Age of Worms - A 5e 1-20 Adventure Path
Dungeons & Dragons 5e | Campaign
$25.00
/ Session
Details
Bi-weekly / Saturday - 2:00 PM (UTC)
Jan 18 / Session 14
3-4 Hour duration
5 / 6 Seats filled
Schedule
Requirements
Experience required: Beginner
Age: 18+
About the adventure
In a sullen mining town called Diamond Lake, cultists beholden to the Way of the Ebon Triad walk widdershins around an ancient pool, chanting time-lost rituals to summon a tripartite god. Three days to the south, where the hills meet the fetid shores of a great swamp, a tribe of lizardfolk gathers to raid a human fortress, whipped into frenzy by a zealous black dragon. The hills crawl with undead creatures infested with wriggling green worms. Hulking abominations in the distant Rift Canyon undulate with paroxysms of near-forgotten obedience to a long-absent lord. They sense with excitement the impending return of their wicked sovereign. Kyuss stirs in his prison outside reality. The Age of Worms is at hand. ------- Can you and your fellow adventurers stop the Age of Worms from happening? Travel to a ghost-haunted jungle city, a bloodsoaked gladiatorial arena, and a tyrannical bandit kingdom. In a metropolis of wizards and thieves you’ll square off against a mad mind flayer and his doppelganger thralls. Other villains follow—enraged giants, hideous ulgurstasas, the inscrutable avolakias, and of course dragons (sometimes more than one at the same time). In the end, the characters will have averted a major disaster, and you the player will have memories that you will cherish forever. Yet as with most complex and brilliant plans, the future holds plenty of opportunities for disaster. What will your future hold? This now becomes your story.... Join us for this epic level 1 - 20 adventure that will be played every other Saturday through Fantasy Grounds VTT and Discord.
Current Party Level: 3rd Current Location: Temple of Hextor Current Party Makeup Kobold Duelist Rogue Human Battlemaster Fighter Human Twilight Cleric Human Glory Paladin High Elf Divination Wizard
1 year on StartPlaying
257 games hosted
Highly rated for: Knows the Rules, Creativity, Visual Aid
Average response time: Under 1 hour
Response rate: 100%
Additional details
How to prepare
You will need the following: - Fantasy Grounds Unity (at least a demo copy) - Discord - Proper Mic (headset preferred) - Character submitted prior to session 0 I do not live stream or record any sessions.
What I provide
- Custom maps and Fantasy Grounds extensions to enhance play. - Syrinscape for theme music and sound effects. - All software and books needed via Fantasy Grounds. - I will input any characters submitted by PDF into Fantasy Grounds and provide images and tokens if not submitted by the player.
Gameplay details
Theme: High Fantasy Epic Starting Level: 1st “The joys of the rich man are nothing, as they who hang around with sinners, scoffing at the simple paths of righteousness. Their delights are a pittance compared to eternity, and their rewards shall be devoured by the wriggling powers of darkness. They seem as trees along a riverbank bearing luscious fruits, but I tell you: they are plagued from within by blind, consuming things that eat without mercy and leave nothing behind. Not a one of them will be safe on the day of final judgment, when the slithering darkness feasts upon them. We tread toward a red day, full of writing doom and a dread feast of bloated, ravenous hunger. Dark times is coming. Slithering times, when the clouds snuff the sky and the austerity of flesh is the path of salvation. Be ready, and prepare your body for the coming Age . . . an Age of Worms . . .” - Jierian Weirus, Priest of St. Cuthbert. Welcome friends to Age of Worms. The Age of Worms Adventure Path (or simply Age of Worms) was the second Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from July 2005 through June 2006 in Dungeon magazine. A campaign designed to take player characters from 1st to 20th level, Age of Worms was given an Honorable Mention in the "Best Adventure" category of the 2007 ENnie Awards. Before we get into the details of the campaign, I would like to lay out my expectations. 1. Expect your actions to have consequences. Don't be stupid. Play smart. If I give you lots of hints that opening the box will unleash fiery death. Don't open the box and expect to live. Age of Worms is notorious for being a hard AP. It will take all your wits to survive. 2. I'm a story teller, the rule of cool applies. If it's cool, cinematic and epic, screw the rules- I'll probably allow it. If this grates against your rules lawyer soul...we are not meant to play together. I also allow a lot of Kobold Press 3rd party material to give my players more options than what is allotted by the base 5e system. 3. Unless I tell you otherwise...assume you can play with the scenery to help craft the story. I expect each of you create interesting scenes, don't just walk into a room, roll the dice, and ask what you found. Tell me what you are saying, and doing, and what your ultimate goal is. If I need a dice roll, I will ask for one.
Content warnings
Safety tools used
• Breaks
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
Character Creation & Play https://www.kingdomofmorrain.com/Character_Creation_and_Play_v2.0.pdf Age of Worms Player's Guide http://www.kingdomofmorrain.com/Age_of_Worms-Players_Guide.pdf
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Beginner
Platforms used
• Fantasy Grounds
• Discord