, to be released later this year. Typically I run games in-person at venues around the Twin Cities. I love teaching new systems and settings to new players: those who have never played an RPG before, or who maybe have only played Dungeons & Dragons before.
View Profile →Reviews (21)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Teacher
I am playing with Jordan in an ongoing Ars Magica campaign, and it has been an awesome experience. Jordan knows how to impart a sense of wonder in his storytelling and worldbuilding, and knows how to present scenarios with real stakes and not so obvious answers. He has clearly put a lot of work into the campaign behind the scenes, and I feel that we've only begun to scratch the surface of the various stories he has in mind. Besides this he does a great job making everyone feel welcome and included in the session, and works tirelessly with new players to get them up to speed on the setting and rules, not to mention creating new characters. As a professional DM, he utilizes a foundry server and keeps a notion wiki meticulously up to date for our campaign. A+!
We had an oddball request for a niche game, and Jordan has worked hard to make it a tremendously fun experience for our group of newbies and weirdos. I’m most impressed by not just his creativity but by his flexibility in the face of our insane decision-making. Gifted story teller- I’m jealous.
Amazing! This was my first experience with RPG and I had a blast. I did it with a group of friends with varying levels of experience and I feel like Jordan did an amazing job of meeting everyone where they were at. He helped explain how to move through the game and improve strategy for the newer crowd and still managed to provide challenges and excitement that engaged those who've played before. I am excited to participate again!
Character creation
Creating your character
Pre-generated characters exist, and we can modify them to fit our specific requirements in session zero. If you want to create a character from scratch, you can pitch your idea prior to the session zero and I will work with you to make a character for the campaign.
What to expect
Preparing for the session
Webcam and microphone access via Discord required. No other preparation necessary; a synopsis of the rules and the setting will be provided during session zero.
What Jordan Peacock brings to the table
We will use my private Foundry server for character sheets, maps, etc. Most play will be theatre of the mind. If you have a compelling argument to do something, I will do my best to guide you through how to accomplish it with this system.
Equipment needed to play
Computer
Microphone
Platforms used
Safety
How Jordan Peacock creates a safe table
We establish our baseline lines and veils during our session zero, but this is a living document and we will adjust as needed throughout play. I encourage use of the "stoplight" cards during play to encourage good play, and to use caution or stop where necessary. Stars and wishes are encouraged to give feedback.