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Ghostbloods: A Cosmere Spy Thriller Campaign
The Ghostbloods, a secretive organization that thrives in Roshar's shadows, have tasked you with finding a missing agent. What will you discover?
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About the adventure
While the Alethi are off waging war on the Shattered Plains, trouble brews in Tukar as the god-king Tezim leads the country in a war against the neighbouring Emul. You are a group of spies from the Ghostbloods, selected specifically to infiltrate Tukar and learn more about the disappearance of another agent. And, as per usual, you are in way over your heads...
Game themes
Meet the Game Master
1 year on StartPlaying
115 games hosted
Highly rated for: Creativity, Teacher, Knows the Rules
Average response time: Under 1 hour
Response rate: 100%
About me
𝘓𝘪𝘧𝘦 𝘣𝘦𝘧𝘰𝘳𝘦 𝘥𝘦𝘢𝘵𝘩, 𝘴𝘵𝘳𝘦𝘯𝘨𝘵𝘩 𝘣𝘦𝘧𝘰𝘳𝘦 𝘸𝘦𝘢𝘬𝘯𝘦𝘴𝘴, 𝘫𝘰𝘶𝘳𝘯𝘦𝘺 𝘣𝘦𝘧𝘰𝘳𝘦 𝘱𝘢𝘯𝘤𝘢𝘬𝘦𝘴 - The Lopen, Oathbringer: Book 3 of The Stormlight Archive Hi, my name is Kenan and I've been GMing games since 2004. My #1 goal as a GM is to enable players to craft the story they desire and create the glue to allow all their expectations to mesh. I want sessions to be memorable, exciting and powerful but, above else, I want them to be YOURS. I am open to GMing basically anything outside of D&D. I really enjoy trying out and crafting stories with new systems: currently my favorites Fate, Pathfinder 2e, Draw Steel, FFG's Star Wars and the Cosmere RPG, but this list often changes! I make a point to listen to my players and try to incorporate any of their cool ideas into the games, so please speak out!
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Proficiencies
Players say this GM is great at:
Creativity
Teacher
Knows the Rules
Character creation
Creating your character
Characters will be created during Session 0 and will be done as a group. They must all be members of the Ghostbloods sent to Tukar at the start of the campaign. I will also have pregenerated characters ready if that's your preference. There will be no limitations on the characters except for whatever information is available to use!
The party is currently chasing a mysterious and annoying offworlder through Shdesmar. The party is level 6 and consists of: - An Azish Agent/Scholar - A Scadrian Hunter/Stoneward - A Thaylen Leader/Windrunner - A Veden Envoy/Agent
What to expect
Preparing for the session
Players should have a microphone and ideally headphones (or at least some mechanism to avoid background noise intruding in the session). Players must have a Discord account which will be the main means of communication for the module and access to a browser that can run FoundryVTT. Other than that, players must be ready to enjoy a great game that may be the beginning of something that lasts!
What Kenan brings to the table
I will have the module ready with all the necessary elements for the sessions. All the character sheets will be included as well after Session 0. I believe the most important thing for this Campaign specifically is to enjoy the Cosmere universe, and as such will focus on narrative beats that support that and might at times handwave some of the rules in favor of a smoother experience. However we may talk about this in Session 0 and adopt a different focus if that is your preference!
Equipment needed to play
Computer
Headphones
Microphone
Internet
Platforms used
Safety
How Kenan creates a safe table
We will talk about an overview of the module and player expectations in Session 0, as well as go over the Lines and Veils (we'll keep them in a Google Drive document I'll provide). The document may be expanded on at any time during future sessions and if at any point during a session you feel uncomfortable, we will use the Script Change version of X-N-O cards and address it. The campaign will be very focused on a spy thriller vibe but will still have some of the whimsy and hope that is so core to Roshar, with comedic moments, dramatic ones, and maybe even some epic combat scenes, so expect all of the above!



