Tales of Exandria - The Arms of the Betrayers
Dungeons & Dragons 5e | Campaign
About the adventure
Fear begins to seep into everyday life as the war ramps up in Critical Role’s Wildemount. Factions clash as regular life is halted; the world begins to feel the threat of looming war around the corner. Rumors spread throughout the continent as the warring regions look for any type of resource that can tip the hostile situation in their favor. High-paying missions begin to sprout through the continent, as several power players are looking for any advantage. You find yourself in Talonstadt being drawn into one of the notices, paying one thousand gold to venture into the Ashkeeper Peaks and locate an old magical artifact that can help protect this refugee camp that grows in numbers daily. This adventure leads you on a journey that challenges your character's values, as well as making the players bounce between the warring factions, eventually leading them to take a stance. You will explore many areas of Wildemount, as rumors of several Arms of the Betrayers have begun to surface around WIldemount and you will find yourself caught in the center of the turmoil.
Game Master Reviews (40)
Proficiencies
Players say this GM is great at:
Storytelling
Creativity
World Builder
Joe is a wonderful DM. They weave an excellent and intricate story and make it a truly rewarding experience for players to engage with the deeper aspects, whilst still keeping a table that can have fun casual and humane moments. You can see a very clear intent in how Joe weaves the characters into the world they're building. They do an excellent job with both new and old players, and use their VTT excellently to aid in illustrating the narrative they are building. For more experienced players, they do an excellent job of negotiating around the rule of cool, whilst making sure to give the same opportunity to newer TTRPG players to explore and flex into the space. I cannot recommend enough spending a session with Joe, and the sort of players he attracts - creative, kind, and collaborative - which I think speaks volumes about the thoughtful and welcoming environment he cultivates at his table
Joe is a great DM that makes a player feel welcome and be able to ask questions that some may deem "silly". Joe makes a fun environment in his games and has a great balance of combat and roleplay. He has also allowed my parties to make some game-breaking, and brain-breaking, choices in our campaigns and we appreciate him greatly for it lol. As a new player I am very thankful that Joe is the first DM I had the pleasure of meeting, I felt very comfortable asking questions and learning the different rules. I hope every player gets to play in one of Joe's campaigns, even if it's just one, so they know why everyone loves his games so much!
Joe is a fantastic DM. He's great at imparting that sense of verisimilitude - making you feel like you're really there, as your character. There aren't many DMs on SPG that have the hutzpah to run their own homebrew creations, but Joe pulls it off, running adventures that can go toe to toe with the best the pros print. Also, he's pretty good with Foundry VTT, which is the best VTT in my opinion, and his voice game is highly entertaining. Bottom line: Joe's games get you pumped.
Joe is a superb DM who takes his craft very seriously. I've been lucky enough to participate in his games for the last while and you can see the love and attention he puts in to crafting a narrative that engages players. His technical setup is amazing letting players get immersed in the environment through music, voices and amazing art. He is a very jovial and engaging individual and that carry's over into the game with many of our sessions spent laughing about some crazy event. I would recommend Joe to any player who wants an engaging and entertaining campaign!
Additional tables
1 available
Weekly / Thursday - 8:00 PM UTC
Apr 3 / Session 56
5 / 6 Seats filled
Additional details
How to prepare
You need a forge Foundry, Discord, and DnD Beyond accounts. Please have a mic and camera is not required but recommended. No need to learn the rules but it would be useful to know your character's abilities. Got a question? Send it over! Get an image to represent your character or use DnD Beyond options!
What I provide
Complete collection on DnDBeyond. Most maps are custom-made by me and made to fit our current game! Fun voice acting in key scenes
Gameplay details
Gameplay details ♠️ A healthy mix of combat and roleplaying. ♠️ Critical Hits Critical hits cause the damage on the dice to be doubled instead of rolling extra dice ♠️ Critical Failures and Critical Successes If a roll results in a natural 1, it is considered a failure. On the other hand, if the roll is a natural 20, it is always a success. ♠️ Group checks Some checks will require everyone in the group to make a check. The more success, the better the pass. ♠️ Maps are personalized per session High-detailed maps are made per session to ensure the areas are unique and diverse.
Content warnings
• Blood
• Character Death
• Death
Safety tools used
• Breaks
• Lines and Veils
• Session 0
How will character creation work
Characters are created before session zero. At session zero, we meet up and discuss what we want from the game and the players as a group or individually. We can set up a time, or you can send over your character once it's complete.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Medium
Experience level
Beginner
Platforms used
• Foundry VTT
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Saturday - 8:00 PM UTC
Apr 5 / Session 61
3-3.5 Hour duration
5 / 6 Seats filled
Schedule
Requirements
Experience required: Beginner
Age: 18+