Gold in the Wood, A Folktale | Learn to Play Cairn
Deep in the valdwood lie bandit, relics, and monsters. This emergent point-crawl story makes your character the center of the action.
TYPE
SYSTEM
EXPERIENCE
AGE
About the adventure
"Cairn is an adventure game about exploring a dark & mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, classless, and relies on fictional advancement rather than through XP or level mechanics." - from https://cairnrpg.com/ ----- Cairn is currently a favorite in the indie TTRPG scene, but it's hard to find people to play! Here is an opportunity to try Cairn at its best, with an experienced GM who knows how to facilitate an old-school style game. We will play Cairn exactly as the game suggests, by exploring the mysterious Wood, using a hexmap to tell a player (and treasure) driven story. Your choices will blend with random tables and prepared elements to map a completely unique map. Played on discord, flexible in terms of pen/paper or online resources
Game style
Sandbox / Open World
Meet the Game Master
About me
https://linktr.ee/gnomestones www.gnomestones.fun You can call me Scraw, Sam, or something else. I was raised on old-school Dungeons and Dragons, and carry forward classic principles in all of my games. I have experience running Dungeons and Dragons (ADND, 3.5e, and 5e), Dungeon Crawl Classics, Old School Essentials, and Cairn. I am founder and director of the Gnomestones gaming organization, which publishes TTRPG modules, creates content for youtube and twitch, manages the website www.gnomestones.fun, and hosts game development jams in the greater Olympia area. I am a long time nerd of fantasy, gaming, philosophy, and nature. My table is welcoming, supportive, and fun, and I have high hopes that the stories you will craft with me will be exciting and unforgettable! I have years of experience as an educator, leadership trainer, and therapeutic group facilitator. I apply my group dynamics training to ensure that my table is respectful, encouraging, and to help each player have fun at their own rate and in their own way.
View Profile →Reviews (15)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
World Builder
Scraw is a lively DM and great to interact with. He creates a very in-depth world for players to get lost in, if need be, and provides sufficient room for experimentation and alternate paths, even if the world around us reacts strictly. He occasionally fudges rolls, so that the story can continue, and I think that is wise, as overly strict adherence to the rules can drag the story down or kill off interesting NPCs too early. I think that voice acting is hard as a DM, and with practice, it definitely can become better, but I think that he has the potential to get there. There is obviously for every DM the pressure to balance world lore and detail with expediency, some players like an hour long lecture on world history, and some get bored if you describe a book for a little more than a second, I think that it's a careful balancing act between players and DMs and maintaining a two-way street can allow for smoother and more appealing storytelling. His games also lack unnecessary violence and grimness. You can sense something sinister lurking or waiting to strike you down, but beyond simple dying in combat, or the creeping sensation of enigmatic horror, there isn't anything overly in your face, it's subtle, and I like that subtle creeping sensation. I wish him good luck and hope to provide more information as I play more games with him for longer. :)
I have played in 6 of Scraw's campaigns and one shots they have all been super fun. The world building is excellent and it feels like a true sandbox experience. I love coming to Scraw with ideas about characters I want to play and working with him to find out how to best represent that in the world and how to weave the character into the storyline. My favorite character to play has been a gnome witch that is currently traversing wild roughlands, is becoming slowly aware of underlying goblin political machinations, and searching for ancient artifacts. I had come to Scraw with an ask for a robust foraging and plant-magic system and he has gone above and beyond with crafting a system that is fun to interact with and also informing the world more broadly. I have grown as a player while playing in these campaigns and I'm excited to keep playing with Scraw!
Character creation
Creating your character
The character creation process is very simple, and will be included in the first session as part of the gameplay. Character creation is going to be quick and part of the fun!
There's one more seat, with a minor vetting process. Game is narrative focused, thoughtfully-paced, and atmospheric. A PC died last week. -- Feel free to join in at the capacity that works for you. This game is collaborative storytelling focused, art forward, and sometimes asynchronous. We will definitely be able to weave you into the plot.
What to expect
Preparing for the session
Working discord needed. You can download the rules of Cairn at www.cairnrpg.com.
What SCRAW (Sam) brings to the table
I will bring the cairn pdf (which is free), the hex mapping tools, and the discord. I have curated a huge number of random chart tools over at www.gnomestones.fun/the-link-farm.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How SCRAW (Sam) creates a safe table
This is a standard old school dnd game, with risk of character death. In the game I might take the role of a dastardly villain, but above table I'm still friendly and respectful. My role as a GM is help the players survive, not revel in their demise.