Strange Aeons: The Heart of Madness

Strange Aeons: The Heart of Madness

The Strange Aeons Adventure Path pits the heroes against the cosmic horrors of the Cthulhu Mythos.

TYPE

Campaign

LEVELS

1–17

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Bi-weekly / Saturday - 3:00 PM UTC

May 2 / Session 7

Session Duration / 4 hours

5 / 6 Seats Filled

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Schedule

Sat, May 02 | 3:00 PM – Session 7

Sat, May 30 | 3:00 PM – Session 8

Sat, Jun 13 | 3:00 PM – Session 9

Sat, Jun 27 | 3:00 PM – Session 10

Sat, Jul 11 | 3:00 PM – Session 11

Sat, Jul 25 | 3:00 PM – Session 12

Sat, Aug 08 | 3:00 PM – Session 13

Meet your party members

5/6

About the adventure

The Yellow Fog Closes In... You’ve already awakened in the cold, grimy cells of Briarstone Asylum with your memories shattered. You’ve survived the Tatterman’s nightmare pursuit, fought shape-shifting doppelgangers wearing the faces of the dead, and found a fragile sanctuary among the desperate survivors in the candlelit chapel. Now the true horror begins. Deep in the crumbling central halls, the yellow mist presses closer than ever. Whispers of the King in Yellow echo through the corridors. Ulver Zandalus — the mad prophet at the heart of the cult — is within reach. The final confrontation of Book 1 is coming, and your forgotten pasts are about to collide with the nightmare that created them. Strange Aeons is a full Lovecraftian horror campaign converted to D&D 5.5e. Expect psychological tension, body horror, cult conspiracies, moral dilemmas, and a custom Insanity System that tracks your slow descent into madness. No one escapes unchanged. What to Expect Going Forward: - High-stakes exploration of the asylum’s haunted core - Brutal combats against doppelgangers, ghouls, and Dreamlands horrors - Heavy roleplay, investigation, and major revelations about your amnesiac pasts - The creeping influence of the Yellow Sign growing stronger with every step Tone: Dark cosmic horror with moments of desperate hope and black humor. Content Warnings: Madness, body horror, psychological trauma, gore Current Party (Level 3): Dmitri Kozlov – Human Fighter 1 / Warlock 2 (dual-wielding charlatan) Elara Voss – Human Aberrant Mind Sorcerer 3 Seraphine Veil – Aasimar Grave Cleric 3 (Pharasma) Lira Quickink – Halfling Soulknife Rogue 3 Thorne Riven – Human Armorer Artificer 3 We are heading into the climax of Book 1 — the final showdown with Ulver Zandalus and the source of the Dreamlands corruption. If you love Lovecraftian horror, deep roleplay, moral gray areas, and high-stakes decisions, this is the campaign for you. The fog is waiting. Will you face the King in Yellow?

Game themes

Meet the Game Master

5.0

(55)

DMs Guild Writer
Artist
Game Designer

3 years on StartPlaying

575 games hosted

Highly rated for: Knows the Rules, Creativity, Visual Aid

About me

UNLEASH YOUR IMAGINATION ON AN UNFORGETTABLE RPG ADVENTURE! Dive into thrilling worlds crafted by a masterful Game Master with over 40 years of epic storytelling! From legendary pre-published campaigns to bespoke sagas tailored just for you, I’ll guide your party through heart-pounding quests filled with danger, mystery, and glory. Whether you’re seeking a seasoned GM to lead your group or a spot in a gripping long-term campaign, your next adventure starts here! ALL HEROES WELCOME—NO EXPERIENCE REQUIRED! New to the tabletop? I’ll teach you the ropes with patience and flair. Veteran adventurer? Brace for mind-blowing challenges that’ll test your skills. Want to spark a family quest or a game night for kids and friends? My flexible day and evening slots make it easy to fit epic fun into your schedule. With a legacy spanning the original AD&D Basic set to modern hits like D&D 5e, Shadowdark, Pathfinder, and Pathfinder 2e, I’ve mastered the art of immersive storytelling. Play via the dynamic Fantasy Grounds VTT! WANT PROOF OF THE EPICNESS? My 100+ active and former players can’t stop raving! Check out glowing reviews on my GM page or join our vibrant Discord community to hear their tales firsthand. Ready to forge your legend? Request a Discord invite and let’s roll the dice on an epic journey together!

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Character creation

Creating your character

This campaign has dozens of custom classes, species, archtypes, backgrounds, feats, spells, etc. All of which are available on my Discord server for all players. We will discuss character creation options once you have signed up and had a chance to browse the discord a bit.

The current party

Current Party Composition: Dmitri Kozlov - Human Fighter 1 / Warlock 2 Elara Vos - Human Aberrant Sorcerer 3 Seraphine Veil - Aasimar Grave Cleric 3 Lira Quickink - Halfling Soulknife Rogue 3 Thorne Riven - Human Armorer Artificer 3

What to expect

Preparing for the session

You will need the following: ✦ Fantasy Grounds Unity installed and operational. ✦ Discord, installed and ready to use for voice. ✦ Proper Quality Mic with headset. ✦ High Speed Internet Connection. I do not live stream or record any sessions without prior player consent.

What BWatford brings to the table

✦ Hand drawn maps and Fantasy Grounds extensions to enhance play. ✦ Syrinscape for theme music and sound effects. ✦ All software and books needed via Fantasy Grounds.

Homebrew rules

Lingering Injuries: Whenever you drop to 0 hit points AND you fail a DC 13 constitution save, you receive a random injury dependent on the damage type that brought you down. If it was a critical hit that brought you down then you automatically fail this check. Initiative: We reroll imitative every round of combat, this is handled directly by Fantasy Grounds. Morale: Creatures make morale checks when faced with overwhelming odds and might flee the battle. Delay Turn: When it is your turn in a round you can opt to act later in the round by declaring a lower initiative. Emanation Effects: Once per round damage is the maximum. Skill/Knowledge Checks: You must be proficient in a knowledge or tool to use it. Critical Hits: On a critical hit, the damage is maximum damage plus another die roll instead of doubling dice. Potions of Healing: Using an action to consume a Potion of Healing grants its user the maximum number of recovered hit points. If using a bonus action to consume the healing potion, roll for results. It is a bonus action to drink a potion but still requires a regular action to administer one to someone else. Flanking: When a creature and at least one of its allies are adjacent to an enemy and positioned on opposite sides or corners of the enemy's space, they flank that enemy. Attack rolls made by flankers against a flanked enemy have a +2 bonus. A creature does not grant flanking bonus if it is incapacitated, frightened, restrained, or grappled.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How BWatford creates a safe table

Respectful Environment: I enforce a zero-tolerance policy for harassment, discrimination, or disruptive behavior. All players must respect each other’s pronouns, playstyles, and contributions, creating a collaborative vibe. Inclusivity: I welcome players of all experience levels, ensuring newbies feel supported with D&D 5E mechanics and veterans can shine tactically. I’ll provide pre-generated characters if desired or guide character creation to help new players.

Content warnings

Safety tools used

Frequently asked questions