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Doomed Forgotten Realms - 5e 2024

Doomed Forgotten Realms - 5e 2024

In this timeline, the villains were not stopped and the Sword Coast is living in the aftermath. Rebel, fight back, and reclaim this land from tyranny!

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$20.00

/ Session

Details

Weekly / Monday - 12:00 AM UTC

Mar 16 / Session 5

Session Duration / 2.5–3 hours

6 / 6 Seats Filled

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Schedule

Mon, Mar 16 | 12:00 AM – Session 5

Mon, Mar 23 | 12:00 AM – Session 6

Mon, Mar 30 | 12:00 AM – Session 7

Mon, Apr 06 | 12:00 AM – Session 8

Mon, Apr 13 | 12:00 AM – Session 9

Meet your party members

6/6

+1
About the adventure

The Doomed Forgotten Realms is the darkest possible timeline. In this version of the Realms, the catastrophes from multiple official campaigns all happened, one after another, until the Sword Coast was exhausted and broken. Most people think it was terrible luck. The truth is, an evil mastermind was behind it all. This campaign is new player friendly and is open to one and all. Everyone is welcome. You do not need to know Forgotten Realms lore ahead of time. Expect a mix of strong roleplay scenes, meaningful exploration, and tense engaging combat. Vecna’s oldest servant, Acererak, built a body fit for a god in Chult. Vecna’s agents twisted Sammaster’s prophecies, helping push the Cult of the Dragon into summoning Tiamat. Under cover of that chaos, Vecna’s people stole powerful relics, including Netherese artifacts, and those stolen powers helped ignite more disasters: the Elemental Evil cult destroys the Dessarin Valley, demon lords are unleashed into the Underdark, and other world-shaking crises follow, including the fall into Avernus and the eternal winter of the north. The conquest was brutally fast. Vecna rallies every monster and tyrant willing to kneel, and within a year he installs himself in Waterdeep and declares himself the Lord of Toril. Evil has ruled ever since, but it is not a single unified empire. This is a world full of competing villains, desperate survivors, brutal laws, and power struggles between evildoers. You are the people who refuse to accept that this is “just how the world is now.” Brought together by unlikely allies, you will take the fight across iconic Realms locations across the Sword Coast, alongside Netheril in both the present and the past, Myth Drannor in Cormanthyr, and even Thay and Calimshan as they exist outside Vecna’s direct grip. It is up to you if Vecna falls, or if the Realms do...

Game style

Roleplay Heavy

Rule of Cool (RoC)

Combat Heavy

Hexcrawl / Exploration

Meet the Game Master

5.0

(43)

DMs Guild Writer
Streamer
Podcaster
Published Writer
Game Designer

1 year on StartPlaying

611 games hosted

Highly rated for: Creativity, Knows the Rules, Sets the Mood

Average response time: 9 hours

Response rate: 80%

About me

🎲 “Hold on, let me roll Persuasion first… success!” Hello, I’m Tyler — a storyteller, designer, and lifelong gamer with decades of experience behind the screen. My players describe me as Immersive, Supportive, and Masterful. I’ve guided hundreds of players through unforgettable games at conventions, on streams and podcasts, and in home campaigns across North and South America. I’ve collaborated with publishers like Onyx Path, Free League, Chaosium, and Helmgast, and I’m also a published writer and designer with credits in both indie and professional TTRPG projects. Whether it’s your first session or your hundredth, my goal is always the same: create a safe, inclusive space where your story matters. I invite you to explore my reviews and join a game to see why so many players return to my tables again and again.

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Character creation

Creating your character

We start at level 1, but you do not need a finished character before the game. Come to Session 0 with a rough idea or three that you are excited to play. Ability scores will be rolled using a custom method I will share once you join along with all other campaign resources. You can build your character in whatever tool you like as long as I can review it before it is finalized. Most official Wizards of the Coast material from 2014 and 2024 is welcome, plus my setting-specific options. I just ask that you skip character options that are tied to campaign settings outside the Forgotten Realms or outside the core Player’s Handbook 2024 scope unless I approve them first.

What to expect

Preparing for the session

You will need a free Foundry account, plus a headset and microphone with stable internet. That's it. If you have never used Foundry before, don't worry—I will walk you through everything. Also: bring curiosity and a willingness to collaborate. This campaign rewards players who talk through plans, share the spotlight, and lean into the group’s choices.

What Tyler brings to the table

I run a game that feels “alive” at the table: engaging NPCs, roleplay scenes where your choices matter, and combats that stay tense and exciting. On the practical side, you are getting a full Foundry experience: maps, tokens, handouts, and character assets ready to go, plus ambient music and sound. I also write custom content and personal hooks so your character is not just watching the story unfold—your character is part of the story, and the story changes based on your choices.

Homebrew rules

My homebrew options are focused on new character choices. You'll have access to custom backgrounds, species, subclasses, and feats written specifically for this campaign.

Equipment needed to play

Microphone

Internet

Safety

How Tyler creates a safe table

All tools ensure you feel safe exploring the story's themes. Session 0 includes a full discussion of Lines & Veils, the X/N/O system, and safety tools. A digital safety document is provided at session 0. During play, we use the X, N, and O tools via chat or voice for live adjustments. Mature themes are handled responsibly — player safety is a top priority.

Content warnings

Safety tools used

Frequently asked questions