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Tales of Exandria - The Arms of the Betrayers

Tales of Exandria - The Arms of the Betrayers

The fabled arms of the Betrayers have surfaced during the time of war. What does this mean for Wildemount?

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
FULL
$30.00

/ Session

Details

Weekly / Monday - 6:00 PM UTC

Dec 15 / Session 72

Session Duration / 3 hours

6 / 6 Seats Filled

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Schedule

Mon, Dec 15 | 6:00 PM – Session 72

Mon, Dec 22 | 6:00 PM – Session 73

Mon, Dec 29 | 6:00 PM – Session 74

Mon, Jan 05 | 6:00 PM – Session 75

Mon, Jan 12 | 6:00 PM – Session 76

Mon, Jan 19 | 6:00 PM – Session 77

Mon, Jan 26 | 6:00 PM – Session 78

This game will begin once 3 players have joined

Meet your party members

6/6

+1
About the adventure

Fear begins to seep into everyday life as the war ramps up in Critical Role’s Wildemount. Factions clash as regular life is halted; the world begins to feel the threat of looming war around the corner. Rumors spread throughout the continent as the warring regions look for any type of resource that can tip the hostile situation in their favor. High-paying missions begin to sprout through the continent, as several power players are looking for any advantage. You find yourself in Talonstadt being drawn into one of the notices, paying one thousand gold to venture into the Ashkeeper Peaks and locate an old magical artifact that can help protect this refugee camp that grows in numbers daily. This adventure leads you on a journey that challenges your character's values, as well as making the players bounce between the warring factions, eventually leading them to take a stance. You will explore many areas of Wildemount, as rumors of several Arms of the Betrayers have begun to surface around WIldemount and you will find yourself caught in the center of the turmoil.

Game themes

Meet the Game Master

5.0

(41)

LGBTQ+
Queer
Hispanic/Latinx

3 years on StartPlaying

967 games hosted

Highly rated for: Storytelling, Creativity, World Builder

Average response time: 1 hour

Response rate: 100%

About me

♦️ Bilingual-friendly giant ♦️ Lucky enough to follow my dreams and DM for a living. ♦️ Specialized Exandrian DM (and historian, hee) - Over 800 sessions played in Exandria From big adventures to quiet roleplaying moments, I can adapt myself to the needs of players while keeping a cohesive story going. I focus on grand stories that intricately weave the characters' backstories into the main plot, putting it all together in a narrative first story. I've been playing roleplaying games since I was a teen and have devoted myself to the craft, often guiding my players through action-packed and roleplaying-dense adventures. I strive to ensure every player feels safe and seen during our games. A zero-tolerance policy for any bigotry, and safety tools are in place. I'm thrilled to be doing this full-time now for three years, and working hard to make sure every story is unique to each table. I'm lucky enough that many players enjoy joining multiple games, as we build out an Exandria of their own.

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Character creation

Creating your character

Characters are created before session zero. At session zero, we meet up and discuss what we want from the game and the players as a group or individually. We can set up a time, or you can send over your character once it's complete.

What to expect

Preparing for the session

You need a forge Foundry, Discord, and DnD Beyond accounts. Please have a mic and camera is not required but recommended. No need to learn the rules but it would be useful to know your character's abilities. Got a question? Send it over! Get an image to represent your character or use DnD Beyond options!

What DM Joe brings to the table

Complete collection on DnDBeyond. Most maps are custom-made by me and made to fit our current game! Fun voice acting in key scenes

Equipment needed to play

Computer

Internet

Microphone

Safety

How DM Joe creates a safe table

Gameplay details ♠️ A healthy mix of combat and roleplaying. ♠️ Critical Hits Critical hits cause the damage on the dice to be doubled instead of rolling extra dice ♠️ Critical Failures and Critical Successes If a roll results in a natural 1, it is considered a failure. On the other hand, if the roll is a natural 20, it is always a success. ♠️ Group checks Some checks will require everyone in the group to make a check. The more success, the better the pass. ♠️ Maps are personalized per session High-detailed maps are made per session to ensure the areas are unique and diverse.

Content warnings

Safety tools used

Frequently asked questions