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Smuggler's Gambit

Smuggler's Gambit

Working for a Hutt, trying to make your way as a Merc and smuggler for Hire, making your living and seeing where adventure leads.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$15.00

/ Session

Details

Bi-weekly / Wednesday - 12:00 AM UTC

Jan 7 / Session 31

Session Duration / 3–5 hours

6 / 6 Seats Filled

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Schedule

Wed, Jan 07 | 12:00 AM – Session 31

Wed, Jan 21 | 12:00 AM – Session 32

Wed, Feb 04 | 12:00 AM – Session 33

Wed, Feb 18 | 12:00 AM – Session 34

This game will begin once 3 players have joined

Meet your party members

6/6

+1
About the adventure

Approximately 5 months after the destruction of the Second Death Star, the galaxy has fallen into disorder. Many Former imperial factions are vying for control and ammassing larger territories by eliminating their compitition. All while the Former rebellion is attempting to establish the New Republic. The Hutts and several other underworld organoizations, such as the BlackSun, Crimson Dawn, and the Pike Syndicate are also making thier moves to gain further territory, opportunities, and even establishing their own Nations. Burgra Morthra the Hutt has sent each of you an Invitation to come to his Suite on Nar Shadda for an employment opportunity.

Meet the Game Master
LGBTQ+
Disabled
Neurodivergent

2 years on StartPlaying

179 games hosted

Highly rated for: Creativity, Knows the Rules, Inclusive

About me

I have been a Game master since 1985 I tend to run open sandbox style games. If you think you see a plot hook, your right, you probably encounter lots of them, but if you think you are being plot hammered, you are wrong. I want my players to feel they impact the "time line" if events of the world, so I remain flexible and ready to adjust to player decisions. Do I use "modules"? Occasionally, but even then it won't follow the original, mostly just used for ideas, but I work to follow my own ideas, stories, and writing. I run games where the dice fall where they may. I don't fudge results for players or for npcs. Adventure always gas risks. I don't go out of my way to kill characters, but I also won't save them from bad decisions results or the fate of dice. However most games I run have a mechanic to allow players to attempt to save themselves or their comrades. My campaigns have typically run for multiple years. My style can run the spectrum from hack-n slang to role-playing oriented and in between, all based on the players choices. Games I have run over the years: AD&D 1st and 2nd Ed. - Gurps - Champions/Hero - Role Master 1st/2nd Ed - Space Master - Shadow Run - Traveler - Cyberpunk - HackMaster "4th ed" and current - Aces & 8s - FFG Star Wars - palladium - Vampire Masquerade - Werewolf , (I may be missing a few, memory lol) I'm willing to Run nearly any genre, or world type I may be familiar with, using any of the systems I list. Game systems I am perpared/willing to Run: Rolemaster (1st/2nd custom) Now RMU HackMaster (current) Aces & 8s Shadow Run FFG Star Wars and Genysis for the following Genre: Space Scifi, post apocalypse, supers, L5R, cyber punk style, modern gang/crime organization. If another system is wanted, I will consider, but may require an increase in game fee. I also have my own game system in the works for those interested in being play testers in a developing system, yet still an ongoing game. I also have an "Ultimate Dungeon" style setting where "groups" can schedule forays and earn points based on time and survival. Groups and characters will be ranked, adjusted by level and gear ratings. This can be attempted by formed groups, or by "PU" groups. Times will be set schedules each week for PU games. Formed groups will need to schedule ahead of times for their attempts. HackMaster (current Ed.) is the system used, and character creation strictly followed in my "Presence". I currently use MapTools and discord for my VTT. Local games can be arranged in you live in the Northern Utah area. My games are LGBTQ friendly and intolerance of such will not be tolerated.

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Character creation

Creating your character

Via Oggdudes with some Exceptions. Also, Characters will be kept Updated on Roll 20 Most books and even some Homebrew Fan MAde MAterials open. If unsure what is allowed, Discuss with GM. Game will include Most Races, Careers, and SPecs including Jedi and Clone Troopers. Characters will start at Base experience points per Race to start.

What to expect

Preparing for the session

Roll 20 account Discord Access Access to Pertinient Books Resources for making Characters.

What SnowDragon brings to the table

Discord servs with Private chat for each player as well as a Group chat. Other Channels for House rules, Home brew and Resources. Roll20 for Maps and so forth. I use a Mix of Tactical Combat when I feel it is neccessary, and open freeform outside of combat with some limitations on movement.

Equipment needed to play

Computer

Internet

Headphones

Microphone

Safety

How SnowDragon creates a safe table

There will be a Session Zero to discuss Time Period and events, Game Materials in Use, and for players to discuss Character options. Session ) will be determined once 3 players or more have applied and will have no cost. I use my Discord and Roll 20. Discord is used for voice acommunication and Private chat information. GM door is always open for help, concerns, and so forth.

Content warnings

Safety tools used

Frequently asked questions