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A Night At The Opera

A Night At The Opera

Delta Green | Campaign

About the adventure

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. A NIGHT AT THE OPERA collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation from which the world itself may never emerge. »REVERBERATIONS: An introductory scenario in which the agents confront foes that were old before Delta Green was born. »VISCID: Investigating a geneticist’s gruesome death, the agents confront lethal conspiracies and horrors that never should have been made. »MUSIC FROM A DARKENED ROOM: The agents must investigate a house that may be haunted by things more terrifying than ghosts. »EXTREMOPHILIA: Can the agents stop the spread of an unnatural threat? Or will they become just another vector for the disease? »THE STAR CHAMBER: The agents must hear and adjudicate the horrific after-action report from another team—by way of playing out scenes from the earlier mission in between scenes of the present day. »OBSERVER EFFECT: The agents investigate a cutting-edge physics laboratory that may have looked a little too deeply into the nature of reality. This game is designed to be a low-commitment episodic Delta Green campaign for players of any experience level. Due to the standalone nature of the various "nights at the opera" players are welcome to drop in and out for whichever scenarios interest them or stick through for the entire campaign... if their agent can survive that long.

Recruiting notes

Players do not have to commit to more than one operation and may drop in and out depending on interest in a given scenario.

5.0

(13)

Podcaster

3 years on StartPlaying

145 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Additional details

How to prepare

Players should have a Discord and Roll20 account and a mic. Players should create characters on the Roll20 page or at least be able to convert them over.

What I provide

I will provide a discord server and aid for new or even experienced players.

Gameplay details

Discord link: TBA Roll20 Link: TBA

Content warnings

Safety tools used

Lines and Veils

Open Door

X, N, and O Cards

How will character creation work

Characters should be created before the session they are introduced using the standard character creation rules presented in the Delta Green Agent's Handbook. Players may choose to either roll for stats of use point buy (though rolled stats should be done on the game's Roll20 page) Newer players who do not have access to the Handbook or do not know how to create a Delta Green character are more than welcome to request help and I would be more than happy to walk you through character creation. Additionally, a link to the Delta Green Need to Know document will be posted for new players to get accustomed to the rules.

Players can expect

Combat / Tactics

Low

Roleplay

High

Puzzles

High

Experience level

Open to all

Platforms used

Roll20

Discord

2 NEEDED TO START
$15.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Friday - 10:00 PM UTC

3-4 Hour duration

1 / 6 Seats filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 3 players have joined