Ashes of the Keepers | Lv 10-20 Apocalypse epic sandbox
The continent is on the verge of demonic control. Travel the world and gather powerful allies in an attempt to stop the Abyssal incursion.
$25.00
/ Session
Details
Weekly / Thursday - 7:00 PM UTC
Mar 12 / Session 6
Session Duration / 3–3.5 hours
Campaign Length / 30–50 Sessions
4 / 5 Seats Filled
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Schedule
About the adventure
Forge alliances between fractured nations, hunt the Doomsday cult behind a demon invasion, and carve your legend as you fight to reclaim the Southern continent. This is high-stakes sandbox where your choices shape the war; broker truces between rival powers, turn enemies into allies, and lead the resistance against impossible odds. A colossal tower erupted from beneath civilization's greatest city, tearing open a gateway for demons to flood the world. Your party escaped the destruction by the narrowest margin, fleeing through collapsing streets as the sky itself tore apart. Now you travel a world on the brink, where kingdoms fear each other almost as much as they fear what's coming. You'll reclaim what was lost, one alliance at a time. The world is falling, but heroes don't wait for permission to rise. Will you stand against the end, or let the ashes consume everything?
Game style
Rule of Cool (RoC)
Sandbox / Open World
Realm Building
Hexcrawl / Exploration
Game themes
Meet the Game Master
1 year on StartPlaying
175 games hosted
Highly rated for: Creativity, Rule of Cool, Storytelling
Average response time: 1 hour
Response rate: 100%
About me
Your story, my world. Let's make something unforgettable. I've been running TTRPG campaigns professionally for over a decade, and here's what I've learned: the best stories happen when your choices actually matter. I don't write scripts. I don't railroad. I build Etharis; a living, breathing high-fantasy world with deep immersive lore and marks left by all my past tables, where the game system is just a means to tell our tale; and then I hand you the wheel. You want to betray the quest-giver? Burn down the tavern? Charm the villain and turn them into an ally? You can certainly try. I come from a background in film and game art, so I treat every session like a production. Professional VTT setup (Foundry), custom maps, reference art, and enough prep to improvise anything you throw at me. Whether you're a veteran looking for deep roleplay or a newbie who wants to learn in a welcoming space, I'll meet you where you are. My games go from gritty intrigue to bombastic heroism; with just enough absurdity to keep us laughing years later. If you want a GM who listens, adapts, and narrates stories with you instead of at you, let's talk.
View Profile →Character creation
Creating your character
We'll have a mini session 0 prior to the game, where we'll talk character concept and setting tone, do come up with a concept in mind if possible, and we'll adapt it and make it fit within the setting's lore. Homebrew is allowed and customization or reflavoring is encouraged, certain mechanics may be altered to fit with the setting. We are currently at level 10; using 2024 ruleset, with rolled stats, using 4d6, dropping the lowest and re-rolling any 1s. Characters will join the adventure with a rare equipment, as well as 1 rare wondrous item, 2 rare and 3 uncommon consumable item, and a custom crafted magical item that is of significance to them. This magical item will gain the opportunity to grow, improve and evolve during the adventure, growing in power with you. Feel free to use D&D beyond for the initial creation if you'd like, character sheets can easily be imported to foundry VTT.
The party composition currently has a custom class warlock frontliner, with a druid circle of the moon tank; they are supported from behind by a wild magic sorcerer as field controller.
What to expect
Preparing for the session
Have a web browser ready to join the link I'll send you for foundry VTT. This has to be opened in a computer, either PC or Mac works fine. Chromium browsers are recommended. Have a microphone and his Internet connection; It's highly encouraged to have a camera available.
What Martin (The Fate weaver) brings to the table
• Foundry VTT and the a variety of curated premium modules. • Free Heroforge mini to use inside Foundry VTT. • In session music, ambience and sounds. • Many "Devil's Bargains" and exceptions to rules. • Great rewards for creativity and out of the box solutions. • Personalized Homebrew and encouragement to bring your own. • Character driven world, focusing on role play and narrative. • Immersive and deadly encounters with high stakes and impact. • A background in Storytelling, Film making and Video game design. • A variety of fully voice acted, diverse and unique NPCs. • AI generated and curated images to portray emblematic moments. • Out of session question answering and community assistance.
Homebrew rules
All the descriptions of the rules can be found in detail on my discord server, join by using this link: https://discord.gg/sqH3HcDKgA A whole new ancestry / Alternative Skill Requests / Clashing Magicka / Clerical Understanding / Crucible of Fate / Deadly Criticals / Druidic Knowledge / Evolving Cantrips / Helpful Helpers / Heroic points / Heroic Spellcasting / Life Improvements / Potion as either an action or a bonus action / Ritual resurrection / Soft Criticals / True curses / Working economy
Equipment needed to play
Computer
Internet
Microphone
Headphones
Platforms used
Safety
How Martin (The Fate weaver) creates a safe table
During our session 0 we'll go over the setting and the safety tools to be used, which may be shared in the public text channel for the campaign, or requested privately through DM. We'll also fill a consent checklist to make sure no uncomfortable surprises happen, and introduce the line and veils safety tool. After each session we'll take 5 minutes to go through a short debriefing and highlights.
Content warnings
Safety tools used