Delta Green: A Night at the Opera
Delta Green | Campaign
About the adventure
Delta Green is an unofficial group consisting of members of national law enforcement, intelligence, and the military. Delta Green itself has no funding, but those who run it channel funds, equipment, and personnel as needed from whatever agency or military branch they happen to work for. Delta Green specializes in situations where the members feel rivalries among different parts of government would make efficient problem-solving difficult, not to mention keeping things secret. For the most part, this has meant dealing with the paranormal and particularly the Cthulhu Mythos. Delta Green, sadly, is not an intelligence-gathering body; its focus is problem resolution. Those who carry out Delta Green missions rarely learn anything about what they face: they simply go somewhere, do something, and come home. As a result, Delta Green's organizers aren't very informed about the Mythos. They fear what could happen if they had a well-developed central database, since this would make them targets. Delta Green walks a fine line between ignorance and knowledge. Delta Green's agents are not full-time; they work, in various capacities, for other groups such as the FBI, the NSA, the Army, the IRS, etc. They are "assigned" to a Delta Green mission by their DG-member supervisors, who camoflauge their activities as being part of their regular duties. There are no regular meetings, no headquarters, etc.; members simply contact each other when their respective agency stumbles on something that Delta Green is better capable of handling. Thus there is no Delta Green database, no files, no letterhead or reports. To gather a full profile of all their activities, one would have to comb the files of most national government bodies, finding evidence of operations sanctioned hastily and with little apparent result. Scattered thusly, Delta Green is hard to locate; only if such reports were assembled and considered in the aggregate would a clearer picture emerge. In other words, Delta Green is little more than an ad hoc assembly of people "in the know," an old-boys'-network if you will, with no central command. When one member happens upon something, he or shee contacts a few others who might be of help and they deal with the situation. Any knowledge gained is effectively lost due to the lack of any real structure. As a government agent of some sort, the characters are aware of the above information; in the past, they may have participated in one or perhaps two Delta Green Ops. They have therefore had some form of contact with the supernatural, though they know little about it.
Game Master Reviews (11)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Storytelling
Murphy is an incredible Storyteller who always brings preparation, imagination, and excitement to the table. His games welcome anyone to the table, providing an inclusive space to delve into whatever genre you seek to explore, at a level of maturity based on the people at the table.
Played with him for almost half a year at this point. Creative world building and interesting story, but let several sexist comments slide repeatedly by a player that didn't pay (a friend of the GM) including calling another woman the "C" word out of character which I had to comment on to be addressed. GM made an inappropriate comment towards me I wasn't sure how to respond to since when I did ask he responded "It's because you're a woman." Sat on it overnight to think about it and he got upset I waited to tell him after being absolutely shocked by the comment. Told him I needed time (he said he'd give me a week) and then he messaged me within 24 hours wanting to know by the end of the day if I was still playing because "the plot." Apology fell flat because it felt like it was about the need for my characters and financially incentivized. While a good GM for storyline and most of the other players are amazing, I don't think I'd recommend him or his friend for other women or female-presenting players.
I've been playing off and on with Murphy for about 10 years now. It's been fun time in Deadlands, a couple good missions in Shadowrun and a game of ETU that I still wish he'd pick back up, if it wasn't for the time zone difference between us. But in fact, every once in a blue moon I have the opportunity to listen into one of his games (at what is for me a horribly ungodly late hour) and remain thoroughly entertained, even if I don't play myself. So book this man for a session and see for yourself! You won't regret it!
Whoah. I am ... beyond impressed. Beyond impressed. Even if I've got half the fun I did, it would've still been a lot more then I expected. This is my first Tabletop experience and I enjoyed it so much. Other forms of on chair entertainment? Video Games? Movies? Not even a tenth of an experience compared to my experience I've had this weekend with Murphy. I'm annoyed this thing allows only 3 tags.
He is awesome. He allows for creativity is his games which can be good and bad. Bad only in the sense that decisions you make are never forgotten. He is like an elephant. His campaigns have a beginning and an end. With the middle portions aligned to milestones and player decisions. He does tolerates bad actors to a point. Warnings are given for treating other layers poorly and second chances (sometimes 3rds are provided). Its a safe space for everyone.
Additional details
How to prepare
You will need a Headset A roll 20 account www.roll20.net A Discord account www.discord.com
What I provide
The game will be run on Roll20 for VTT and Discord for voice chat. You will need accounts for both platforms. In addition, you will need a working microphone. I try to make the game world feel as close to real as I can. My NPCs aren't stat blocks but living beings that really don't want to die today. That being said, no one in my games have plot armor and I don't run self-insert GMNPCs. This game will be all about a team of individual agents working to stave off the apocalypse from unnatural horrors. So if you're interested, you should aim to make a character that supports the team and the narrative. On the narrative, I don't have a pre planned story. The world is your sandbox. Enemies and other factions have their own agendas, it is up to you to decide to get involved or not. I believe in Player Agency above all, but actions have consequences and rewards.
Gameplay details
I do a personal Session Zero with each player as well as a group chat before play begins. I have campaign rules for expected behavior and we discuss hard lines and veils. My campaign rules are available on my GM profile. X cards can be used on the VTT or you can call a "Timeout" for whatever reason. My goal is to provide a safe, inclusive place to have fun.
Content warnings
• Mental Illness
• Body Horror
Safety tools used
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
Players will create Agents based on the rules in the Agent's handbook that will be provided. No prior knowledge is necessary beyond being able to create a professional government employee in modern US.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
High
Experience level
Intermediate
Platforms used
• Discord
• Roll20
More upcoming games
$15.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Monday - 10:30 PM UTC
3-3.5 Hour duration
3 / 6 Seats filled
Schedule
Requirements
Experience required: Intermediate
Age: 18+