Dragonlance: Shadow of the Dragon Queen [Chapter3/5][Level 6/13]

Dragonlance: Shadow of the Dragon Queen [Chapter3/5][Level 6/13]

War ignites in Krynn as the Dragon Queen’s armies rise. Join the fight, forge alliances, and turn the tide before darkness claims the world.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$29.99

/ Session

Details

Weekly / Tuesday – 12:00 AM UTC

Jul 22 / Session 30

3–3.5 Hour Duration

4 / 6 Seats Filled

Schedule

Tue, Jul 22 | 12:00 AM – Session 30

Tue, Jul 29 | 12:00 AM – Session 31

Tue, Aug 05 | 12:00 AM – Session 32

Tue, Aug 12 | 12:00 AM – Session 33

Tue, Aug 19 | 12:00 AM – Session 34

Tue, Aug 26 | 12:00 AM – Session 35

Tue, Sep 02 | 12:00 AM – Session 36

Tue, Sep 09 | 12:00 AM – Session 37

Tue, Sep 16 | 12:00 AM – Session 38

Tue, Sep 23 | 12:00 AM – Session 39

Tue, Sep 30 | 12:00 AM – Session 40

About the adventure

In their final hour, the Gods sent their thirteenth warning to deter the Kingpriest and his ritual. Trees wept blood, fires raged unnaturally, and cyclones struck the gleaming Temple of the Kingpriest. But the mortals failed and any chance of redemption was lost with it. A Mountain of fire fell from the sky, destroying Istar and creating The Blood Sea, coastlines shifted all over the world, sundering nations, drowning whole regions. Though some lands escaped the worst of destruction, none were spared the divine wrath. The gods and their blessings then faded from the world, and in time, even their names were all but forgotten. 3 centuries of darkness, famine, plague, and mass migrations. Elven nations shut their borders. Dwarves withdrew into their deep tunnels. Nations of Hobgoblins and Ogres took over what Human settlements left barren. As Krynn rebuilt and new societies arose, the world learned to live with a jarring truth: the Gods were truly gone. Religion on Krynn was altered forever. True clerics, who once worked miracles on behalf of their gods, had vanished. While some people remained devout, many others turned to false religions in search of answers and comfort. As Ansalon healed, a new threat grows. The Dragon Queen Takhisis. We find our heroes venturing to the quiet village of Vogler, to say goodbye to a family friend, for the last time.

Game style

Combat Heavy

Meet the Game Master

2 years on StartPlaying

1501 games hosted

Highly rated for: Creativity, Knows the Rules, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

I always loved creating fascinating stories and situations for player characters to react and solve. My promise is that sessions will be engaging, intense, and dramatic, as we experience the stories of the world and our characters unfold before our eyes. Writing this after doing over 40 sessions for SPG. I first got into DMing for DnD for family and friends, eventually branching out to online communities. While I maintain those sessions I also was curious if I could make a living out of being a DM as all of the players I DMed for showed enthusiastic support and eagerness for each and every session. Branching out to SPG I started with just a single session, and they loved it. Then when Dragonlance released I put out a few more sessions that wouldn't conflict with my work schedule and with all of their enthusiastic love, support and encouragement for me as a DM and for the stories we tell as well as their eagerness for next session "Is it (session day) yet?" I decided to try to make this silly hobby a full time job. I would not be doing this without the massive amount of support and encouragement from my players. With that, I would like to invite you to join our community. I have been making stories with systems similar to DnD since I was in Highschool. When I started playing DnD and eventually gained the confidence to become a DM in every game I was in my players kept asking me to extend the session length, even upwards of lasting the whole day. Then when I learned people have made a living doing this I decided to reach out to StartPlayGames and see what I can add to this community!

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Character creation

Creating your character

During our one-on-one session 0(or as a group if possible) we will make our Characters on D&D Beyond, making sure our stats are correct as well choosing our backstory and assigning our free feat. After that I will import your characters over to FoundryVTT and help make your character's token! We will start at level 1, rapidly advance to 5(Should be level 2 after the first session, and then level 3 up to 2 sessions after that) and then make our way towards 11 by the end of the module, going to 13 with the Expansion written by Dragonlance Nexus, we may turn the campaign into a homebrew campaign afterwards or skip to do a level 20 Finale!

The current party

Free Session 0, level 1-13 Campaign! Currently level 5 with a Sorcerer, Warlock, Barb, and a Monk! About to start one of my favorite sessions of this chapter! Before starting we will do a free session 0 to go over Introductions, character creation, campaign notes, any questions. Feel free to join us on discord to ask any questions at https://discord.com/invite/countcamerox

What to expect

Preparing for the session

Working Microphone (Possibly headset if background noise is an issue) - Discord (FREE) https://discord.gg/2SHavPYdze Username: camerox - https://forge-vtt.com/ account, a website that hosts my foundryVTT sessions (free(for you!)) - computer/laptop + Mouse (Foundry doesn't work very well on a phone/tablet but will work in a pinch! - Yearning to explore a new world and embrace your character

What Count Camerox brings to the table

Maps, courtesy of the Module, Dungeon Alchemist, various people I support on Patreon D&DBeyond Subscription so that all my players may easily create their character FoundryVTT with sounds, assets, art for martials and Spellcasters

Homebrew rules

Homebrew Rules: Using Double every other Diagonal rules for movement and spell ranges https://i.imgur.com/tZyn79Z.png Healing Potions: Bonus action as Normal, As an Action Rolls Maximum Death Saving Throws: being knocked to 0 HP or failing a death saving throw adds 1 point of exhaustion (nat 1 adds 2 points of exhaustion) to balance this, a short rest removes 1 point of exhaustion and a Long Rest sets your exhaustion back to 0) Saving throw Crits: ex: someone casts blight on someone else, Nat 1 rolls maximum damage, nat 20 rolls minimum damage Swift Action: Swap your weapons or make a skill check(Determine an Enemy's Weakness/intentions) Flanking: +2 to attack rolls

Equipment needed to play

Computer

Internet

Microphone

Platforms used
Safety

How Count Camerox creates a safe table

I want to preface this by saying that I've ran this adventure 12 times already. This campaign is my origin story as a DM and the first module I've ran professionally. I've since moved onto other campaigns and modules that themselves I'm nearing the completion to and are likely going to start other modules soon. Even running them my heart misses this campaign so I am very excited to start another Dragonlance campaign! My goal with how I have FoundryVTT setup is to make learning it as painless and as simple as possible. I use a beautiful UI mod to organize your moves into Actions, Bonus Action, Free Actions, and Reactions so you know which abilities are which. Also, with a simple, target enemy and a click of your weapon, the game will automatically roll to hit and damage leading to minimal time between turns and a faster paced game! No one likes waiting forever to get back to their turn. Lastly, I make sure at the end of every session to do a recap of the important lore bits we experienced as well as what lies ahead in the next session! Recently I have purchased Dungeon Alchemist so that I can make beautiful looking maps!

Content warnings

Safety tools used

Frequently asked questions