Face down your nightmares~ Masks: Broken Dreams [Suspense]
You and your team must prevent a looming menace from turning the city into a feeding grounds by manipulating adults who refuse to listen to reason.
$20.00
/ Session
Details
Weekly / Wednesday - 6:00 PM UTC
Session Duration / 2.5–3 hours
Campaign Length / 18–26 Sessions
2 / 5 Seats Filled
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Schedule
About the adventure
[Attempting to access log̸i̶n page...] [Access G̵̢̩̽ŕ̶͊͜anted] [WARNING: Unauthor̶i̶z̵e̴d̸ ̴a̷c̸c̸ess detected] [Initiating secur̸̘̊i̵̟͒t̵̫̃y̸̬͘ ̶̡͋ṗ̸̤r̶̜͘o̷̠͌ẗ̶̹́o̸͇͝c̵̡͘ö̵̳́l̴̰̉.̵̪̚.̸̲͛.] [̶̰͔̂̚.̷̤͉̃͊.̷̙͌̀̚.̴̘̹̐͑͂̾]̴̝̱͖̜̞͂̓́ [Message intercepted. Sender location̸ ̸u̶n̸k̵n̸o̴wn.] [Decrypting message...] [̸̺̈́͊.̸̪̘̆͠.̵̪͖̆̈́.̶̧̓]̴̫̜̀ [Message decrypted.] [Playing message on loop...] "Listen. If you're reading this, and you're not one of them, then there's a chance. A chance to save lives...to save the city...to save the world. You have to listen. You have to believe me. It's the only hope we have. And if you are one of them...then just know, we're coming for you..." You were just trying to log in to check your A.E.G.I.S. credentials but when this message, from someone calling themselves simply Hackker, crashed your computer? Things took a twist. You know now they have many names. Shadow-men. Men in black. G-men. Suits. In alien documentation, they’ve been the Sittorix, or the Olcom, or the Wyxmyst, or the Kyruust. None of those names are entirely accurate. Certainly, none of them are what they call themselves. But it’s all we have. You've got connections to A.E.G.I.S. and care about the people in it, even if you may or may not be under A.E.G.I.S. jurisdiction officially. Meanwhile, the adults are telling you that nothing is wrong and there is no problem. They may be saying that out of ignorance, or because they’re colluding with the powers that be. In this adventure, you and your team are striving to prevent a looming menace from turning the city into their feeding grounds by manipulating the ambitious and willingly ignorant adults around you.
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Game themes
Meet the Game Master
2 years on StartPlaying
697 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: 3 hours
Response rate: 100%
About me
As a lifelong hobbyist, my enthusiasm for roleplaying games was born from unforgettable shenanigans shared with close friends around a table in some basement. That same love has spawned countless friendships and encouraged me to join and contribute to a number of great communities, including store-driven Adventurer's Leagues and Cons. I have even been fortunate enough to make a living producing accessories for tabletop games, so it's no exaggeration to say that my life revolves around roleplaying games. I cut my teeth on D&D 3.x and had the rewarding experience of my first group of players being ready to explore countless other systems. Looking at the subtle beauty in new mechanics and the nuances that tie them into their settings and stories is a personal passion of mine, one that I love to share. Facilitating a new player learning a system, whether it's their first go at Dungeons & Dragons or their latest foray beyond, is one of my favorite opportunities. I own a myriad of unique RPGs and have read most of them, but I am always eager to hear about new potential experiences and unique stories to be told. Sharing our stories and love of games is what makes tabletop roleplaying games so special. I hope you'll allow me to share some of the things I love with you.
View Profile →Character creation
Creating your character
Characters will start with 0 advancements, and Playbooks and creation will be handled Session 0. If you are familiar with Masks already, feel free to come with a Playbook of choice and or concept you want to play. If not, feel free to just come with a concept of a Young Superhero (Around 16-20 years old) you'd like to play, think along the lines of Teen Titans, X-Men, or Young Avengers. I'll help translate your ideas into the system. Using a short questionnaire we'll also create a woven tapestry of background to help establish how these young heroes know each other an a handful of adults, side characters, and their relationship with A.E.G.I.S. to set everyone into the story. All additional playbook from official Masks supplements will be available for play in this game.
