Tales of Exandria - The Arms of the Betrayers
Dungeons & Dragons 5e | Campaign
About the adventure
Fear begins to seep into everyday life as the war ramps up in Critical Role’s Wildemount. Factions clash as regular life is halted; the world begins to feel the threat of looming war around the corner. Rumors spread throughout the continent as the warring regions look for any type of resource that can tip the hostile situation in their favor. High-paying missions begin to sprout through the continent, as several power players are looking for any advantage. You find yourself in Talonstadt being drawn into one of the notices, paying one thousand gold to venture into the Ashkeeper Peaks and locate an old magical artifact that can help protect this refugee camp that grows in numbers daily. This adventure leads you on a journey that challenges your character's values, as well as making the players bounce between the warring factions, eventually leading them to take a stance. You will explore many areas of Wildemount, as rumors of several Arms of the Betrayers have begun to surface around WIldemount and you will find yourself caught in the center of the turmoil.
Additional details
How to prepare
You need a forge Foundry, Discord, and DnD Beyond accounts. Please have a mic and camera is not required but recommended. No need to learn the rules but it would be useful to know your character's abilities. Got a question? Send it over! Get an image to represent your character or use DnD Beyond options!
What I provide
Complete collection on DnDBeyond. Most maps are custom-made by me and made to fit our current game! Fun voice acting in key scenes
Gameplay details
Gameplay details ♠️ A healthy mix of combat and roleplaying. ♠️ Critical Hits Critical hits cause the damage on the dice to be doubled instead of rolling extra dice ♠️ Critical Failures and Critical Successes If a roll results in a natural 1, it is considered a failure. On the other hand, if the roll is a natural 20, it is always a success. ♠️ Group checks Some checks will require everyone in the group to make a check. The more success, the better the pass. ♠️ Maps are personalized per session High-detailed maps are made per session to ensure the areas are unique and diverse.
Content warnings
Safety tools used
• Breaks
• Lines and Veils
• Session 0
How will character creation work
Characters are created before session zero. At session zero, we meet up and discuss what we want from the game and the players as a group or individually. We can set up a time, or you can send over your character once it's complete.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Medium
Experience level
Beginner
Platforms used
• Foundry VTT
$30.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Monday - 5:00 PM UTC
Apr 21 / Session 49
3 Hour Duration
5 / 6 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: 18+