Delta Green: A Night at the Opera
Delta Green | Campaign
$15.00
/ Session
Details
Weekly / Monday - 11:30 PM (UTC)
3-3.5 Hour duration
3 / 6 Seats filled
Schedule
Requirements
Experience required: Intermediate
Age: 18+
About the adventure
Delta Green is an unofficial group consisting of members of national law enforcement, intelligence, and the military. Delta Green itself has no funding, but those who run it channel funds, equipment, and personnel as needed from whatever agency or military branch they happen to work for. Delta Green specializes in situations where the members feel rivalries among different parts of government would make efficient problem-solving difficult, not to mention keeping things secret. For the most part, this has meant dealing with the paranormal and particularly the Cthulhu Mythos. Delta Green, sadly, is not an intelligence-gathering body; its focus is problem resolution. Those who carry out Delta Green missions rarely learn anything about what they face: they simply go somewhere, do something, and come home. As a result, Delta Green's organizers aren't very informed about the Mythos. They fear what could happen if they had a well-developed central database, since this would make them targets. Delta Green walks a fine line between ignorance and knowledge. Delta Green's agents are not full-time; they work, in various capacities, for other groups such as the FBI, the NSA, the Army, the IRS, etc. They are "assigned" to a Delta Green mission by their DG-member supervisors, who camoflauge their activities as being part of their regular duties. There are no regular meetings, no headquarters, etc.; members simply contact each other when their respective agency stumbles on something that Delta Green is better capable of handling. Thus there is no Delta Green database, no files, no letterhead or reports. To gather a full profile of all their activities, one would have to comb the files of most national government bodies, finding evidence of operations sanctioned hastily and with little apparent result. Scattered thusly, Delta Green is hard to locate; only if such reports were assembled and considered in the aggregate would a clearer picture emerge. In other words, Delta Green is little more than an ad hoc assembly of people "in the know," an old-boys'-network if you will, with no central command. When one member happens upon something, he or shee contacts a few others who might be of help and they deal with the situation. Any knowledge gained is effectively lost due to the lack of any real structure. As a government agent of some sort, the characters are aware of the above information; in the past, they may have participated in one or perhaps two Delta Green Ops. They have therefore had some form of contact with the supernatural, though they know little about it.
Less than a year on StartPlaying
133 games hosted
Highly rated for: Creativity, Inclusive, Rule of Cool
Additional details
How to prepare
You will need a Headset A roll 20 account www.roll20.net A Discord account www.discord.com
What I provide
The game will be run on Roll20 for VTT and Discord for voice chat. You will need accounts for both platforms. In addition, you will need a working microphone. I try to make the game world feel as close to real as I can. My NPCs aren't stat blocks but living beings that really don't want to die today. That being said, no one in my games have plot armor and I don't run self-insert GMNPCs. This game will be all about a team of individual agents working to stave off the apocalypse from unnatural horrors. So if you're interested, you should aim to make a character that supports the team and the narrative. On the narrative, I don't have a pre planned story. The world is your sandbox. Enemies and other factions have their own agendas, it is up to you to decide to get involved or not. I believe in Player Agency above all, but actions have consequences and rewards.
Gameplay details
I do a personal Session Zero with each player as well as a group chat before play begins. I have campaign rules for expected behavior and we discuss hard lines and veils. My campaign rules are available on my GM profile. X cards can be used on the VTT or you can call a "Timeout" for whatever reason. My goal is to provide a safe, inclusive place to have fun.
Content warnings
Safety tools used
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
Players will create Agents based on the rules in the Agent's handbook that will be provided. No prior knowledge is necessary beyond being able to create a professional government employee in modern US.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
High
Experience level
Intermediate
Platforms used
• Discord
• Roll20