Obar Dheathaine - Steampunk Clockwork Fantasy
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EXPERIENCE
AGE
$15.00
/ Session
Details
Bi-weekly / Tuesday - 12:00 AM UTC
Nov 3 / Session 6
Session Duration / 5–6 hours
3 / 5 Seats Filled
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Schedule
About the adventure
6 months ago there was the conjunction where the world of Inneall broke the planar seal and moved all its loved people, places and things into the world of Nextal with the bulk of its mass becoming a ring around the planet. Most people from either of the worlds call it the smoosh, and it brought with it a host of people, monsters, ancient places, beloved places, anything was dropped, sometimes literally, on the world. The largest city on the old world, Obar Dheathaine, subsumed the city, Seldeen, on this new world. 1.5 million people and all of their loves dropped on a city of 250,000, and the same happened in smaller pockets everywhere across the world. If someone loved a place they appeared near a place on the new world that looked like it, usually with all of their life with them: home, farm, animals, goods, and sometimes, but not always family. You can be from any of them, and be anyone. Newcomer to this world a Baasti (1890's Egyptian Themed Cat people) looking to make their name and map the new cities? For this world is much larger than yours used to be. Princess of the Ancient Elven Kingdom (Yes you can be royal, with some stipulations) on a diplomatic mission to the Great Meeting of Chieftans of Ork Tribes of the plains perhaps? Nearly anything you can think of, I can make happen. I run this thing after all. Homebrew Rules: This is a Fantasy AGE game set in my homebrew living world. If you agree, another party is currently in the universe also doing important things, and events in both games can be global events that affect the other game. No Sorcerers. Their specific brand of blood based (genetic) magic doesn't work with the setting. If you're looking for the genetic angle Psychics are available. Clockworker. Homebrew class comes with a variety of guns, ammo, bombs, grenades lasers, and a clockwork minion. Could be steam powered kind of up to you.
Game style
Rule of Cool (RoC)
Sandbox / Open World
Meet the Game Master
3 years on StartPlaying
4 games hosted
Highly rated for: Storytelling, Creativity, World Builder
About me
"You can certainly try!" has been my motto from the moment I started gaming, and I mean it. Your character can try anything, although their success is never guaranteed. I've been GMing and playing for 30 years. I'm here to help bring your character ideas to life in any one of the dozens of game systems I'm familiar with. My homebrew campaign setting is a Stempunk Clockwork Fantasy built over the last 10 years. It is full of autonomous steam and clockwork robots as well as wizards, spellwomen, psychics, swordsmen, princesses, gunmen, airship pilots, professors, and shieldwomen. I can run this in a few systems, but current game is using Pathfinder 1st ed. I am also run a Superheroes game using Heroes Unlimited from Palladium. If there's a superhero you like, I can figure out how to build it with this system. I want to run a full table of 4-5 people 5-6 hour sessions (30 mins setup & recap - 4 hours game - 30 mins debrief).
View Profile →Character creation
Creating your character
Session 0 is character creation. You pose your character ideas I tell you how they would work within the world, you agree or we find something else similar that would work within the setting that you like.
Free Session 0 First and Second Session $10 Living world 20 years old I am willing to work with you to make any character you'd like come to life.
What to expect
Preparing for the session
I do voice over Discord on a community server so mic is needed. Players will need to know their character and what they can do for each session. Players will need a Roll20 account.
What CigarSmoker brings to the table
30 years of gaming experience as a GM A living world that is being written every session. Converted D&D and AD&D Campaign and modules I can work into the game.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How CigarSmoker creates a safe table
Session 0 - We discuss what we're comfortable in the game and what we're not. Session 0 - We will also make characters, story, and plot suggestions. Actual Game sessions: 30 minutes pregame - start with a recap from the players on what they remember. Then a recap of relevant details from me that were not brought up if needed. 4 hours GAME ON! 30 minutes postgame - Exp / levels. Post game details like loot etc. The usual questions of "what did you like best, what didn't you like?" And the all important, "Did everyone have fun?"
Content warnings
Safety tools used

