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Tales of Exandria - The Arms of the Betrayers
The fabled arms of the Betrayers have surfaced during the time of war. What does this mean for Wildemount?
$30.00
/ Session
Details
Weekly / Monday - 6:00 PM UTC
Dec 15 / Session 72
Session Duration / 3 hours
6 / 6 Seats Filled
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Schedule
About the adventure
Fear begins to seep into everyday life as the war ramps up in Critical Role’s Wildemount. Factions clash as regular life is halted; the world begins to feel the threat of looming war around the corner. Rumors spread throughout the continent as the warring regions look for any type of resource that can tip the hostile situation in their favor. High-paying missions begin to sprout through the continent, as several power players are looking for any advantage. You find yourself in Talonstadt being drawn into one of the notices, paying one thousand gold to venture into the Ashkeeper Peaks and locate an old magical artifact that can help protect this refugee camp that grows in numbers daily. This adventure leads you on a journey that challenges your character's values, as well as making the players bounce between the warring factions, eventually leading them to take a stance. You will explore many areas of Wildemount, as rumors of several Arms of the Betrayers have begun to surface around WIldemount and you will find yourself caught in the center of the turmoil.
Game themes
Meet the Game Master
About me
♦️ Bilingual-friendly giant ♦️ Lucky enough to follow my dreams and DM for a living. ♦️ Specialized Exandrian DM (and historian, hee) - Over 800 sessions played in Exandria From big adventures to quiet roleplaying moments, I can adapt myself to the needs of players while keeping a cohesive story going. I focus on grand stories that intricately weave the characters' backstories into the main plot, putting it all together in a narrative first story. I've been playing roleplaying games since I was a teen and have devoted myself to the craft, often guiding my players through action-packed and roleplaying-dense adventures. I strive to ensure every player feels safe and seen during our games. A zero-tolerance policy for any bigotry, and safety tools are in place. I'm thrilled to be doing this full-time now for three years, and working hard to make sure every story is unique to each table. I'm lucky enough that many players enjoy joining multiple games, as we build out an Exandria of their own.
View Profile →Character creation
Creating your character
Characters are created before session zero. At session zero, we meet up and discuss what we want from the game and the players as a group or individually. We can set up a time, or you can send over your character once it's complete.
What to expect
Preparing for the session
You need a forge Foundry, Discord, and DnD Beyond accounts. Please have a mic and camera is not required but recommended. No need to learn the rules but it would be useful to know your character's abilities. Got a question? Send it over! Get an image to represent your character or use DnD Beyond options!
What DM Joe brings to the table
Complete collection on DnDBeyond. Most maps are custom-made by me and made to fit our current game! Fun voice acting in key scenes
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How DM Joe creates a safe table
Gameplay details ♠️ A healthy mix of combat and roleplaying. ♠️ Critical Hits Critical hits cause the damage on the dice to be doubled instead of rolling extra dice ♠️ Critical Failures and Critical Successes If a roll results in a natural 1, it is considered a failure. On the other hand, if the roll is a natural 20, it is always a success. ♠️ Group checks Some checks will require everyone in the group to make a check. The more success, the better the pass. ♠️ Maps are personalized per session High-detailed maps are made per session to ensure the areas are unique and diverse.
Content warnings
Safety tools used