✨ New heroes welcome! ✨ Join an up-coming group of supers featuring: Jinley, the Nomad space-pirate returning home looking for answers; Kelly, the Scion of a wealthy father known to many as the MasterMind; Weekly game.
What to expect
Preparing for the session
To participate in the chat on Discord, you'll need a mic. Webcams aren't necessary, but they can help improve communication. Discord accounts are free and you should install the software before the game. I'll provide a link to my personal Discord server for the game. Roll20 accounts are also free and will allow you to access visual handouts and character sheets. All you need is a web browser to use Roll20. You don't need to know the rules beforehand. If you're familiar with any Powered by the Apocalypse games, it may help you learn faster. I'll teach you the rules as we play, and I'll help you translate your intentions into the rules where necessary. Your only concern should be enjoying the game and bringing your character to life. You can use physical dice if you have a favorite set, but you only need two six-sided dice. You can also use Roll20's in-app rolling, and the Masks: The Next Generation set up on Roll20 will automate the rolls according to the rules.
What Travis D. brings to the table
I'll provide the voice server via Discord and the Roll20 campaign link. Roll20 has full playbook options, tokens, and maps to set the stage for the game. While most of the game will be Theater of the Mind, we'll use Roll20 sheets for tracking conditions and label shifts. I have a great command of the system and love helping players get into a new game. I also enjoy helping people find their voice or style or roleplaying, and creating a comfortable environment we can explore together. Open-ended games like this require adaptability and on-the-fly adjustments, and together with the players I look forward to exploring the collaborative world we create. Expect cinematic styling, off screen reveals and an immersive story built around the PCs.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Travis D. creates a safe table
MASKS is first and foremost about a team of young superheroes. They’re friends, rivals, love interests, allies…and always teammates, joint stars of their comic, and superheroes. They’re young; they’ve got abilities that make them special; they wear costumes; they use codenames; they save people; and they do it together. They’re growing up in Halcyon City, a place with plenty of older supers who provide an endless clamor of voices telling them who to be, and these young heroes are all trying to figure out their own way. Masks: Broken Dreams will be an adaptation of the Suits Playset from the Secrets of A.E.G.I.S. book. It features a web of intrigue and espionage elements with an overarching plot centered on shadowy figures known as Suits. The plot will focus less on high school drama and more on young heroes in over their head, trying to determine who to trust and how to save the world from a threat most adults either deny or are allied with already. Moments of self discovery and teen drama will still be a core part of the game, but I wouldn't expect to be dealing with the social struggles of a house party. This game will feature a heavy amount of Roleplay; That doesn't mean you must do character voices, or even speak in character if you find that difficult, but it does mean being invested in your character and their experience. Who are they? What would they do in this situation, might it be a bad choice, but the choice they'd make? How does whats unfolding around them shape their life, and where will they end up by trying to react to these happenings? It doesn't mean we need to know in advance these answers, rather much we'll be Playing to Find Out, and along the way guiding the story of these young heroes. Sharing the Spotlight and juggling the action, as well as the beats of the story, primarily fall in my responsibilities, but feel free to suggest alterations to scenes or exciting ideas. As long as we share the table respectfully and don't talk other each other, we're all taking on all the roles of director, actor and audience collectively in this game. And who knows what is fun to watch better than an audience themselves? Game will be held on Discord (Mic required, webcam optional but encouraged), with player aids, handouts and characters sheets on Roll20. Primarily a Theater of the Mind game. Lines & Veils handled with handout on Roll20, and Breaks will be 5-10 minutes at the top of the hour unless everyone is too caught up in the game (or we prefer a single break in the middle). Stepping away for any reason is also completely fine, but if able please check in if it's a slight pause the table can wait for or if you prefer not to interrupt the flow of the game. Post game debrief will occur wrapping up the session, but feel free to use StartPlaying to message any additional thoughts that occur later before the next game. Stars and Wishes can be discussed before stepping away as well, but will also have a Roll20 post for the game so there is no stress to think of all the cool things you'd like to see immediately. Depending on the interest, i.e. number of players, the playset will last approximately 12 to 20 sessions. Session 0 will likely run into starting the game proper, with discussion of basic mechanics (for those who require it) and character creation.
Content warnings
Safety tools used
