Nightmares from Demonvein *High Fantasy adventure. SOLO RUN

Nightmares from Demonvein *High Fantasy adventure. SOLO RUN

The Nine defeated Cavandum 1000 years ago, but he doesn't want to give up just yet. His cult is growing and Lussida's fate hangs in the balance again

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$15.00

/ Session

Details

Play by Post (Asynchronous)

Billed Weekly / Monday - 12:00 PM UTC

Apr 20 / Session 3

Session Duration / 3 hours

2 / 5 Seats Filled

Report Adventure

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Schedule

Mon, Apr 20 | 12:00 PM – Session 3

Mon, Apr 27 | 12:00 PM – Session 4

Mon, May 04 | 12:00 PM – Session 5

Mon, May 11 | 12:00 PM – Session 6

Mon, May 18 | 12:00 PM – Session 7

Mon, May 25 | 12:00 PM – Session 8

Mon, Jun 01 | 12:00 PM – Session 9

Mon, Jun 08 | 12:00 PM – Session 10

Mon, Jun 15 | 12:00 PM – Session 11

Mon, Jun 22 | 12:00 PM – Session 12

Mon, Jun 29 | 12:00 PM – Session 13

Mon, Jul 06 | 12:00 PM – Session 14

Mon, Jul 13 | 12:00 PM – Session 15

Mon, Jul 20 | 12:00 PM – Session 16

Mon, Jul 27 | 12:00 PM – Session 17

Mon, Aug 03 | 12:00 PM – Session 18

Meet your party members

2/5

About the adventure

It starts with small things. Bad dreams. Strange symbols. People who stop sleeping… and never wake again. You are recruits of the Lussida Adventurers Guild, sent to deal with problems no one else wants to face. But every solved job reveals another unanswered question... and every answer points toward something ancient that should have stayed buried. A cult is gathering relics tied to a forgotten war. Old prophecies are resurfacing. And something in the dark is beginning to notice those who interfere. This is a campaign of investigation, survival, and hard choices; where heroism is earned, not promised, and victory always comes at a cost. The world doesn’t know it yet… but it is already under siege.

Game style

Play By Post

Roleplay Heavy

Realm Building

Rule of Cool (RoC)

Sandbox / Open World

Game themes

Meet the Game Master
Women/Femme Identifying

3 years on StartPlaying

524 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: 6 hours

Response rate: 100%

About me

I love playing Dungeons & Dragons and I’m always up for trying new games. I enjoy being creative with my characters and NPCs, and nothing beats the feeling of telling a story that truly immerses people. My goal is for players to get so drawn in that they lose themselves in another world for a few hours. I’ve been DMing for almost five years...probably more by the time you read this. I started with weekend one shots and eventually began running near daily games on a West Marches server. Over time, I’ve developed a full homebrew world that I’d love for others to experience. What I thrive on is making sure that each person has a unique experience in a game. I love when my players have ah ha moments, or moments where their jaws hit the ground...being able to hear and see the joy the experience while in a game is rewarding. I always try to bring something fresh to my games; new mechanics, creative twists, and narrative depth, to keep every session exciting and engaging for my players.

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Character creation

Creating your character

Characters will start at level 3. Players will be given a link to D&Dbeyond to create their character. Players may roll 3x for stats and choose the best group they think fits their character. No monstrous races (i.e. thri-kreen, minotaurs, oozes, etc)- if you are unsure please ask.

The current party

This is played throughout the week. Set day is for billing purposes only. Play whenever you are available. This is a solo run, which means dialogue is between the player and the gm. No need to wait on others to respond; move at your own pace. I check in multiple times per day between the hours of 9am to 6pm.

What to expect

Preparing for the session

Players will need discord. I will provide the link to the game and everything else once they are signed up for the game. This is a play-by-post game, but also one that has the option to do text based where we are all together at the same time, but still playing via text. This allows for combat to flow faster if the circumstance were to arise, as well as allowing us to move rp along instead of waiting on someone. The group will be given this option at the start of the game.

What That Witchy DM brings to the table

We will be using Discord for the game and I will provide a link to DND Beyond for players to create their characters. We will be using avrae in discord to run combat and roll dice as well as different chat rooms for out of game talk and pictures to show where you are and what everyone looks like.

Equipment needed to play

Computer

Internet

Mobile Phone

Safety

How That Witchy DM creates a safe table

Before the game begins I will touch base with players and make sure what their lines and veils are. I will also give a breakdown of the world. The campaign is a sandbox for the players so they can literally do anything. I encourage crating a backstory as I do use that in my campaigns. Everything listed in content warnings does not necessarily mean it will happen, and the story can be tailored to make sure everyone feels comfortable.

Content warnings

Safety tools used

Frequently asked questions