Wrath Of The Righteous - Mythic Adventure Path!

Wrath Of The Righteous - Mythic Adventure Path!

Pathfinder 1e | Campaign

1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Sunday - 5:00 PM UTC

Jun 15 / Session 26

3-4 Hour Duration

4 / 5 Seats Filled

Schedule

Sun, Jun 15 | 5:00 PM - Session 26

Requirements

Experience required: Open to all

Age: All Ages

About the adventure

The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as Wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world? This adventure follows the stories of the 5th crusade and the heroes who rise up against the Demons of the Worldwound to put and end to their chaotic tyranny! The campaign sees the players from level one all the way to level twenty mythic ten! Get ready to get Mythical!

Game style

Dungeon Crawl

A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Party notes

Party just lost a player due to scheduling. We currently level 16 and mythic 6 starting chapter 5.

Streamer
Podcaster
Teacher/Educator
Game Designer
Multi-lingual

2 years on StartPlaying

290 games hosted

Highly rated for: Creativity, Storytelling, Rule of Cool

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

Come with a basic knowledge of the ruleset for Pathfinder1e, it will be helpful if you understand first level character creation using point buy and have access to both a video camera, microphone, and computer. A roll20 account is also needed, which is free for players!

What I provide

Players can expect fast past combat and believable NPCs that will give you as much as you give them. We will also be using voice and video so we can see one another and be more invested both in the game and one another's characters!

Gameplay details

We will go over the safety tools in full during session zero!

Content warnings

Safety tools used

Breaks

Debriefing

Lines and Veils

Open Door

Session 0

How will character creation work

Character creation will take place during sessions zero where we will go over the the basics of the setting, the story, and the "How to" of character creations. I run character creation as a collaborative experience with the group so that everyone has a chance to discuss ideas and character concepts together.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Roll20

Discord

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