Rime of the Frostmaiden: The Lost City of Ythryn - Level 6!!!
The sun hasn't risen in two years, and the only way to bring it back is to kill a god. Easy!
$25.00
/ Session
Details
Weekly / Tuesday - 12:30 AM UTC
Dec 16 / Session 42
Session Duration / 3–4 hours
5 / 6 Seats Filled
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Schedule
About the adventure
What goes up must come down. Some things simply are, not even the mightiest strands of the weave can defy truth. Another of life's truths: Give man a shred of power, he'll think himself a god. And gods do not walk the earth. The city was named Ythryn. It was a miracle made of miracles. A place in which disease could not find purchase, resources were infinite, and novelty reigned supreme. A place in which science, study, industry and art were the highest goods. A place in which beauty did not exist by opposing ugliness but one in which beauty was the overwhelming standard. But such an idyllic place would obviously attract invasion, its founders and architects certainly knew. And so these masters of the weave sent the entire city of Ythryn soaring into the sky, turned the clouds themselves into its very firmament. An impenetrable floating city, immune to assault. Truly, Ythryn was completely without weakness. Except for the one weakness man can never escape. Pride. When you have enslaved gravity, it becomes impossible to believe in failure. And when hubris sneaks inside paradise, science becomes dogma, study devolves into regurgitation, industry oppresses instead of stimulates, art twists into obscenity. And so. What goes up must come down. Thousands of years before Faerûn's modern era, something disturbed the weave and sent this city of miracles crashing into the earth tens of thousands of feet below. Imagine the terrifying apocalypse. See it in your mind, these lords of reality itself, screaming in terror as their lordship unexpectedly expires, watching horrified as their miracle city tilts at a sickening angle, as the earth comes rushing up at them. That filthy earth they were never supposed to touch, that filthy earth that will soon entomb them. They realize only now as they clutch their wailing babies to their breasts that they are as powerless against reality as the foul, base creatures and peoples living on the earth below, and only now in the final seconds of their existence do they understand this to be true. Their magics did not save them, could never save them. These people — these gods — will be buried and forgotten. Same as everything else which strides, slithers, swims or soars. *** You've heard the fairy tale of Ythryn. Every child born in Faerûn has heard the old impossible tale of the flying utopia. It's a great story. But the one-eyed woman sitting across from you, passing out six leather pouches, each holding 100 gold pieces, she's telling you Ythryn is no fairy tale at all. Her name is Vellyne Harpell, she claims to be a member of the Arcane Brotherhood, and she believes she's on the verge of finding this lost city. The city, and all the treasures and magics it contains. You know she's crazy, and you're starting to think she's stupid to boot, but her gold weighs, and all she's asking is to excavate a cave. You've done a lot worse for a lot less. So what if the lady believes in fairy tales. 100 gold is 100 gold.
Meet the Game Master
About me
**NOW TRYING OUT CHARACTER BUILDS FROM THE 2024 PLAYER'S HANDBOOK. YOUR CHOICE, 5E OR ONED&D!** Yes, I'm covered in blood. Yes, some of it is my own. Yes, I might have had a few too many drinks that night. But do you really want someone describing your party's fight in a tavern who doesn't know what a bar brawl is actually like? Let me tell you of the days of high adventure! I've been doing this for a decade now -- running D&D 5e, not getting into bar fights -- so you'll find a very experienced dungeon master in me. I thoroughly enjoy helping both new and veteran players realize their characters, then putting those characters to the test. I welcome homebrew and happily work with anyone to bring to life a fair vision of the character they want to play even if that vision has not previously been rendered through the class mechanics of the core books. Expect a good balance between social interactions, cinematic combat scenarios, involved exploration... and loot. Expensive, rare, magical loot. What's an adventure without a big old pile of shiny at the end of it? I specialize in incorporating a player's character concept and background into the story I run. Are you an escaped Thayan slave turned rogue? Perhaps you'll bump into your old master somewhere down the line and exact a bit of revenge. Did you accidentally burn down the orphanage in Waterdeep in which you were raised, practicing your nascent sorcery? Maybe as you refine your evocation skills, you'll be given the opportunity to make right this misdeed for which you've never forgiven yourself. As a young sailor, were you tossed overboard during a terrible storm off the Sword Coast? Mayhap in your new life as an accomplished fighter, you'll reunite with the captain who had been more a father than an employer. One important ground rule: Chaotic evil PCs are forbidden at my table. This is an alignment for monsters, and monsters don't play well with others. Likewise, keep this spirit of cooperation in mind if you're thinking of portraying the ubiquitous, brooding, silent character with a dark past. Even if you're just pretending to be a jerk, everyone else still has to spend three very real hours with that jerk. Besides, in real life, the people I know who've had the worst things happen to them are often the most fun to have a beer with. A dark character with a horrible past can still be a fun hang. Let's try to spend three hours a week pretending to be something we'll probably never actually get to be in real life: Heroes. It's therapeutic.
