Go to an Enemy Country, Infiltrate them, but then what?

Go to an Enemy Country, Infiltrate them, but then what?

Across the ocean lies a continent that you only have heard stories of. You need skills and various abilities to bring to bear for the war effort.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

All Ages
2 SEATS LEFT
$20.00

/ Session

Details

Bi-weekly / Friday - 12:00 AM UTC

Nov 21 / Session 19

Session Duration / 3–3.5 hours

4 / 6 Seats Filled

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Schedule

Fri, Nov 21 | 12:00 AM – Session 19

Fri, Dec 05 | 12:00 AM – Session 20

Fri, Dec 19 | 12:00 AM – Session 21

Fri, Jan 02 | 12:00 AM – Session 22

Fri, Jan 16 | 12:00 AM – Session 23

Fri, Jan 30 | 12:00 AM – Session 24

Fri, Feb 13 | 12:00 AM – Session 25

Fri, Feb 27 | 12:00 AM – Session 26

Thu, Mar 12 | 11:00 PM – Session 27

This game will begin once 3 players have joined
About the adventure

Welcome to the world of Jacale Murlan. Two main continents and many scattered islands inhabit the world. Klavek has three main countries: Klavek, Edrassa and Temple of Light. Klavek, the country, is at war with those from the other large continent, Vikdomere. Your party is one of adventurers and heroes who have accepted Klavek's call for aid to go to the land of their ancient enemy, the Vikdomere, where they have been able to covertly establish a foothold on a small peninsula. Due to the nature of mission, details are very limited, and you will be given specifics when you land. You are on a boat that has left a couple days prior to go to the peninsula of Rybalka on the continent of VIkdomere. Will there be issues on the way, or will it be easy and safe travels?

Game themes

Meet the Game Master

5.0

(30)

4 years on StartPlaying

191 games hosted

Highly rated for: Creativity, Storytelling, World Builder

About me

My name is Anthony, and I LOVE being a GM. The first actual game that I was a part of was me trying to use the strategy guide for Final Fantasy Origins, the first game as Origins had 1 and 2, and convert it somewhat into a tabletop campiagn with my own spin on it. It actually went surprisingly well. I then did the same thing with Final Fantasy Tactics, which was more focused on placement and tactical combat. That turned out pretty good as well. Then some friends of mine, the ones who played my FF1 campaign, had me be a player for a 4e one shot. It was interesting, but it was odd to be on that side of the game. Then I tried to run a short adventure for 5e, as it was newer, and I haven't looked back since. The sheer enjoyment of being able to come up with things on the fly and react to whatever shenanganery that the players get into is exhilarating. The way I run my campaigns is mostly sandbox. I use a mix of 3rd party content, which I usually change up quite a bit to fit with the world better, and homebrew. There's some official content beyond SRD, but it is a small amount. Each campaign has a starting point at a different area in the world, and you get multiple hooks at the end for you to decide what you want to do and where you want to go. There are multiple adventure paths and sides to take and enemies to take down, but which you find and how you approach them are up to you and your decisions that can have small impacts or campaign spanning and changing consequences, be they good or bad.

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Character creation

Creating your character

Character creation will be part of Session 0. Only content that I have on my VTT is allowed, and only some of it depending on setting and areas of the campaign. For instance, you don't have access to Star Wars races or classes for a non-Star Wars campaign, and you can't be a Pokemon Trainer for a standard campaign either, even though I have that content. Players start at level 1 unless you are joining after the camapign has alrady started and the group has leveled. You will be using an upgraded array of 17, 15, 13, 12, 10, 8. You will be making them on www.shardtabletop.com, which is the VTT I am using for the campaign. You will have access to my content that consists of some SRD, some bought 3rd party content, as well as a lot of content I have personally added.

What to expect

Preparing for the session

You will need a Shard account. They are free. They do have paid subscription options, but they are not required to participate in a campaign. You will need a Discord account as that is the application used for voice for the campaign. You will need a mic as voice is used for the campaign. You may also use a webcam if you like, but it isn't required. You will not need dice as it is an online campaign, and the VTT I use, Shard, has a built-in dice roller. Character creation will be done during session 0 after you have gotten a link to the campaign. If you would like to practice making a character using Shard on a free account, that is up to you. However, the options are somewhat limited, and you will not have access to my content for character creation unless you go through an invite link to the campaign.

What DVDM brings to the table

I will be bringing my VTT and all of my content that is on it, which I am consistently expanding on. I do do some voice acting for NPCs. I am not professionally trained, but it is better than not doing them at all. I use a mix of Theatre of the Mind and Battle Maps, but almost the entirety of combat is done on Battle Maps. Theatre of the Mind is mostly reserved for out-of-combat RP and such. I'm working on the music side of it, but I'l a ways away from that, still. Combat can be highly tactical, but I base that on the group as a whole. I love running highly intesnse, and sometimes large scale battles with multiple possible success and failure states, but not all groups would work well with that. As far as RAW, RAI and Rule of Cool, a lot of that will be gone over in session 0.

Equipment needed to play

Computer

Internet

Microphone

Safety

How DVDM creates a safe table

I will go over the Safety Tool and Content Warnings during Session 0. X, N and O cards are on the VTT chat. Character creation will also happen during Session 0. Different groups have different needs and desires, so going through them during Session 0 can put the campaign on the correct path for each player.

Content warnings

Safety tools used

Frequently asked questions