Strange Aeons
The Strange Aeons Adventure Path pits the heroes against the cosmic horrors of the Cthulhu Mythos.
$30.00
/ Session
Details
2 players following this game
Bi-weekly / Saturday - 3:00 PM UTC
Aug 22 / Session 13
Session Duration / 4 hours
4 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
The Yellow Fog Closes In... You’ve already survived the waking nightmare of Briarstone Asylum — shattering the Tatterman’s pursuit, exposing shape-shifting doppelgangers, and finding desperate sanctuary in the candlelit chapel. You thought the worst was over. It wasn’t. The party has now moved into Book 2. The yellow mist has followed you beyond the asylum walls, and the influence of the King in Yellow continues to spread. Whispers grow louder. Forgotten memories continue to surface in fragments. The true scope of the conspiracy is beginning to reveal itself, and the horrors are no longer contained within crumbling stone corridors. Strange Aeons is a full Lovecraftian horror campaign converted to D&D 5.5e. Expect psychological tension, body horror, cult conspiracies, moral dilemmas, and a custom Insanity System that tracks your slow descent into madness. No one escapes unchanged. What to Expect Going Forward: - Deeper investigation into the growing Dreamlands threat - Brutal combats against increasingly nightmarish foes - Heavy roleplay, investigation, and major revelations about your characters’ lost pasts - A living, reactive world where the Yellow Sign’s influence continues to escalate - Moral gray areas and difficult choices with lasting consequences Tone: Dark cosmic horror with moments of desperate hope and black humor. Content Warnings: Madness, body horror, psychological trauma, gore The party has just begun Book 2. If you love Lovecraftian horror, deep roleplay, moral gray areas, and high-stakes decisions that shape both the story and your characters’ sanity, this is the campaign for you. The fog is spreading. Will you face what comes next?
Game themes
Meet the Game Master
About me
UNLEASH YOUR IMAGINATION ON AN UNFORGETTABLE RPG ADVENTURE! Dive into thrilling worlds crafted by a masterful Game Master with over 40 years of epic storytelling! From legendary pre-published campaigns to bespoke sagas tailored just for you, I’ll guide your party through heart-pounding quests filled with danger, mystery, and glory. Whether you’re seeking a seasoned GM to lead your group or a spot in a gripping long-term campaign, your next adventure starts here! ALL HEROES WELCOME—NO EXPERIENCE REQUIRED! New to the tabletop? I’ll teach you the ropes with patience and flair. Veteran adventurer? Brace for mind-blowing challenges that’ll test your skills. Want to spark a family quest or a game night for kids and friends? My flexible day and evening slots make it easy to fit epic fun into your schedule. With a legacy spanning the original AD&D Basic set to modern hits like D&D 5e, Shadowdark, Pathfinder, and Pathfinder 2e, I’ve mastered the art of immersive storytelling. Play via the dynamic Fantasy Grounds VTT! WANT PROOF OF THE EPICNESS? My 100+ active and former players can’t stop raving! Check out glowing reviews on my GM page or join our vibrant Discord community to hear their tales firsthand. Ready to forge your legend? Request a Discord invite and let’s roll the dice on an epic journey together! CHECK OUT OUR LIVE GAME STREAMS https://www.youtube.com/@MoonshroudDND
View Profile →Character creation
Creating your character
This campaign has dozens of custom classes, species, archtypes, backgrounds, feats, spells, etc. All of which are available on my Discord server for all players. We will discuss character creation options once you have signed up and had a chance to browse the discord a bit.
Current Party Makeup: Vespera Redveil - Clockwrought Gearmaster Clockwright 4 Elara Vos - Human Aberrant Sorcerer 4 Sasha Smirnov - Human Fighter 1 / Parasite Warlock 3 Zunugur - Tortle War Cleric 4
What to expect
Preparing for the session
You will need the following: ✦ Fantasy Grounds Unity installed and operational. ✦ Discord, installed and ready to use for voice. ✦ Proper Quality Mic with headset. ✦ High Speed Internet Connection. I do not live stream or record any sessions without prior player consent.
What BWatford brings to the table
✦ Hand drawn maps and Fantasy Grounds extensions to enhance play. ✦ Syrinscape for theme music and sound effects. ✦ All software and books needed via Fantasy Grounds.
Homebrew rules
Initiative: We reroll imitative every round of combat, this is handled directly by Fantasy Grounds. Delay Turn: When it is your turn in a round you can opt to act later in the round by declaring a lower initiative. Emanation Effects: Once per round damage is the maximum. Skill/Knowledge Checks: You must be proficient in a knowledge or tool to use it. Critical Hits: On a critical hit, the damage is maximum damage plus another die roll instead of doubling dice. Flanking: When a creature and at least one of its allies are adjacent to an enemy and positioned on opposite sides or corners of the enemy's space, they flank that enemy. Attack rolls made by flankers against a flanked enemy have a +1 bonus. A creature does not grant flanking bonus if it is incapacitated, frightened, restrained, or grappled.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How BWatford creates a safe table
Respectful Environment: I enforce a zero-tolerance policy for harassment, discrimination, or disruptive behavior. All players must respect each other’s pronouns, playstyles, and contributions, creating a collaborative vibe. Inclusivity: I welcome players of all experience levels, ensuring newbies feel supported with D&D 5E mechanics and veterans can shine tactically. I’ll provide pre-generated characters if desired or guide character creation to help new players.
Content warnings
Safety tools used