View Profile →Character creation
Creating your character
Characters begin at the beginning -- level 1, and they will be created via my DNDBeyond account (unless you'd prefer to make your character via your own DNDBeyond account). Character creation will occur prior to the game, and character sheets are then exported into my Foundry world.
Now trying out new character builds from the 2024 Player's Handbook! Either build welcome, 5e or OneD&D!
What to expect
Preparing for the session
Players will need an internet connection to log into my Forge server for the Foundry, and they need a Discord account for verbal communication and whatever other technology required to use Discord in their preferred method. So a microphone if they're using Discord through their actual computer, or earbuds if they're using Discord through their phone. Or I guess they could just hold the phone to the side of their head for three hours straight LIKE A SAVAGE. However you prefer to handle things, so long as we can all hear you. (In fact, savages are welcome and often even preferred at my tables.) Players should have at least a rough understanding of D&D 5th Edition rules, but I am open to first time players. I always consider it an honor to christen a player's maiden voyage. I will work with players in advance of the game to create their characters via my DNDBeyond account. I’m open to homebrew, and I love working with players to bring their character vision to life. No software installation is necessary unless you've never downloaded Discord before. The Foundry runs off a simple link I send to my players, it couldn't be easier. Dice and character sheets will all be found within the world, and the digital dice can even be customized. The dice are in my top 10 favorite features of the Foundry. Chances are, you'll end up spending way more time skinning them than you suspect.
What ParryDuckKill brings to the table
I'm bringing a version of Icewind Dale that I've been building and playtesting for the past year. A version that strays far from the official module's convenient plot structure and too-often sanitized approach to life in a land that's teetering on the edge of cosmic apocalypse. A version influenced in equal parts by the barbarian apologia of Robert E. Howard, by the unparalleled way Jack London described survival in a polar environment, and by the seminal works of R. A. Salvatore, the man without whom that brutal corner of Faerûn would not even exist. Also, in the spirit of Robert E. Howard and his peerless rendition of the most iconic barbarian of all time, I recently wrote a true d100 table for Tasha's recent Wild Magic Barbarian subclass. You won't find it at any other table, and it's a lot of fun. I've been playtesting it since the subclass debuted.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How ParryDuckKill creates a safe table
I've been involved with role playing games long before content warnings were part of them. I look at D&D the way I look at The Princess Bride. That's a movie all ages can appreciate, but it's still ostensibly for children. It touches on some incredibly serious, adult topics -- torture, kidnapping, gaslighting, murder, emotional abuse, suicide, alcoholism, revenge, indentured servitude, romance and true love -- but the storytellers do it in a way that can be accessed by any audience. That's what I've always strived for in the games I run, a story which will thrill adults while still being appropriate for children. Also, I don't think players should have to pay for a session zero. I handle session zero business prior to the first official session.
Content warnings
Safety tools used
