Tyranny of Dragons +2: ULTIMATE EDITION (LEVEL 15 CURRENTLY!)
Dungeons & Dragons 5e | Campaign
About the adventure
Dare to explore the very foundational roots of 5e! The very first properly published adventure is dear to me. This is especially true because everyone seems to hate it so much - all the reviews online for the most part are scathing and initially I viewed this as a challenge to modify it until it was awesome. After running it and completing it a couple of times, I firmly stand by the notion that it's one of my all time favorite adventures ever - it's a classic setting against the most iconic mosnters of D&D history - DRAGONS! The adventure has flaws, sure, but that's why I've painstakingly gone through and improved upon it to accommodate all of the new rules, stat blocks, lore dumps and gameplay styles of modern tables. I know it like the back of my hand - I've kept all the good bits, and made the bad bits better either by iterating upon them with my experience as a DM running homebrew campaigns in original worlds. I love the Frog-Otter (not a typo!) Realms setting though, and I aim to deliver justice upon it with lots of whacky, interesting, imaginative and very possibly hilarious trudges through the big events of the book, accompanied, of course, by the severity of the stakes at hand. Here's a little preamble for Tyranny of Dragons: 'After the Spellplague, the world shudders in anticipation for the next disaster to be felt throughout the land. Faerun, as hardy as it is, still recovers from the wounds upon her body and its people have not forgotten. Many keep a watchful eye and are wary of the next threat. Life goes on, however - cities are rebuilt and a semblance of life has returned to the continent in the meantime, despite evil forces stirring to see it all crumble to the ground. One such force lies in wait, hidden in the shadows, ready to strike when the best opportunity reveals itself. You are traveling as wandering adventurers, gathered on this day to see a Baldurian merchant, Elior, to a town located in the Sword Coasts' Greenfields. Greenest, is seemingly a small settlement at first, but Elior assures you it is anything but. The rural village, with its paltry keep, hides in plain sight as an incredibly popular trade center for all kinds of goods, thriving in its relationship with both Elturel and Baldur's Gate. The two major powers in the Coast, who just sought a pact of non-aggression after a great many conflicts between them, rely on the town's strategic positioning as bridge that facilitates the flow of goods. Arriving at the town, you settle in the nearest inn, dubbed the March Hare. You rest with Elior as he promises you payment in the morn for your services. Next you wake, a deafening, guttural roar raging against your ears, and only static follows as you see lightning rain down from the skies, smiting the March Hare and anyone in it. You hear cries for help amidst the rubble and struggle to get to your feet. Someone needs help. Will you help them?' And that's it! See you soon!
3 years on StartPlaying
567 games hosted
Highly rated for: Voices, Storytelling, Sets the Mood
Average response time: 1 hour
Response rate: 100%
Additional details
How to prepare
A good microphone and access to good internet are much preferred. You will be invited to a discord server and be given a role specifically designed for your adventure.
What I provide
I will provide custom animated Tokens for your characters based on your best descriptions and, of course, the character art that you send over. These will be used to represent your characters in Foundry VTT.
Gameplay details
We start at Level 1 and the goal is to be as accommodating as possible to any level of experience. I want everything from your character creation, backstories and potential first combat interactions to be as fluid as possible! Expect level 2 at the end of the first session, and level 3 soon after. The start of the adventure is rough and, as such, it has to be fairly rewarding for our newly green recruits, fresh off the Adventurer's League. The game, as a traditional D&D adventure, provides equal opportunities for Exploration, Roleplay and Combat. Some parts of the module are Combat heavy, but I am always open to resolving conflicts through Roleplay. You are rewarded for resolving encounters, not necessarily killing everything evil you see - although that IS always an option. Small Disclaimer here: There is a mechanic regarding backstories in this game that I always explore. We roll on some tables in secret to declare some hooks, and then you write to your hearts content! This ensures that, whatever personal detail you might want to explore about your character, it'll be included in the story no matter what. Speak soon!
Content warnings
• Animal abuse
• Alcoholism
• Alcohol Use
• Animal Death
• Blood
• Child Death
• Character Death
• Drowning
• Fire
• Hostages
• Insects
• Illness
• Kidnapping
• Language/Cursing
• Murder
• Mind alteration
• Memory Erasing
• Pandemic
• Pet Death
• Real World Religion
• Slavery
• Snakes
• Spiders
• Terrorism
• Violence
• Body Horror
• Drugs (addiction, use, withdrawal)
Safety tools used
• Bleed
• Breaks
• Debriefing
• Lines and Veils
• Session 0
How will character creation work
Have a character concept in mind beforehand - no holds barred as far as official rules are concerned. Any and all source books are welcome here. I might not be intimately familiar with ALL of them, but I'll make sure to work with you to catch us both on all the little details. As mentioned before, the backstory hooks are generated by random tables for this adventure, so keep that in mind. This usually doesn't mean too much and you shouldn't feel restricted. It's just a way to tie your character to what's happening no matter what.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Beginner
Platforms used
• Foundry VTT
$23.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Saturday - 6:00 PM UTC
Apr 19 / Session 61
2-3 Hour Duration
4 / 6 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: 18+