ParryDuckKill (n/a)
5.0
(33)
3 years on StartPlaying
509 games hosted
Highly rated for: Creativity, Knows the Rules, Storytelling
Average response time: 12 hours
Response rate: 100%
About me
**NOW TRYING OUT CHARACTER BUILDS FROM THE 2024 PLAYER'S HANDBOOK. YOUR CHOICE, 5E OR ONED&D!** Yes, I'm covered in blood. Yes, some of it is my own. Yes, I might have had a few too many drinks that night. But do you really want someone describing your party's fight in a tavern who doesn't know what a bar brawl is actually like? Let me tell you of the days of high adventure! I've been doing this for a decade now -- running D&D 5e, not getting into bar fights -- so you'll find a very experienced dungeon master in me. I thoroughly enjoy helping both new and veteran players realize their characters, then putting those characters to the test. I welcome homebrew and happily work with anyone to bring to life a fair vision of the character they want to play even if that vision has not previously been rendered through the class mechanics of the core books. Expect a good balance between social interactions, cinematic combat scenarios, involved exploration... and loot. Expensive, rare, magical loot. What's an adventure without a big old pile of shiny at the end of it? I specialize in incorporating a player's character concept and background into the story I run. Are you an escaped Thayan slave turned rogue? Perhaps you'll bump into your old master somewhere down the line and exact a bit of revenge. Did you accidentally burn down the orphanage in Waterdeep in which you were raised, practicing your nascent sorcery? Maybe as you refine your evocation skills, you'll be given the opportunity to make right this misdeed for which you've never forgiven yourself. As a young sailor, were you tossed overboard during a terrible storm off the Sword Coast? Mayhap in your new life as an accomplished fighter, you'll reunite with the captain who had been more a father than an employer. One important ground rule: Chaotic evil PCs are forbidden at my table. This is an alignment for monsters, and monsters don't play well with others. Likewise, keep this spirit of cooperation in mind if you're thinking of portraying the ubiquitous, brooding, silent character with a dark past. Even if you're just pretending to be a jerk, everyone else still has to spend three very real hours with that jerk. Besides, in real life, the people I know who've had the worst things happen to them are often the most fun to have a beer with. A dark character with a horrible past can still be a fun hang. Let's try to spend three hours a week pretending to be something we'll probably never actually get to be in real life: Heroes. It's therapeutic.
GM Style
Some DMs are impartial referees. That's true of me too, but only to an extent. I'm like an honest referee who was born in the team's home town. I call things down the line, but I'm still rooting for the players. I may be the referee of this game, but I'm also the cheering fans. If I see a call that can go either way, I'm probably coming down on the side of the home team. Part of this is because I balance my combat scenarios toward the deadly side of things. My all time favorite sessions as a player are the ones in which I've thought, "Oh, man. We're actually going to die," but then we manage to scratch out a win. It's pretty hard to actually kill players in 5e anyway, so I don't pull my punches when I add monsters to the map. Expect stiff competition and cathartic victories. I try to avoid saying things like, "12, that just hits. Max damage though, you hit me for 11." Rather, I try to hear the story the dice are telling, then express that story to my players. I'd rather take that roll above and instead say something like, "Your sword barely gets past the goblin's shield, but when it does, bullseye. You plant the blade right in its heart, and it's dead before it hits the ground." I love roleplay, and I don't see any reason RP has to stop when combat starts. I think players who aren't into combat often don't enjoy it because they're used to scenes that play out less like their favorite films and more like listening to an IRS audit. I grew up on movies like Die Hard and Bad Boys and Point Break, and Spider-Man is one of my all-time favorite comic characters. I love when the hero finds time between punches to throw down a little cash money smack-talk on the bad guy.
Games played
Game platforms used
Game Master Reviews (33)
Proficiencies
Players say this GM is great at:
Creativity
Knows the Rules
Storytelling
I can’t say enough great things about our Dungeon Master, Jacob, and the incredible campaign he ran! From start to finish, the experience was nothing short of amazing. Jacob’s storytelling and characters were immersive and dynamic. His voices brought every NPC to life, and his challenging yet engaging combat encounters always kept us thinking on our feet. His knowledge of the rules was impeccable, but he also embraced the “rule of cool” in the best way—allowing awesome, creative ideas as long as they weren’t game-breaking or too far-fetched. What stood out most was how beginner-friendly Jacob was. He was always there to help newer players, explaining things with patience and kindness. His sense of humor made every session fun and lighthearted, while still giving space for epic and emotional moments. He also used music brilliantly to set the tone, adding even more depth to the already fantastic storytelling. Jacob’s kindness, patience, and ability to balance everything made the campaign an absolute joy to be a part of. If you ever get the chance to have Jacob as your DM, jump on it—you’ll be in for an unforgettable adventure!
Jake is a great DM, patient, inclusive, and knowledgeable. He has a solid grasp of lore and runs a complex and creative combat encounter. His NPCs are unique and he’s good with voices. I really appreciated the guidance and experience running on Foundry as I’ve always found it to be complicated, but he made it very accessible. I’d say the game I was in was a little more balanced toward combat and quest completion rather than RP, but that could also have been a factor of the group that had assembled to play, just not meshing as much as I was looking for in a party. We had a lot of coming and going of players and a few delays with scheduling, so it didn’t quite pick up to the point where I was able to engage entirely. Still, I recommend giving Jake a shot and rolling some dice at his table!
Jake is an awesome DM! Makes each session equal parts fun + challenging. Super well-versed in the game mechanics/rules, while always encouraging + rewarding players for creativity + out of the box choices. Makes sure all players are included in the story + roleplay as well. Great guy - definitely recommend!
Jake is the absolute man. I’ve got over 40 sessions with him in two different games and they are always a blast. Very friendly, will absolutely help you out if you are new to the game, and he always looks for constructive feedback. Not to mention he runs some super fun campaigns. 10/10 would recommend him to someone just getting into online DND or long time players
Jake has been a great DM and Freind throughout my time getting to play with him during our campaigns. He is very knowledgeable and helpful throughout the sessions in regard to learning the game and becoming immersed in the DnD world. He keeps you captivated in the story and engaged throughout each session while keeping you on your toes never knowing when the next battle or twist in the game play is coming. 10/10
ParryDuckKill is an amazing DM! When I first joined, I wanted to just play a game cause I was bored and had only a little interest in staying. Needless to say, 10 weeks later I'm still with the party. He's an AWSOME DM who has an EXCELLENT CHOICE in battle music, exploration music ect. His narrations are freaking SICK as well. When he narrates the different scenes, he adds such a immersive like voice to it! On top of all that, he's vary knowledgeable in the rules, and if he doesn't know the rule/spell, he takes notes and learns for the next time one of our characters pulls the BS spell again.
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