Tomb Raiders of Chult
Your heroes are dying - it's almost as if their souls are snatched away. Somewhere in the jungles of Chut lies the answer, and hopefully the cure.
$15.00
/ Session
Details
Weekly / Monday – 5:00 PM UTC
Aug 18 / Session 57
Campaign Length / 12–36 Sessions
3–3.5 Hour Duration
3 / 4 Seats Filled
Schedule
Report Adventure
About the adventure
**LGBTQ Friendly** **Beginner Friendly** Zombies AND Dinosaurs. Your heroes are dying; wasting away a little more each day. Priests can no longer raise the dead - it's almost as if their souls are snatched away, out of reach. Snatches of dreams and divination point towards Chult, a remote peninsula off the coast of Calimsham in the Trackless Sea. Somewhere in those jungles lies the answer, and hopefully the cure. Welcome to Chult, a tropical wilderness composed mostly of jungles, plateaus, impassable mountains, and belching volcanoes. Fabled mines and ancient ruins of lost empires are said to be hidden there; wealth for those bold enough to seek it. Come join us in *Faerun*, a world of magic and wonder, where simple folk who rise to the occasion can become legendary heroes in their own time. ...or get eaten by dragons... Maybe both... This campaign will take player characters from 1st to about 11th level. I expect it may run 12 to 14 sessions. I am a "forever GM" and enjoy introducing people to this fascinating game of shared story and imagination. The rules are sometimes not so much rules as guidelines, and the dice produce moments that no-one can predict. So whether you're new to the game, or an old hand, let's travel together and see where the road takes us, as we brave the mysteries, dangers, and wonders of Chult!
Game style
Rules as Written (RaW)
Sandbox / Open World
Game themes
Meet the Game Master
About me
The truth is, I never outgrew my love for playing make-believe: even when all the literary heroes were men; even when I was the only girl at the table; even when being a geek was not cool. I started playing RPG’s in high school. Our Advanced D&D, games started Friday night and ended sometime Saturday. RPGs have changed a lot since then, and I love that play has evolved to include character development arcs and storytelling. Of course, bashing monsters is still fun, too! We play because RPGs are FUN. I love setting up the circumstances and then sitting back and watching the shenanigans ensue. I am addicted to the moments when a player tries something I had not seen coming, or when a life or death PC moment is determined by the dice. I love welcoming new people to my table. As a GM I bring to the table patience, the ability to listen, and flexibility. I am a teacher by profession and by nature (TESOL) and get a serious high from enabling others to engage in storytelling. I will do my best to support players new to the game, as well as those who may struggle to express themselves. At my table, I take player safety seriously. Players of all levels and backgrounds are welcome. Language that is intended to hurt – racist comments, sexual harassment, etc – will not be tolerated. As a table, we will be clear about avoiding triggers, and where we draw the veil (fade to black). You can find my Roll 20 profile at: https://app.roll20.net/users/2339325/cassie-sw
View Profile →Character creation
Creating your character
We will probably spend part of session 0 on character creation. Characters will start the campaign at 1st level. Players may use the character creation tools on Roll20 (recommended), or D&D Beyond. We will be using the "point-buy" approach to determining ability scores. If you're not sure about how to create a character, I am happy to meet with you before our first session to help create/fine tune your new character. If you join later in the campaign, your player-character will start at a level commensurate with the party. I will meet with you before your first session to review the table rules and help with character creation.
The Party descends ever deeper into the Tomb of the Nine Gods. So close to the root cause of the death curse, yet terrible obstacles still challenge their survival.
What to expect
Preparing for the session
You will need at minimum: (along with a computer and internet connection) 1. An account on Roll20 (free) 2. An account on Discord (free) I highly recommend using an external mic and headphones during the sessions. Sometimes feedback/echoing is a problem without them.
What Cassie Storyweaver brings to the table
Players can access content from core rulebooks and some additional content thru my Roll20 game and my campaign on D&D Beyond. So basically, you don't even have to purchase the Player's Handbook, unless you really want a hardcopy. As Game Master, I will handle all the set up of tokens, maps, and handouts on the virtual tabletop (Roll20). If you've never played on Roll20, don't worry. It's pretty user friendly, and totally web based - you don't need to download anything. A bonus; you can access the game content even when I'm not logged in. I will also maintain a dedicated private text channel on Discord for in-game and out-of-game use.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Cassie Storyweaver creates a safe table
Lines and Veils, as well as Rules of the Table will be posted in discord chat. During session 0, players will have the opportunity to add to both. A 15 minute break will be called about midway through each session. Role-playing is very important (that's what the "RP" stands for), and I will be providing prompts and opportunities in each session to facilitate development of PC backstory and relationships.
Content warnings
Safety tools used